-- INTERNAL DOCUMENTS -- -- A Memo -- -- by Tom Lechner -- -- -- -- A Walkthru Memo -- In this version, it is impossible to really lose or get into an unwinnable state, in case you were wondering. The game itself has a thorough enough hint system, so this file contains a bare bones, commands-to-type style cheat sheet. Really, you shouldn't even be reading this, so I've provided an obnoxious number of newlines before the command list starts. << START CHEAT MODE >> Some things to try in general would be to open your briefcase in various places, talking to John about many of the things in the location descriptions, and following John around so that he stops in each location before and after you show the Decree. (You have to get into the estate...) > s > se > se > e > e > s > u > open briefcase > e (Now, you have to find records to study...) > show decree to john > follow john > follow john > follow john (Keep following John until you come to the East Hall. If John doesn't go south to the Library, follow him around until you are back at the hall and he does go south. Then wait a couple of turns, and if he doesn't come out, then continue on with the walkthrough.) (At this point John should be in the study, shredding papers. When you walk in on him, He directs you to some boxes in the basement) > s > w > ne > open s > s (Now you have to get out of the basement...) > open all > z > z > z > open all doors in basement > get ne rubble > ne > x trash > drag trash to fax > cancel ballot mallot window > drag ballot mallot window to fax > send fax > e > u > open desk > get all in desk > get all > open door > e > n (at around this point, John will come up to you and he'll keep trying to talk to you. then he'll get a phone call, and all hell will break loose. The dogs and John will corral you around, just go where you can, you'll end up at the Extensive Lawn) > push button (or you can just 'z' until the end) Well, that wasn't so hard. Thanks for, uh, playing.