************************************************** * tranfer.txt * a walkthrough for ************************************************** * * T R A N S F E R * * (C) 2000 Tod Levi * ************************************************** * * WARNING: * SPOILERS IMMINENT *(You may also access HINTS from within the game.) * ************************************************** * * Note that this solution is not perfect. * A lot of critical examination of the environment, * and some helpful conversation with the characters * has been omitted. There may also be some unnecessary * waiting to offset character randomness. * ************************************************** * Early Morning ************************************************** * * To start the game, you must pursue * the two things that Kyle mentions in the opening: * Ingol's questioning of Morgan, z.e.u.z * and the scheduled transfer. d.n.z.z.z press button z.z.z.z.z ************************************************** * Morning ************************************************** * * As the morning progresses, * Morgan becomes suspicious indeed. * If only you could get into her quarters! follow Morgan z follow Morgan z x Morgan n.e get binoculars w.s x Morgan with binoculars d.w * Here you may press the button on the loading platform * to summon the lift, * but waiting for Ingol provides an extra clue. wait for lift enter lift pull lever push lever x morgan with binocs x keypad with binocs * wait for morgan to start typing z x morgan with binocs push lever exit lift e.u type "manhattan" open armoire get journal and keys read journal ************************************************** * Late Morning ************************************************** * * Now that you have the keys, * maybe you can figure out why Kafka is so frantic. * But you soon find that his cage is open and empty! n.d w.s x dial turn dial left open hatch d * Turning that dial saves Kafka from incineration, * but you must get down there to rescue him. * You're not agile enough, but maybe the chimp is. * Use the Machine to transfer into a chimp. n.e unlock habitat get chimp n put chimp in red press button enter blue z.z s.w.s.d.e.e * Now that you're out on the Shore, do a little exploring. n climb tree s.u.s.z * Is Kafka trying to tell you something? follow kafka follow kafka x design ************************************************** * Midday ************************************************** * * Uh-oh. You've been transfered into a mouse! * It doesn't look like Morgan knows she's about to dissect you. * Use what you learned from Morgan's journal to signal her. e x tower x Morgan z.z bite hand cut myself on scalpel e jump into tower ************************************************** * Afternoon ************************************************** * * Now the game opens up a little. * First check out the Professor's door * to see if "tempus fugit" is his password. exit red s.w.s type "tempus fugit" get calendar and sleeve x calendar x sleeve * Brain scan, bite marks on the sleeve, hmm... * Now go gather up all your new treasures upstairs. * Notice that you can't pull down one of those video books. * And that Ingol seems to guarding them. e.n press button wait for lift enter lift pull lever z exit lift n get netting open cabinet get mask and rope e get coconut u.w get july 2042 e.s * Must let Ingol continue on down the shaft * while you stay put. tie rope to pole get rope enter lift wait for ingol z.z * Now get the video book * and use the Calendar and the journal * to decide what to set it to. n.w get video book for july 2042 set date to 22 set time to 1115 set location to Commons open book * Let's look at that eye more closely. * But first we'll capture a bat in case we need it later. e.s wait for bat throw netting at bat get netting enter lift push lever z exit lift s.w x left eye * Ha! We need Kyle's ball bearing. * (If you picked up the clippings, or * burned them already, you'll need to * get some more from the Atrium.) e turn dial right wear gas mask z.z get ball bearing w put ball in left eye s ************************************************** * Late Afternoon ************************************************** * Once you discove the palm scanner, * you realize you'll need the Professor's body. * Unfortunately, whenever you try to push away the gurney * the heart sensor alerts Morgan. x fountain x impression put hand on impression n.e.n.e open habitat get chimp u drop chimp * The chimp won't sit still without the coconut give coconut to chimp attach sensors to chimp push gurney d push gurney n push gurney into red * To avoid a multiple entity tranfer, * drop the netting (which contains a bat). drop netting press button enter blue z.z s.w.s.w.s put hand on impression search drawer get key and page read page ************************************************** * Twilight ************************************************** * You're stuck in the Professor's quarters, * and must imagine pi to get out. * Next you do a little eavesdroping, and Morgan offers help-- * if you can bring her some evidence. * Maybe if you can bring her a blood sample * from someone who isnt who they appear to be. n.e imagine pi s.u.u.d.n get netting put netting in red press button enter blue z.z s.w.s.d.e.e * Now that you're a bat, you can "see" inside the dark cave. sw.w attack glider e.ne.w.w.u.n.e.n imagine pi get mosquito put mosquito in red press button enter blue z.z s.w wait for kyle bite kyle e imagine pi s get mosquito u give mosquito to morgan * With the hypo, you can wake Kafka, * but you'll need to go back and get the key to his cage. d.w.s.w search prof get key and page e.n.e unlock cage set hypo to ephedrine inject kafka z.z * At this point the game is win-able. * But most players will follow Kafka out to the Inlet. follow kafka wait for lift z follow kafka z.z follow kafka follow kafka follow kafka follow kafka z.z.z x dune kafka, imagine pi * Now, the Professor is in Kafka's body, * and he's about to tear you apart. set hypo to xylazine inject kafka