The Clock Walk-through Welcome to the Clock Walk-through. There are more things that can be done in the game. Here I have only put the important things you should do, in a way that should take the least moves to complete the game. The clock stops at 1 o'clock, which is a critical event. At this point, many things change, so you may want to revisit various places. When Pompus gets hungry, give him the fish dish, the bird, the steak, catfood, or the sausage, but not the pizza. Although Pompus is pretty useful when he's hungry, if he gets too hungry, you're in trouble. Be careful around that cat, and don't annoy him! If you type 'L' when he is with you, you will see he does many different things. Also be careful with the matches. If you burn something important, you won't be able to finish the game! Your room... > LOOK UNDER BED (You'll find a notebook) > READ NOTEBOOK > OPEN DRAWER > TAKE KEY > READ BOOK > STUDY BOOK (All books can be read and studied, but from now on, I will only point out the important books to read and study. ) > WEST First floor... > UP Second floor... > TAKE ROBE (You can't wear the robe yet because it's smelly. ) > EAST Bathroom... > OPEN CUPBOARD > WEAR MAKE-UP > X MIRROR (By the way, if you walk around with the make-up, all characters will behave slightly differently.) > REMOVE MAKE-UP > PUT CONTAINER IN BASIN > TURN TAP > TAKE CONTAINER > TURN TAP > WEST Second floor... > DOWN First floor... > DOWN Kitchen... > OPEN MACHINE > PUT ROBE IN MACHINE > CLOSE MACHINE > TURN ON MACHINE > OPEN MACHINE > WEAR ROBE > OPEN FRIGE > TAKE STEAK (If you want, you can take the mousse and the soup for yourself, but you may later have a problem carrying everything. ) > CLOSE FRIGE > OPEN EQUIPMENT > TAKE FISH > SEARCH RUBBISH > EAST Living room... > TURN ON TV > Z (repeat 3 times.) > TURN DIAL TO 2 > Z (repeat 3 times.) > TURN DIAL TO 3 (and so on, until you've watched all channels 1 to 5. There are many 'subtle' hints here. ) >TURN OFF TV > NORTH (Door opens automatically if you have the red key.) Storage... > READ PAPERBACK > STUDY PAPERBACK (Now you know what to do with the coffee pot. ) > READ DUSTY BOOK > STUDY DUSTY BOOK (A card falls out, which you take. ) > READ CARD (Now you know the secret number to Bisa. ) > READ MANUSCRIPT > STUDY MANUSCRIPT (Now you know what to do with the bottle. ) > RUB BOTTLE > SOUTH (Around this time, Pompus may or may not be pestering you for food. When he is hungry, he will follow you, and can be rather useful. Only call the pizza man when Pompus is with you, or else later you'll have to wait for Pompus doing nothing.) Living room... > MAKE CALL > ORDER YUMPIZZA (The pizza man comes, and you go to the entrance to let him in. ) Entrance... > ASK MAN ABOUT PIZZA (He gives you a pizza and a match box. ) (If Pompus is not here, you may have to Z until Pompus comes. The pizza man won't leave since you haven't paid him. You can get rid of him by returning the pizza, and will still be able to finish the game, but it's better to wait for Pompus. ) > ASK POMPUS ABOUT MAN (The man will go away. ) > WEST Living room... > WEST kitchen... > BREAK COFFEE POT > EAST Living room... > ASK POMPUS ABOUT FROG (If he's following you, Pompus will catch the frog. ) >WEST Kitchen... > UP First floor... > LOOK BEHIND PAINTING > TURN DIAL TO 722 (From the birthday card: July 22nd. ) FOREST... > SW FOREST... (If you have nothing else to feed Pompus, you should TAKE BIRD, but otherwise, you may leave it here to avoid excess luggage. ) > WEST By the lake... > X LOTUS (The taod will appear, but if you're wearing the make-up, he'll go away again. The you will have to remove the make-up and X LOTUS again. ) > ASK TOAD ABOUT FROG (Now you know what to do with the frog.) > GIVE STEAK TO POMPUS (or the bird or the fish. He'll drop the frog. ) > ASK TOAD ABOUT FROG (He'll give you a coin in return for finding the frog.) > SOUTH By the door... (If you haven't ordered the pizza, you'll have to LOOK UNDER MAT to find the entrance key. ) > WEST Entrance > LOOK UNDER TOP (You find the computer disk. ) > WEST Living room... > WEST Kitchen... > UP First floor... >EAST Your room... > PUT DISK IN COMPUTER > X POSTER (You learn the password. ) > WEST First floor... > TURN DIAL TO 722 Forest... > SW Forest... > OPEN BOX > TAKE MATCH > LIGHT MATCH > EAST Dark forest... > EAT MUSHROOM > WEST Forest... > WEST By the lake... > SOUTH By the door... > WEST Entrance... >EAST (From this side, the door leads to the real world. ) Garden... > PUT COIN IN SOIL > POUR WATER ON SOIL (The money tree will grow. ) > DROP CONTAINER > TAKE MONEY > WEST Entrance... > WEST Living room... > WEST Kitchen... > UP First floor... > TURN DIAL TO 722 Forest... > SW Forest... > SOUTH > JAGGER (You say the password. ) > SOUTH Forest... > SOUTH Forest... > EAT MUSHROOM > SOUTH (If the clock has stopped, you hear of Kitty's problem.) > NORTH Forest... >UP Tree shop... > ASK FAIRY ABOUT MUSHROOM (She will give you a mushroom.) > EAT MUSHROOM (Now that you have eaten all three mushrooms, you will feel sleepy. You can buy the screw now, but it's better to leave for the time being, and go and sleep in the house.) > DOWN Forest... > WEST By the lake... > SOUTH By the door... > WEST Entrance... > WEST Living room... > LIE ON SOFA On Sofa... > SLEEP (Now that you've eaten all the mushrooms, you'll have a vision. ) Dream... > ASK DEVIL ABOUT CIGARETTE > ASK DEVIL ABOUT FAVOUR > TAKE SAUSAGE > GIVE PIZZA TO DEVIL (In exchange, the devil will give you catfood that never runs out. This will make life with Pompus easier. Except, well... This catfood is so nourishing, it may make Pompus grow too much. ) > TAKE CIGARETTE (This will make you wake up.) On Sofa... > GET UP Living room... > WEST Kitchen... > UP First floor... > TURN DIAL TO 722 Forest... > SW Forest... > SOUTH Forest... > UP Tree shop > TAKE SCREW > GIVE MONEY TO FAIRY > DOWN Forest... > WEST By the lake... > SOUTH BY the door... > WEST (At this point, the evil fairy will stop you. ) > OPEN BOX > TAKE MATCH > LIGHT MATCH > LIGHT CIGARETTE (or SMOKE CIGARETTE. The fiary will die. ) > BURN BODY (If you want to... This is not important. You can go around burning other things with the remaining matches if you want to. ) > WEST Entrance > TAKE UMBRELLA > WEST Living room... > NORTH Storage... > OPEN BOX > TAKE MATCH > LIGHT MATCH > BURN MANUSCRIPT > SOUTH Living room... > WEST Kitchen... > UP First floor... > UP Second floor... > UP Clock tower... > OPEN UMBRELLA (You must be wearing the robe, and have the umbrella open. ) > JAM LEVER (The nasty fairy had told you to do this when you first released him from the bottle. Pip will come. ) > GIVE SCREW TO PIP (Pip will fix the clock, and you win. ) MAP This is a map of the game, for those who find it difficult to visualize the geography. (You must make the screen wide to see the whole map. ) Clocktower || Forest* Second floor *= Bathroom // || Forest = Dark forest First floor = Your room || || By the lake = Forest Kitchen = Living room = Entrance => Garden || || Entrance <= By the Door Forest (Down) <=> (Up) Tree shop || Kitty's Party * You can move between the second floor and the forest using the dial.