' "Magic World" ' Created with QDK Lite 4.0.5 - UNREGISTERED VERSION !include define game asl-version <400> gametype singleplayer start game author game version game info default fontname background foreground beforesave msg onload msg command <> verb <> verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg end define define options debug on panes on abbreviations off end define define room look northwest northeast southeast up
define object look speak { msg < "Hi, my name is James. What is your name?" |n.... i like it.... hehe... Hey! Did you know that once the full version of Magic World is created I can talk to you! I'm soooo Excited! .... Wait... you will help get the full version right? I'd be awfully sad if i didn't see you again....|n|nPromise me you will help get the full version, pinky promise?.... Well, come on then... Answer me... will you pinky promise to help get the full version?> msg <> if ask then msg else { msg hide } } displaytype article gender properties end define end define define room look up define object look take displaytype article gender use msg properties action { msg give } action give end define define object look speak displaytype article gender invisible properties action { msg msg conceal reveal } end define define object take displaytype article gender invisible end define define object look speak displaytype article gender invisible properties end define end define define room look east southeast down define object look speak displaytype article gender container opened remove properties end define define object look take speak displaytype article gender parent use { goto msg lose msg conceal } properties action { msg give } action { msg give } end define define object look displaytype article gender container opened remove properties end define define object look take speak displaytype article gender parent properties action { msg give } action { msg give } action msg <...Book Of Enemies...|n|nWritten By:Tony Crusad|n|n Introduction|nIn the Magical kingdom, there is a multitude of beings, consisting of (in total) those good and those evil. As an ongoing effort to keep tdhe truly innocent protected, these pages were cut and printed on, for the sole purpose to protect, inform, and teach those willing to aid in the battle to win the age old war. There is in which one way to end this pandemonium we call a world... and that is to use this information I have provided (and that of which others have recorded), to indefinitely end this turmoil, besmirch the bad, and overthrow evil from its fiery thrown.|n|nEvil Dwarf|nDwarves are creatures that dwell in deep, dark, damp, stone areas that they often dig themselves. They pride in the bountiful, beautiful, and incredibly large gems they discover. However, Evil Dwarves have proven to be lazy and selfish. They often occupy the dungeons of wealthy witches and wizards. they hide in corners and treat the place as if it is their own, they steal jewels if they can from the above floors. Several even band together to expel the 'invading' humans from their territory.|nStrengths: strong, agile, and always concealing a knife|nWeaknesses: Afraid of the WATERSPELL, dwarves cannot swim. (to cast spell, type 'use wand on evil dwarf')|n|nContinued in the full version....> end define define object look displaytype article gender parent properties action { msg give } action { give msg } action msg end define define object look displaytype article gender parent properties action { msg give } action { msg give } action msg end define end define define room look west northwest define object look speak displaytype detail article gender properties end define end define define room look southwest define object look take speak displaytype detail article gender use { msg <> msg } properties action { give msg } end define define object alias look take speak displaytype detail article gender use on anything { msg