ISLAND IN THE STORM: WALKTHROUGH First, get the key from upstairs. > u > take key > d Unlock the box from under the bed. Open it, and take the opal. Arai will kick you out of her house. > look under bed > take box > unlock box > open box > take opal Outside, find your boat. > ne > e > se > se > s Take the light crystal from your boat. This is a light source, which charges in light, and activates itself in darkness. > take light crystal Head toward town. > n > w > nw > w > sw > w > n > nw > w > sw > sw > s > e > w > n Go into the cave just off the path. Take the coin. Go back out. > e > take coin > w Continue toward town. > s > s > s > s > se Get the second coin. > e > e > n > take coin Go to the scrapyard. Talk to the picker. Ask about your compass. > ne > hi > ask about compass > Go to the shipyard. Talk to the boatmaker. Ask about his missing daughter. > w > sw > s > e > hi > ask Go back to the market square. Talk to the vendor. Buy a needle and thread. > w > w > w > buy needle from vendor Go into the woods. > nw > n From the mountainside, go west to the shore. > w > w Talk to the woman on shore. Ask if she's the boatmaker's daughter. She will ask you to lead her home. > hi > ask Lead the woman back to the shipyard. > lead daughter e > lead daughter e > lead daughter s > lead daughter se > lead daughter e > lead daughter e > lead daughter e When you reach the shipyard, the woman's father will thank you, and give you a patch kit. Go back to the scrapyard and take the picker's shovel. > w > n > ne > take shovel Go to the buried wreck. Dig. > s > w > sw > s > w > w > nw > n > n > n > w > ne > w > dig Go back to the crash site. Repair your ship. > e > e > ne > e > se > se > s > repair sail > thread > patch boat When your boat is fully repaired, Arai will come and find you. Talk to her. Ask what her plan is. Agree to it. You will receive an enchanted lens. > hi > ask > agree Go to the caverns. > n > nw > nw > w > sw > sw > s > e > s > e > n In the caverns entrance, look through the lens. This will reveal a doorway. Go north. > look through lens > n In the next room is a stone pedestal, with a dial. This is a combination lock, which opens the east door. The combination is hidden in the ruin outside the caverns. Find the combination, and turn the dial to each number in sequence. > turn dial to 3 > turn dial to 6 > turn dial to 15 > turn dial to 28 Go into the east room. Take the key. > e > take key > w Back in Caverns, Upper Level, unlock the north door. Go through. Climb down the ladder. > open north door with grey key > n > d Notice the chasm blocking the way. Go to the shipyard. > u > s > s > s > w > n > w > s > s > se > e > e > e Talk to the boatmaker. Ask for a wooden plank. > hi maker > plank Go back to the chasm in the caves. > w > w > w > nw > n > n > e > s > e > n > n > n > d Lay the plank across the chasm. Go across (south). > use board > s Take the gold ingot, and go to the market. > take ingot > n > u > s > s > s > w > n > w > s > s > se Talk to the vendor in the market square. Ask about a tool for breaking boulders. Buy a pickaxe (takes 1 gold ingot). > hi > boulders > buy pickaxe Go to the Shore, Outside the Shack. > nw > n > n > n > ne > ne Break the rocks that block the way west. Go west. > break rocks with pickaxe > w On the shore, look through the lens. This will reveal a rough box. Open it, and take the contents. > look through lens > open rough box > take key > take book Go back to the Caverns, Upper Level. > s > e > sw > sw > s > e > s > e > n > n Break the rocks, and go west. > break rock with pickaxe > w > take vellum > read vellum Return to Lower Level, and unlock the west door. > e > n > d > s > unlock west door Go west. There's a curse on the doorway. > w Look through the lens. This reveals a porcelain star on the outside of the door. This is the source of the curse. Break it. > look through lens > break star Go west and take the cube. > w > take cube Return to the Lower Level main room. Break the rocks. Go east. > e > break rocks with pickaxe > e Take the tablet. Read it. Return to the main room. > take tablet > w Read the tablet. This is the code that must be entered into the cube. Figure out how the cube works, and enter the code. TO RESET THE CODE TO 000000: 1) press 2 until the code is 00x00x 2) press 3 until the code is 000000 > x tablet > press 2 > press 2 > press 3 > press 3 > press 3 > press 3 > press 1 When the code is correct, the key will open. Take the key inside. Unlock the south door. > take cube key > unlock south door Go south. Go down to the depths. > s > d Take the fan. Read the prayer on the wall. > take all > read prayer You can end the game here by burying the opal, but the islanders will die. Continue to save them. Leave the caverns. > u > n > n > u > s > s > s Go to the pub. Talk to Ket. Continue asking questions until she tells you about the four altars. Pay attention to the significance of each altar. Do not accept the Kaur. > w > n > w > s > s > se > s > hi ket > ask > storm > four Ask for Kaur to make an offering. > offering Go to the harbour. > e > n > w > e > e > n > e Dump out the Kaur, and fill the cup with seawater. Take the flat round stone from the beach. > dump kaur > fill cup with seawater > take stone Go to the temple. > w > n Put the cup on the west altar, the stone on the north altar, the fan on the east altar, and your light crystal on the south altar. Take the lantern. > put cup on west altar > place crystal on south altar > place stone on north altar > place fan on east altar > take lantern Pray to the Goddess of the Storm. Whisper the prayer from the cavern wall. This will cause the Goddess to free the islanders, but in her anger, she will start destroying the island. You will have 30 turns to bury the opal in the depths, completing the game. > pray to storm > whisper Go back to the depths in the caverns. > s > s > w > w > nw > n > n > e > s > e > n > n > n > d > s > s > d In the depths, bury the opal. > bury opal