SLAG: A Z-Machine Hint System, by Brian Hall. SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hints. # slag_compiler.zip Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg. # deadlineinv.z5 tuid: p976o7x5ies9ltdh Invisiclues for Deadline. # enchaninv.z5 Invisiclues for Enchanter. # hhgginv.z5 Invisiclues for the Hitch-Hiker's Guide to the Galaxy. # hollywoodinv.z5 Invisiclues for Hollywood Hijinx. # lgopinv.z5 Invisiclues for Leather Goddesses of Phobos. # lurkinginv.z5 Invisiclues for Lurking Horror. # planetinv.z5 Invisiclues for Planetfall. # sorcinv.z5 Invisiclues for Sorcerer. # spellbinv.z5 Invisiclues for Spellbreaker. # starcrossinv.z5 Invisiclues for Starcross. # stationinv.z5 Invisiclues for Stationfall. # stuga_hints.z5 Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/) # suspendedinv.z5 Invisiclues for Suspended. # trininv.z5 Invisiclues for Trinity. # wishbrinv.z5 Invisiclues for Wishbringer. # zork1inv.z5 Invisiclues for Zork 1. # zork2inv.z5 Invisiclues for Zork 2. # zork3inv.z5 Invisiclues for Zork 3. # ztuuinv.z5 Invisiclues for Zork: The Undiscovered Underground.