# DebugTool_111.lha DebugTool, for Infocom games and save files, by Paul David Doherty. Version 1.11, source code and Amiga executable. # DebugTool_111.readme A few words about DebugTool. # Interl.zip Interl, by Steve Nickolas, a program to convert Z2 and Z3 Infocom data files to Apple II disk images. Includes the Interl program in QuickBasic, several Apple II interpreter stubs, an example Curses disk image and an executable of ap2inf. # Language-Zcode-0.8.tar.gz Language::Zcode version 0.8, by Amir Karger. A Perl module that translates Z-code files to Perl. # Sox.tar.gz Beta version of the SOX sound kit (SOund eXchange by Lance Norskog et al.) with support for Infocom format sound files by Brian Kelley. C source code for DOS, Unix, OS/2, OS9, Amiga, and Windows NT. # Zork0_Demo_set.lha zork_demo_set.c (see below) compiled for the Amiga by Rob Sullivan. # ap2ifc.zip A utility to extract Infocom game files from Apple II disk images, by Steve Hugg. Pascal source code and DOS executable. # ap2inf142.zip ap2inf v1.4.2, a utility to convert Apple II disk images (the .dsk images that the Apple II emulators use) to Infocom data files, by Stephen J. Tjasink. Portable ANSI C source code and DOS executable. # ap2inf142.lha Amiga executable of ap2inf v.1.4.2, ported by Patrick Kellum. (the original C source code is in ap2inf142.zip) # ap2inf142.tar.gz Beos DR 9 executable of ap2inf v.1.4.2, ported by Patrik Lantz. (the original C source code is in ap2inf142.zip) # atari800.to.dat C source to convert single- and double-sided Atari 400/800 Infocom games to data files playable with any interpreter, by Michael Jenkin. # bas2inf.zip ifwiki: Bas2inf tuid: 6caq1sssnkciy0c4 ifwiki: Sunburst Contamination A Basic to Inform compiler implemented in Ruby, written by Johan Berntsson, which can be used to port old games to the Z-machine. The archive includes instructions and a sample game, Sunburst Contamination, originally written in C64 Basic. # c64todat.tar.Z C source to convert Commodore 64 diskette images of Infocom games to data files playable with any interpreter. Version 1.0a, by Paul David Doherty. Use zipcode2.tar to create the disk images needed. # c64todat.lha Amiga executables of c64todat by Grue, the Amiga Port Guy. (the original C source code is in c64todat.tar.Z) # cosmad.zip An implementation of the Class One Security Mode Access disk that was included in the A Mind Forever Voyaging package, written by Manfred Pfeiffer. Archive includes Pascal source code and a Windows executable. # d64toinf.zip d64toinf and inftod64, two utilities to convert between Infocom story files and .d64 disk images which can be run on either C64 emulators or real C64s. d64toinf supports V3, V4, and V5; inftod64 supports V3 and V5. Version 3.02, 22 May 2001, by Paul David Doherty. C source code and MS-DOS executables. # d64toinf-FreeBSD.tgz d64toinf and inftod64 binaries for FreeBSD. (the original C source code is in d64toinf.zip) # d64toinf.lha Amiga executables of d64toinf and inftod64, Version 2.0, ported by Patrick Kellum. (the original C source code is in d64toinf.zip) # dat2zver.zip A utility to rename Infocom game files into `*.zN`, where N is the z-code version number, by Dark Fiber. C source code and DOS executable. # if2pdb.zip A Perl script that converts Z-code or Hugo game files for use on their respective PalmOS interpreters, written by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl. [file is linked to programming/hugo/utilities/if2pdb.zip] # infocom-inv-xlat.perl A Perl script by James Hulsey that converts the InvisiClues files found here into a format similar to the Scott Adams hints format, so you can decode answers one at a time instead of reading all the hints at one. [file is linked to infocom/hints/invisiclues/infocom-inv-xlat.perl] # infocompro.shk InfoSnarf, a utility for the Apple II to extract the game data from the older 5.25" disk format and save it in the newer standard format, and InfocomPro, an interpreter that runs under ProDOS. Archive packed with ShrinkIt. [file is linked to infocom/interpreters/appleII/infocompro.shk] # sndbreak.c A utility program that takes an Infocom sound file larger than 64K (e.g. a file created by SOX) and breaks it up into smaller .snd files that can be played with the @sound_effect opcode of Inform. C source code, written by Jesse Burneko. # soundcon_infmod.zip A module for the Archimedes freeware sound conversion utility !SoundCon. This module allows conversion from popular sample formats, such as WAVE, to the Infocom format (Mac DAT version). Written by Rick Hudson, the author of !SoundCon. # uninform.zip Disinformation, a disassembler that produces Inform source code from compiled Z-Code files, written by Jeremy Smith. Includes C source code and Win32 console mode executable. # uninfdos.zip 16 and 32 bit DOS executables of Disinformation, built by Steve Nickolas. (the original C source code is in uninform.zip) # zcut11.c ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases. When compiled for MS-DOS, ZCut can also extract from IBM boot disks. C source code. # zcut11.zip ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases, plus IBM boot disks. MS-DOS executable and readme file. (the original C source code is in zcut11.c) # zcut12.zip ZCut 1.2, originally by Stefan Jokisch and updated by webulator. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE, ORIC and Amstrad CPC Infocom releases, plus IBM boot disks. 32-bit MS-DOS executable, source code and readme file. # zipcode2.tar Zip-Code 2.0, by Fuzzy Fox. A utility to create disk images on a C64. Use this to create the input images for c64todat.tar.Z # zork_demo_set.c A program to turn Zork 0 into a Zork 0 demonstration game. The "Demo" version is contained in the game file of Zork 0. If a certain global variable is set, then the game runs in "demonstration" mode, where it starts with a preview of some graphics in the game, then switches to a limited area of the game for the player to explore. C source code, 28 September 1998. # zorkword.zip Infocom adventure game vocabulary lister release 10 by Mike Threepoint. C source code. # zt.zip ZorkTools by Softbeard the Pirate. DOS executable version 1.6 (2/19/85), plus documentation.