THE COLOUR PINK WALKTHROUGH 1. THE CLEARING >i >open backpack >get all from backpack In your backpack are some items that you will need. For now, if you press the button on your communicator, you can get back in contact with your ship for some more background information about what you are doing. >w >get wood >n >throw wood at nest You can try looking around further, but you will not discover anything until you carry out the next step. >eat egg Now you may have discovered too much, but it is too late. You need to search around for clues to get back. >e >get diary >read diary >s >d 2. THE LABORATORY >w >push books >x chest >push chest north >x device >get cable >plug cable in socket >push red button >>psyche >e >x panel >push pink button >put bracelet, ration, kahrz, nail in compartment >push pink button >push yellow button >put watch in compartment Oops >x tool >turn dial >widen crack with shovel Now you have just made the situation a lot worse. 3. THE FANTASY LAND >save It is a good point to save here, as there are two main paths through the next section. The Path of Daedalus features inventive/helpful solutions, whereas the Path of Diomedes features violent solutions. Switching between the paths will change most of the descriptions, as the world changes to match the viewpoint of the player. There are a number of points where players can switch between the two paths, so there can be considerable variation to the walkthrough below. 3(a) and 3(b) are two possible paths that show most of each. If you don't want to follow the walkthrough exactly, to switch you would usually need to follow the equivalent sequence of actions on the other path. Where objects or characters have different appearances on different paths, it is noted below. Some actions may need to be repeated in order to move from one path to another. 3(a). THE PATH OF DAEDALUS THE RABBIT Equivalents on the Path of Diomedes: carrot = bag of blood >z By talking to the gargoyle you can find out that your ultimate objective in the next section is to get the Amulet of Air. >n >ne >get carrot >nw >>1 >give carrot to rabbit >n THE SHOPKEEPER (1) >n >x sign The shopkeeper has the Amulet of Air, which you are looking for. By talking to the shopkeeper you can find out that you need to gain another two amulets first. You can also find out about the current sale in the shop. >give clover to shopkeeper >s The following three puzzles can be completed in any order, and only two from the three need to be completed in order to progress. Each section will begin outside the shop. THE SILKWORM Equivalents on the Path of Diomedes: silkworm = spider >se >se By talking to the silkworm you can discover that she needs help on her farm. >nw >x panel >push dig >turn dial to cl1 >push dig >turn dial to cl1 >push empty >push dig >turn dial to cl1 >push dig >turn dial to ccl1 >push empty >se >e >get amulet of earth >w >nw >nw THE DOLPHIN Equivalents on the Path of Diomedes: dolphin = octopus >n >get helmet >s >sw >s >open chest (if it is not already open) >get tank >swim You can talk to the dolphin for more information. >e >get oar >n >look through crack >g >g >g >g You do not want to be able to see the dolphin. >push rock with oar >open chest >get amulet of water >w >u >n >ne THE DRAGON >n >get wrench >s >sw >sw >w You can talk to the dragon from here for more information. >se >tighten pipe >open chest (if it is not already open) >get hose >nw >attach hose to tap >turn on tap >w >get amulet of fire >e >ne >ne THE SHOPKEEPER (2) After gaining at least two amulets from the above puzzles on either path. >n (Complete two from: >give amulet of earth to shopkeeper >give amulet of water to shopkeeper >give amulet of fire to shopkeeper ) >s >s >s >s >give amulet of air to gargoyle >open doors >s 4. INSIDE THE TOWER >u >move wood >open door >n From here you can choose whichever ending you want. >notes 3(b). THE PATH OF DIOMEDES THE RABBIT >z By talking to the gargoyle you can find out that your ultimate objective in the next section is to get the Amulet of Air. >n >get sword >n >>1 >hit rabbit >hit rabbit >cut paw >n THE SHOPKEEPER (1) >n >x sign The shopkeeper has the Amulet of Air, which you are looking for. By talking to the shopkeeper you can find out that you need to gain another two amulets first. You can also find out about the current sale in the shop. >give paw to shopkeeper >s The following three puzzles can be completed in any order, and only two from the three need to be completed in order to progress. Each section will begin outside the shop. THE SPIDER Equivalents on the Path of Daedalus: spider = silkworm, light sphere = sound box >n >get key >s >x flash >open compartment >get sphere >se >se You can talk to the spider to find out that she likes the dark. >turn on sphere >cut web >e >get amulet of earth >w >nw >nw THE OCTOPUS Equivalents on the Path of Daedalus: octopus = dolphin >n >get helmet >s >sw >s >open chest >get tank >swim You can talk to the octopus for more information. >e >get oar >n >look through crack You need to wait for the octopus to be visible. >move rock with oar >open chest >get amulet of water >w >u >n >ne THE DRAGON Equivalents on the Path of Daedalus: caltrop = sharp rock >get shield >sw >get caltrop >sw >w >throw caltrop under dragon >attack dragon >get amulet of fire >e >ne >ne THE SHOPKEEPER (2) After gaining at least two amulets from the above puzzles on either path. >n (Complete two from: >give amulet of earth to shopkeeper >give amulet of water to shopkeeper >give amulet of fire to shopkeeper ) >s >s >s >s >give amulet of air to gargoyle >open doors >s 4. INSIDE THE TOWER >u >move wood >open door >n From here you can choose whichever ending you want. >notes