"Haunted P" by Chad Rocketman The story genre is "Fairy tale". The release number is 1. The story headline is "A very spooky story about science.....". The story description is "i wrote thi story about SCIENCE and RELIGION and LOVE". The story creation year is 2017. Index map with room-shape set to "square" and room-size set to 60 and room-name-size set to 9 and room-name-length set to 13 and route-thickness set to 15 and room-outline set to off and map-outline set to off and route-colour set to "White" and room-colour set to "White" and font set to "Trebuchet-MS-Regular" and EPS file. Release along with an interpreter, source text, and a website. Part 1 - The Locations Haunted P is a room. BilbertBody is a room. BilbertMouth is a room. BilbertThroat is a room. BilbertStomach is a room. BilbertSmallIntestine is a room. BilbertLeftKidney is a room. BilbertRightKidney is a room. BilbertSecretPlace is a room. Part 2 - The Objects PlayerChefHat is an object. PlayerChefHat is wearable. Understand "hat", "the hat", and "my hat" as PlayerChefHat. PlayerMirrorShades is an object. PlayerMirrorShades is wearable. Understand "shades", "the shades", "my shades", "mirrorshades", "the mirrorshades", and "my mirrorshades" as PlayerMirrorShades. PlayerCurvasiousRedAndBlackTie is an object. PlayerCurvasiousRedAndBlackTie is wearable. Understand "tie", "the tie", "my tie", "curvasious tie", "the curvasious tie", and "my curvasious tie" as PlayerCurvasiousRedAndBlackTie. BilbertChefHat is an object. BilbertChefHat is wearable. Understand "bilbert's hat", "bilbert hat", and "the bilbert hat" as BilbertChefHat. BilbertMirrorShades is an object. BilbertMirrorShades is wearable. Understand "bilbert's shades", "the bilbert shades", "bilbert's mirrorshades", and "the bilbert mirrorshades" as BilbertMirrorShades. BilbertCurvasiousRedAndBlackTie is an object. BilbertCurvasiousRedAndBlackTie is wearable. Understand "bilbert's tie", "the bilbert tie", "bilbert's curvasious tie", and "the bilbert curvasious tie" as BilbertCurvasiousRedAndBlackTie. Part 3 - The Cast The player wears PlayerChefHat, PlayerMirrorShades, and PlayerCurvasiousRedAndBlackTie. The description of the player is "youre a cool enby and you got a great hat and a subpar tie and some good sunglasses. dont ever take them off because then something terrible will probably happen". Bilbert is a person. The description of Bilbert is "This is Bilbert. blibert is a man. BILBERT is wearing a chef's hat and mirrorshades and a curvasious red and black tie. bilbert is not copyrighted". Bilbert is in Haunted P. Bilbert wears BilbertChefHat, BilbertMirrorShades, and BilbertCurvasiousRedAndBlackTie. Part 4 - Variables Bilbert's talk counter is initially 0. Bilbert's aliveness is initially true. Part 5 - Tokens Understand "magic" or "magick" as "[magic]". Understand "affliction" or "your affliction" as "[affliction]". Part 6 - Motion Rules Entering Bilbert is an action applying to nothing. Check entering Bilbert: if the player is not in Haunted P, say "gotta be outside of bilbert to get inside bilbert okay" instead. Carry out entering Bilbert: move the player to BilbertBody; say "The body..... so nice...... so complex, so scientific. ahead is the throat"; move the player to BilbertMouth; Understand "enter bilbert" as entering Bilbert. Exiting Bilbert is an action applying to nothing. Check exiting Bilbert: if the player is in Haunted P, say "gotta be inside bilbert to get outside bilbert okay" instead; Carry out exiting Bilbert: say "you hit the science button and you teleport outside blabert. It only works inside him because of the magic."; move the player to Haunted P; Understand "exit bilbert" as exiting Bilbert. Entering Bilbert's throat is an action applying to nothing. Check entering Bilbert's throat: if the player is in Haunted P, say "youre not in balbert" instead; Carry out entering Bilbert's throat: say "you pilot the ship deep into BILBERT's THROAT. There's a lot of throat stuff around here. very red. very throaty. Ahead is the stomach. enter..... if you dare"; move the player to BilbertThroat; Understand "enter bilbert's throat" and "enter bilbert throat" and "enter throat" as entering Bilbert's throat. Entering Bilbert's stomach is an action applying to nothing. Check entering Bilbert's stomach: if the player is in Haunted P, say "youre not in bilburt" instead; Carry out entering Bilbert's stomach: say "there's sooooooo much stomach acide hhere. it;s a good thing youve got this cool invincible science ship that bilberg put you in otherwise youd get melted for sure. ahead is the small intestine."; move the player to BilbertStomach; Understand "enter bilbert's stomach" and "enter bilbert stomach" and "enter stomach" as entering Bilbert's stomach. Entering Bilbert's small intestine is an action applying to nothing. Check entering Bilbert's small intestine: if the player is in Haunted P, say "you're are not in BILBERT!!!!!!" instead; Carry out entering Bilbert's small intestine: say "downright intestinal. you could go either to the left kidney or the right kidney"; move the player to BilbertSmallIntestine; Understand "enter bilbert's small intestine" and "enter bilbert's intestine" and "enter bilbert small intestine" and "enter bilbert intestine" and "enter small intestine" and "enter intestine" as entering Bilbert's small intestine. Entering Bilbert's left kidney is an action applying to nothing. Check entering Bilbert's left kidney: if the player is in Haunted P, say "youre not in filbert" instead; Carry out entering Bilbert's left kidney: say "This is the left kidney. It's the exact, polar opposite of the right kidney. Ahead is the secret place. The source of the curse. its where you must go to do it"; move the player to BilbertLeftKidney; Understand "enter bilbert's left kidney" and "enter bilbert left kidney" and "enter left kidney" as entering Bilbert's left kidney. Entering Bilbert's right kidney is an action applying to nothing. Check entering Bilbert's right kidney: if the player is in Haunted P, say "u not in bulburt" instead; Carry out entering Bilbert's right kidney: say "This is the right kidney. It's identical in every way to the left kidney. Ahead is the secret place. The source of the curse. its where you must go to do it"; move the player to BilbertRightKidney; Understand "enter bilbert's right kidney" and "enter bilbert right kidney" and "enter right kidney" as entering Bilbert's right kidney. Entering Bilbert's secret place is an action applying to nothing. Check entering Bilbert's secret place: if the player is in Haunted P, say "u no in bilbert." instead; Carry out entering Bilbert's secret place: say "finally.................... the source of all that is evil in the world. the nexus of unease. the lexicon of pain. the SECRET PLACE. type 'heal bilbert' to heal balbert" Understand "enter bilbert's secret place" and "enter bilbert secret place" and "enter bilbert's secret" and "enter bilbert secret" and "enter secret place" and "enter secret" as entering Bilbert's secret place. Healing Bilbert is an action applying to nothing. Check healing Bilbert: if the player is in Haunted P, say "cant do that to bilbert right now cause youre not inside him."; Carry out healing Bilbert: say "all of a sudden everything is healed. everything returns to a normal clear to slightly yellow color. the world seems built anew from the scraps of the old. thank you, PLAYER. love, chet. type exit bilbert to exit"; Understand "heal" and "heal bilbert" as healing Bilbert. Part 7 - Conversation Rules Saying XYZZY is an action applying to nothing. Understand "xyzzy" and "say xyzzy" as saying XYZZY. Carry out saying XYZZY: say "no"; Saying plugh is an action applying to nothing. Understand "plugh" and "say plugh" as saying plugh. Carry out saying plugh: say "also no"; Talking to Bilbert is an action applying to nothing. Understand "talk bilbert" and "talk to bilbert" as talking to Bilbert. Check talking to Bilbert: if the player is not in Haunted P: say "gotta be outside of bilbert to talk to bilbert ok"; otherwise if Bilbert's aliveness is false: say "bilbert is dead you fool. you killed him. he'll never come back no matter what you do"; Carry out talking to Bilbert: if Bilbert's talk counter is: -- 0: say "PLAYER..... a terible fate hath befallen me... a fate of SCIENCE. and MAGICK. talk to me again to get more info"; -- 1: say "You must go inside me to heal me of my affliction. talk to me again to get more info"; -- 2: say "don't talk to me again or i'll die"; -- 3: now Bilbert's aliveness is false; now the description of Haunted P is "bilbert is DEAD"; now the description of Bilbert is "Blibert;s dead and its all your fault"; say "oh noooooooooooooooooooo"; increment Bilbert's talk counter; Instead of asking Bilbert about "[magic]": if Bilbert's aliveness is false: say "HYou cant ask BILLBERT anything because you killed him."; otherwise: say "a scientist put a curse upon me. he sent living science rays deep into my abdomen where now there is red and sorow."; Instead of asking Bilbert about "science": if Bilbert's aliveness is false: say "Here lies bilbert, mute and sad."; otherwise: say "there was a witch with pointy hair. she played her death song for me and i woke up on her rocks. then it started hurting."; Instead of asking BIlbert about "[affliction]": if Bilbert's aliveness is false: say "Bolbert dead."; Instead of asking Bilbert about "inside": if Bilbert's aliveness is false: say "Here lies bilbert, mute and sad."; otherwise: say "enter me, PLAYER. i need you. i need you so bad";