Walkthrough File for A MATTER OF HEIST URGENCY (release 5) ---------------------------------------------------------- PART 1 - The Scene of the Crime > x glass > x sand That's one clue. > search room > x trash That's another. > x case > x pillow What could it be? > smell pillow That concludes the investigation at the Scene of the Crime. PART 2 - The Hideout What does the coconut do? It's a mystery. > n > hit guard > n > listen to llamas This is the first kung-fu fight. There's no formula for beating it since the outcomes are randomized; just beat up the various llamas. There's a catch, however; if you're stuck during the fight, check the Guide to the First Fight. If you lose, Anastasia will recall a scene from her training. (For help with this scene, check the Guide to the Flashback below.) Once the fight is over, one way or another: > nw If you won the fight in the clearing, you may have to press several keys to continue. PART 3 - The Getaway Ship There are five action stunts in this segment, each of which is a mini-puzzle. They're not essential for winning, though. If you want to be walked through the action stunts, see the Guide to Action Stunts below. Otherwise, just move around the ship using FORE, AFT, UP, and DOWN (or wait for them to come to you) and attack the llamas. You might not win, but that's fine. Once the deckhand showdown has concluded one way or another: > 7 > 4 > 3 This choice is up to you. Do you follow the llama or grab the jewels? In this walkthrough let's just recover the treasure. > 1 After being faced with one final question, that's the end of the game. GUIDE TO THE FIRST FIGHT ------------------------ In order to win the first fight, you'll have to vary up the verbs you use against llamas. There are many, many verbs available. Here is a selection to get you started: hit, punch, kick jab, roundhouse, left hook, right hook judo throw, karate chop, head butt beat, clobber, trounce smack, whack, thwack wham, slam, wallop GUIDE TO THE FLASHBACK ---------------------- The following is just one way to go through this scene. >z >z >z >z >z >hit camel >e >climb vine >s Choose yes or no. GUIDE TO ACTION STUNTS ---------------------- To prevent inadvertent reading ahead, all clues are in ROT13. Capstan (on the forecastle) Hint 1: Jung qbrf gur tnzr gryy lbh nobhg gur pncfgna? Hint 2: Rknzvar gur pncfgna. Jung qbrf gung zrna? Hint 3: Vs lbh pbhyq fgneg vg ebgngvat, vg jbhyq encvqyl hajvaq. > xvpx pncfgna Kegs (on the deck) Hint 1: Gel nggnpxvat gur xrtf. Jung unccraf? Hint 2: Jung'f zber ivbyrag guna n chapu? Hint 3: Unf nalguvat gung pbhyq oybj hc gur xrtf orra hfrq ntnvafg lbh? Hint 4: Gel oheavat gur xrtf. Jung pbhyq oybj gurz hc sebz snegure njnl? Hint 5: Gur tha qrpxunaq'f tha frrzf yvxr vg pbhyq oybj hc gur xrtf. > uvg tha qrpxunaq (hagvy lbh trg gur tha) > fubbg xrtf Barrels (on the poop deck) Hint 1: Rknzvar gur oneeryf. Gurl'er urnil. Hint 2: Gurl'er fgnpxrq arne gur rqtr. Hint 3: Gel gnxvat gur oneeryf. Jung qbrf vg gryy lbh? > chfu oneeryf Loose Rope (in the rigging) Hint 1: Vg'f n ybbfr ebcr. Guvf vf n fjnfuohpxyvat npgvba fprar. Hint 2: Vg'f cbvfrq nobir gur qrpx! > fjvat ba ebcr Rigging (on the deck) Hint 1: Lbh pngpu gur fjbeq-jvryqvat qrpxunaq'f phgynff jura lbh xabpx uvz bhg. Gurer'f fbzrguvat lbh pna qb jvgu vg. Hint 2: Gel nggnpxvat n yynzn. Lbh'er abg fxvyyrq jvgu fjbeqf, ohg lbh pna fgvyy phg guvatf. Hint 3: Jung guvatf pna lbh rnfvyl phg ba n fuvc? Hint 4: Fbzrguvat evtug nobir lbh ba gur qrpx? > phg evttvat