# alanlib031.zip A proposed standard library for ALAN, version 0.3.1, written by Thomas Nilsson and Stephen Griffiths. # clock.ala A miniature game by Stephen Griffiths, using Alan 'Events' and math functions. It illustrates one way to create a time-piece within an Alan game. # etudes.lzh Four examples by Mark B. Sachs, including a fully working Floyd from Planetfall. # etudes.zip Same contents for DOS; the Amiga archive etudes.lzh cannot be unpacked under DOS ("special attribute"). # julstd.alan An alternate standard library for ALAN (English version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. # julstdd.alan An alternate standard library for ALAN (German version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. # knot4.zip tuid: xcf56wttirmve4p5 ifwiki: Knot To Be Undone Source code of Knot To Be Undone, by Lelah Conrad [file is linked to games/mini-comps/wacky/knot4.zip] (a compiled game is in games/mini-comps/wacky/wackycmp.zip) # menu.ala An example demonstrating various techniques for coding menu systems for use in ALAN games, by Stephen Griffiths. Version 1.0, February 1999. # notify.ala An example game demonstrating notifying the player of score changes. Version 1.1, Feb 2001, by Stephen Griffiths. # sample1.zip Sample code for ALAN version 3, by Anssi Raisanen, illustrating the use of inheritance plus show, entered, depending on, event and when. # saviour.alan Saviour, an example ALAN game, by Thomas Nilsson # skipbsrc.zip tuid: 0gih2b70l1z6xemu ifwiki: Skipping Breakfast Source code for Skipping Breakfast, second release, by Stephen Griffiths (a compiled game is in games/mini-comps/wacky/skipbrek.zip) [file is linked to games/mini-comps/wacky/skipbsrc.zip] # xwear.zip A library file intended to make simulating layered clothing easier in Alan, written by Alan Bampton. Archive includes library and documentation.