Unravel Walk A walkthrough of "Unraveling God" by Todd Watson copyright September 2002 version 1.0. This game was written using Adrift Generator 4.0 release 34. Playing it requires you to download and install Adrift Runner from: http://www.adrift.org.uk/ (Click on "Download" at the bottom of the page.) I know this is a common statement in walkthroughs for these types of games, but you really should play the game without consulting this file."Unraveling God" is a puzzleless, linear, interactive fiction short story. The next action required at any point is usually very obvious. When in doubt, talking to the nearest character or examining nearby objects should give you all the tips you need as to what to do next. In this game, you interact with other characters by talking to them, using the format "talk to [character]." But, if you need it for some reason, here's all the steps to take you through the game (and, of course, you will miss some of things I spent quite a lot of time preparing for you, such as floating Herb around on the small field generator). [From the beginning screen...] 3 [The introduction is displayed, and you wind up in the Lab office. You are Professor Gabriel Markson.] x desk x palm take palm turn on palm x folder take folder open folder x folder [The phone rings.] answer the phone open door n w [You get moved to Claudia's Bedroom] look talk to claudia 1 talk to claudia 1 talk to claudia 1 [You get moved to the MagLab.] look climb on machine talk to claudia [You get moved to a classroom] s w w [Now you are back in the MagLab with Justin] talk to justin talk to Justin 1 talk to justin e e e s [You've just walked to the parking lot and you see your car.] get in car drive get out of car n unlock door open door n [You are now inside your house. If you're really impatient, you can type "skip delay" and Justin will ring the doorbell. Otherwise, Justin will arrive after 20 turns. The intent was for you to get some glimpses into Gabriel Markson by exploring the house. Examine the stairs, go upstairs, go in kitchen, examine the phone, and so on.) [The doorbell rings.] answer the door talk to Justin talk to Justin x Justin n call 911 ("dial 911," "call for help," "get phone," "answer the phone," "take the phone" and several other commands work also.) [You get moved to the living room.] [The doorbell rings.] e answer the door talk to Claudia 1 [You get moved to a field] look n n n n n x gate z look n n x man talk to man talk to man talk to lou talk to lou talk to lou [It's the big decision time. Pressing either 1 or 2 will be the end of the story, but the results are very different....] [That's it. I sincerely hope you enjoyed reading "Unraveling God" as much as I enjoyed creating it for you. I would love to hear your comments. Please e-mail them to jillandtodd@earthlink.net.]