"Return To The Castle" by John Wilson This walkthrough by Denk. Results in 32 points, which is the maximum. About 80 turns taken. Let's begin... > get pouch > open pouch > get all from pouch (you find a button) > n (by the door, which is open) > n (inside the castle) > n (in alcove) > look under bed (1 point - you see some straw) > search straw (1 point - something rolled on to the floor) > look (notice the coin but don't try to take it. The Elf will notice) > push coin (you push it to the adjacent location) > s > get coin > n > give coin to elf (3 points - the elf is now grateful and gives you something) > i (you got an eraser from the elf) > s (back to castle-location) > e (Dark, so you better leave again) > w > w (in Attic-location) > get book (we now know that the dwarf wants a cockroach) > e > s > s (in the forecourt - notice the ladder) @ notice the ladder > down (to ladder location) > push barrel (1 point - something is revealed) > look (you see the lever) > pull lever (This turns on the light in the dark location we visitted before) > n (the "darkness" is mentioned - remember that) > u > n > n > e (to the storage - the light is now on) @ we don't need anything from the cabinet > search rubbish (1 point - notice cockroach and sword) > get sword > w > s > s (in forecourt) > x rock (we are told that cockroaches could live under it) > look under rock (3 points - since we scared the cockroach in the storage, it has been hiding here) > get cockroach > n > n > w (in the attic again) > give cockroach to dwarf (2 points - he gives you the book) > drop book (2 points - Something flutters to the floor) > look (you see a bit of paper) > get paper > x paper (it is silver coloured from a wrapper) > ask dwarf about goblin (he says the goblin likes silver groats) > ask dwarf about groat (the size of a two-holer...) > x button (it has two holes) > ask dwarf about darkness (by darkness, you must "shine a lantern") > wrap button (3 points - it now looks like a silver groat, which the goblin likes) > i (it is called a silver groat in your inventory) > e > e (back in the storage) > z (keep waiting until the Pixie asks for an eraser) @ This is not required but explains why we give it to her > give eraser to pixie (2 points - she gives you something) > i (you can see she has given you a copper penny) > w (in castle location) > x walls (you see a ring) > pull ring (2 points - for old time's sake(i.e. points)) > s > s (forecourt again) > down > give groat to goblin (3 points - he gives you the lantern) > shine lantern (5 points - in the cellar! You see gold...) > x sword (you notice a switch) > turn on sword (1 point - only for points. Must stay on to keep the point) > eat mint (1 point - only for points) > eat bap (1 point - only for points) > score (You have 33 out of a possible 33 points) > get gold (without the penny you would die - now you win) *** YOU HAVE WON! ***