THE WIZARD SNIFFER Walkthrough 1. In the first room, sniff the bin to find the fleas. Typing OINK will give you hints throughout the game, however one tells the truth and one lies. If one solution isn't the answer, be sure to try the other. 2. Examine the drawbridge to spot the rope. Sniff the rope to lower the drawbridge and open the route north. 3. Find the dragon in the center of the bailey. Sniff it. Then sniff the ball. 4. Go north to bring the dragon back. Then run around the perimeter of the bailey twice (se, sw, nw, ne, se, sw, nw, ne) to shorten the dragon's chain. 5. Take the ball. Go north to the courtyard, then down and east to the end of the hall. Drop the ball and try to take the keys. Take the ball. Take the keys. Take the keys again. 6. Return to outside the doors to the keep and drop the keys. Sniff them, and you'll be brought into the keep. 7. Go south then southwest and sniff the pail. Return to the courtyard and sniff the fountain. Go south once. 8. Sniff the control panel, then sniff the trigger to put out the fire. 9. Go east to the hallway and sniff the door to open it, then go east. Go north twice to the kitchen, and the clown will capture you and put you into the pigpen. 10. Look. Examine the gate, and then take the peg. Sniff the pig to free him from the pen. 11. Return to the foyer (n, w, s, s, w, w). If you are caught by the clown, open the gate and try again. 12. Go west from the foyer into the darkened hallway to change followers. Keep doing it until Hero 3 appears, then do it again until you have Tuck behind you. 13. Sniff the lift to enter, then sniff 1. Keep going east through the door, then down the stairs, then north into the kitchen. The clown will put you in the pen again. 14. Escape the pen and return to the receiving room. The horror will start to follow you. 15. Go east to the parlor and sniff the lamp to find the first hero. 16. Go to the ballroom (north of the courtyard) and sniff the statue to find the second hero. 17. Exit the keep through the double doors and return to the dogtower. Sniff the dogtower to find the third hero. 18. Return to the foyer and go west to switch to Ser Leonhart. Go to the barn (east and north from the kitchen) and sniff the ladder. 19. Go to the second storey hallway (east side) using the servants' stairs and find the door with the memo. Sniff the northern door, then sniff the keys. 20. Return to the foyer for another scene. Go west to the dark hallway to bring back the horror. 21. Return to the barn to find the fourth hero. 22. Go to the library on the first storey and sniff the tapsetry to find the fifth hero. 23. Return to the kitchen to complete the potion. Both Tuck and Robbit will follow you. 24. Bring them to the foyer and use the lift to reach the third storey. Go east once to the gargoyle. 25. Return to the foyer for a scene. Switch between Ser Leonhart and Tuck in the darkened hallway for more scenes. Then switch back to Ser Leonhart. 26. Go to the western hallway on the second storey and go into the old woman's room. Sniff the vending machine. 27. Return to the foyer and switch to Tuck. Bring him to the tin of pig treats outside the old woman's room and sniff it. Take the treat and return to the darkened hallway. Both Ser Leonhart and Tuck should be following you now. 28. Take the pepper shaker in the kitchen and return to the gargoyle on the third storey. Shake. You should receive the pink potion. 29. Return to the foyer for a scene. 30. Return to Tristain's bedroom on the second storey for a scene. 31. Take the handbell outside the old woman's bedroom and then go to the library. Shake the handbell. 32. Go to the highest tower at the top of the main stairway and go north. Drop the handbell and drink the counter potion. End