This directory contains games for the CP/M operating system,
which ran on various 8-bit home computers with 8080/Z80
processors in the 1980s.

# old

Older versions of some of the games in this directory.

# adventure_cpm.tar.gz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M executable of the 375 point version of
Colossal Cave, by The Software Toolworks. This is an
expansion and port by Walt Bilofsky to the 8080/Z80
of Jim Gillogly's UNIX C port of Wood's original code.

# barsoom1.zip
tuid: 7q0px7tb8nqdvave

Barsoom Adventure #1: The Lost City, by Susan
Schnitger.
(a solution is in </if-archive/solutions/#Barsoom1.sol>)

# cpm-advent.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to </if-archive/games/source/#cpm-advent.zip>]

# cpm-advent-c01.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M port of Colossal Cave Adventure, ported by
Mike Goetz. Version C01.1, March 1987, (580 points).
Includes Goetz's C source code for the A-code munger and interpreter,
and instructions on how to build the game on a modern system.

# cpm_advsampler.zip
tuid: e0tz136ysdnfnvck
tuid: bhu49t1gxfwetcru
tuid: 5e9zrkcfgq2moinh
ifwiki: Catseye
ifwiki: Moonglow

A sampler of several freeware Z-code adventures,
put together by Carsten Dost. This will work with
most CP/M Systems with a 80x25 terminal and at least
64k of memory. Included games are Cat's Eye, Deja Vu
and Moonglow.

# scott-adams-cpm.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage

Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M.
Z-80 required because the random number generator depends on the R register. It
has been tested on CP/M emulators that do implement the R register. Without the
R register, the interpreter will hang after printing the first room but before
accepting any commands.
The interpreter program is believed to be identical to what was shipped on 8"
floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware
made in the early 1990s.
[file is linked from </if-archive/scott-adams/games/cpm/#scott-adams-cpm.zip>]
NameLast modifiedSize

Parent Directory  -
old/2019-12-22 23:06 -
adventure_cpm.tar.gz2016-05-03 14:54 52K
barsoom1.zip2019-05-17 14:02 49K
cpm-advent-c01.zip2020-07-03 14:09 339K
cpm-advent.zip2020-10-21 21:31 863K
cpm_advsampler.zip2019-06-09 11:46 113K
Index2024-10-05 16:46 2.8K
scott-adams-cpm.zip2021-06-15 06:18 84K

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