Walk- Through for "The Obscene Quest of Dr. Aardvarkbarf," by Gary Roggin. NOTE: This is but ONE of the MANY, MANY possible solutions to this game. I have also left out the solutions to some of the optional puzzles. STARTROOM: read memo x desk open drawer take sandwich (eat if prompted) West PHYSICS BUILDING: North West OUTSIDE: West x fountain get in fountain IN THE FOUNTAIN: x water x rung open door ...TRANSPORTED TO STORE ROOM x grate take hammer climb ladder take torch get out OUTSIDE: East East PHYSICS BUILDING: South South West x desk open drawer read letter - Remember the two numbers East East hit panel West South South OUTSIDE: South East South x cover hit screw climb wall ADMISSIONS BUILDING: East East down North East x cooler x envelope take envelope West South up West West climb down wall OUTSIDE: North West West West West North climb wwall pry window with hammer North ANTHROPOLGY BUILDING: North West South x desk open drawer read note North North x desk x dictionary take dictionary x package open package take set South down East pick lock South down BASEMENT- ANTHROPOLGY BUILDING North x desk x drawer turn left dial to first number (on the letter) turn right dial to second number (on the letter) open drawer take shiny key South East remove clothes East unlock door with shiny key East put envelope in box ----- Thank you for playing "The Obscene Quest of Dr. Aardvarkbarf. " See you next time for "Trapped in Time With Dr. Bignose!"