AdHints.h Revision history: 0.92a (960325): * Eliminated bug introduced in 0.91, wherein the hint_check routine would never actually run (whoops); thanks to a particularly observant user who beat me to tracking it down :-) 0.92 (960309): * Eliminated [MORE] when paging up/down with more than a screenful of hints (ZIP-derived interpreter problem) 0.91 (960213): * fixed small problem in AH_Update_Hints which caused bogus error if a hint was lacking a hint_check routine * added history.txt (this file) to chronicle changes 0.90 (960131): * First public release TODO: (1) Allow random rather than ordered hints (a la the adhints.t module for TADS) (2) Give hints one at a time, e.g. > HINT You saw something useful back in the shack. > HINT Maybe the candle on the table in the shack would be useful. (3) Improve puzzle checking capabilities (a la TADS' seen attribute) (4) Improve customizability -- change to on-the-fly control? (5) Improve interface (if necessary)