Version 1/181018 of Very Vile Fairy File Mistakes by Andrew Schultz begins here. "List of good guesses that don't quite work for Very Vile Fairy File." [the usual "understand X as a mistake (text)" was replaced by this once 1) mistakes took up verb space 2) I needed to track character/word length] [use vmc.py to check for duplicates] [use mch.py to check to make sure everything in the mistakes file is in the rbr file] [use hgc.py for homophone/homonym guess checks--you may see at various places in the file. This tells HGC to ignore this line as homophones would not make quite enough sense.] [dbh.py shortens to the debug version] [stuff I haven't sorted yet: Polled Pard By Ball ##############unsorted ##############po pit ###############sage sea #################dive deep #################???? maybe future ball bee shawl she maul me call key ###################shy shawl ###################po' pit co kit ##################clay cloak say soak ##################toe tappin turk tell ##############gots game knots/nots name tots tame sots same #############marred mat #############here hull ###############loft land ###################tall tree ball brie ##################gassed gap ##################violent vale ##################random i dunno stooping stair looping lair whooping where hooping hare / space jam ain't it #################way wrong ################real rear #######################creased cross #########################shining shore ] volume what you start with [note that these are arranged alphabetically, not in order of play.] [the mist-rule tells if the mist-txt should be printed out. The leet-rule tells if a leet-clue should be printed out. If there is no w1let or w2let, nothing is printed out, either.] table of mistake substitutions mist-cmd(topic) mist-rule got-yet w1let w2let leet-rule mist-txt "brig brag" trivially true rule false 3 3 mist-bag-hint rule "Good guys don't brag about [if player is in vined vault]being[else if vined vault is visited]having been[else]if they were ever[end if] in jail!" [start 1 general mistakes] "swig swag" trivially true rule false 3 3 mist-bag-hint rule "There's no time to be drinking here!" "tig tag" trivially true rule false 3 3 mist-bag-hint rule "But you already have one utterly childish game right in front of you. Do you really need any more?" "cig sag" trivially true rule false 3 3 mist-bag-hint rule "You find no black market currency in the [bag-rag]." "jig jag" trivially true rule false 3 3 mist-bag-hint rule "You aren't up for dancing." "wary wile" trivially true rule false 4 4 -- "Yes, you [if score < 40]will need[else]have shown[end if] wary wile, and lots of it!" "treat turner" or "conceit concerner" or "cheat churner" or "meet mourner" or "beat burner" or "eat earner" trivially true rule true -- -- -- "Nothing happens. The words are just settings that can help you work out what the needle means[one of]. By the way, if you want to learn how the Leet Learner works, HINT LEET LEARNER[or][stopping]." "perking pump" lump-known rule false -- -- -- "I don't want to know." [start general stuff] "cry call" signable-loc rule false -- -- -- "You lash out meaninglessly at the wry wall." [start 2 wry wall mistakes] "dry doll" signable-loc rule false -- -- -- "The wry wall relinquishes nothing. You're not sure what you'd do with a doll, anyway." "fry fall" signable-loc rule false -- -- -- "The wry wall remains upright." "pry pall" signable-loc rule false -- -- -- "There is no hidden tomb under the wry wall." "try tall" signable-loc rule false -- -- -- "The wry wall does not grow." "cot cord" bot-board-vis rule false 3 5 -- "A pull down bed is not what you need now that the action is heating up!" [start airy isle] "pot poured" bot-board-vis rule false 3 5 -- "There's no time for coffee here!" "rot roared" bot-board-vis rule false 3 5 -- "A decent battle cry, but you sense there could a more violent action." "snot snored" bot-board-vis rule false 3 5 -- "While snot and snoring may gross some people out, they won't scare armies away. You need something more visceral." "fought ford" bot-board-vis rule false 3 5 -- "The battle is ahead, not in the past." "crow crate" go-gate-vis rule false 4 4 -- "No birds appear to fly you over the grate, nor does a box of crowbars materialize." "foe fate" go-gate-vis rule false 4 4 -- "You are very near the end, but it's not that easy." "know/no nate" go-gate-vis rule false 4 4 -- "Nobody named Nate appears to help you through the go gate." "lo/low late" go-gate-vis rule false 4 4 -- "You feel you are on the right path to disabling the go gate." "oh ate" go-gate-vis rule false 4 4 -- "Nothing takes a bit out of the go gate." "ho had" in-so-sad rule false 4 4 -- "You're trying to feel less in the dumps, not more." [start been buggin] "mo mad" in-so-sad rule false 4 4 -- "Once the anger wore off, you might be even more lethargic." "co cad" in-so-sad rule false 4 4 -- "Nobody appears to commiserate with you." "grow grad" in-so-sad rule false 4 4 -- "You acquire no diploma." "po pad" in-so-sad rule false 4 4 -- "You don't need a depressing place to live." "lo lad" in-so-sad rule false 4 4 -- "Recalling a condescending adult's advice to you (or others) fails to help." "go gad" in-so-sad rule false 4 4 -- "Trying to shock yourself into action fails." "foe/fo fad" in-so-sad rule false 4 4 -- "You try to convince yourself it's a passing phase, but it doesn't work." "doh dad" in-so-sad rule false 4 4 -- "Blaming your parents fails to help." "pay prong" in-way-wrong rule false 4 4 -- "Buying things won't improve your lack of self-worth." "jay joke" have-clay-cloak rule false -- -- -- "You recall some off-color drug humor from your younger days." "stay stoke" have-clay-cloak rule false -- -- -- "You take a slightly ungrammatical approach to keeping your spirits up." "bray broke" have-clay-cloak rule false -- -- -- "You try a poor-righteous-teacher approach with the clay cloak." "k coke" have-clay-cloak rule false -- -- -- "No fizzy beverage (or anything less healthy) appears." "yay yoke" have-clay-cloak rule false -- -- -- "Some woke people like to self-immolate, but not you." "pay poke" have-clay-cloak rule false -- -- -- "The clay cloak was free. No need to pay anything." "teen tuggin" in-been-buggin rule false 4 6 -- "Dealing with the shame of having done, er, THAT is beyond the scope of this game." "trumped truster" cluster-near rule false 7 6 -- "The Very Vile Fairy File has probably gotten more than a few people to vote against their self-interests." [?? minor point] "lumped luster/lustre" cluster-near rule false 7 6 -- "The cluster would still be in the way if it were shiny." [?? minor point] "binding bays/baize" in-blaze-ways rule false 7 4 blaze-before-maze rule "You need to find your way here, not get more tied up." [start blinding blaze] "grinding grays" before-grays rule false 7 4 blaze-before-maze rule "Even if it were duller, you'd still be left with a [if blaze-ways is false]hot blaze[else]tricky maze[end if]." [?? still when in winding ways] "ceased sauce" in-creased-cross rule false 5 4 need-least-loss rule "You'll need all the sauce you can get, literally or figuratively." [start creased cross] "greased gross" in-creased-cross rule false 5 5 need-least-loss rule "The creased cross doesn't need to become ickier." "fleeced floss" in-creased-cross rule false 5 5 need-least-loss rule "Dental hygiene is a good idea in general, but here, it's unnecessary." "teased toss" in-creased-cross rule false 5 5 need-least-loss rule "[if cull-ceased is true]You imagine yourself cleverly insulting the Crimes Crew Times Two[else]A bit of taunting might work here, but you might need to be a bit harsher[end if]." "nursed nave/knave" in-curst-cave rule false 5 5 need-first-fave rule "You don't need to nurse a bad guy or a religious place." [start curst cave] "creaming cull" skull-near rule false 8 5 -- "Less violence, more letters." "cruel crap" cap-or-tap rule false 4 3 need-cool-cap rule "But you got rid of the skull. Also, swearing is naughty." "youll yap" cap-or-tap rule false 4 3 need-cool-cap rule "Is that an invitation to drone on endlessly? Why, thank you." "pool pap" cap-or-tap rule false 4 3 need-cool-cap rule "You want something nice and useful to come out of the tap, not ... that." "mule map" cap-or-tap rule false 4 3 need-cool-cap rule "It's a bit of a stretch, and maps might be useful elsewhere here, but it was worth a try." "rule rap/wrap" cap-or-tap rule false 4 3 need-cool-cap rule "You need something more substantial to come out of the cool cap." "crane crescent" peasant-around rule false 5 8 -- "No bird or complex machinery drops by to sweep the pain peasant away." [start foe field] "fain pheasant" peasant-around rule false 5 8 -- "The pain peasant remains human." "stow steeled" in-foe-field rule false 5 8 shield-unshown rule "You don't have anything steely to stow." "woe/whoah/whoa wield" in-foe-field rule false 4 6 shield-unshown rule "You [if gold guard is moot]didn't[else]don't[end if] need a weapon but rather armor to repel the foe field." "mo mealed" in-foe-field rule false 4 6 shield-unshown rule "Alas, no food magically appears." "live leap" hive-heap-near rule false 4 4 -- "The leap wouldn't be live for very long." [start fun fen] "rive reap" hive-heap-near rule false 4 4 -- "Tearing apart the hive heap would get you stung before you found whatever's in there." "jive jeep" hive-heap-near rule false 4 4 -- "You acquire no wacky form of transport." "call cree" in-fun-fen rule false 4 4 need-fall-free rule "You need something simpler than an unusual language here." "one wen" in-fun-fen rule false -- -- -- "Your skin remains unblemished, despite you tempting fate." "pun pen" in-fun-fen rule false -- -- -- "You find no way to reach behind the fourth wall and grab my pun pen. Besides, it's not the pen that's magically clever. It's me." "won when" in-fun-fen rule false -- -- -- "Hey, now! The Fun Fen is too cheery for such 'Am I done yet' angst." "bark biff" in-fun-fen rule false 5 6 spliff-unsparked rule "A cruel voice calls from the distance 'Hello, McFly? Hello!'" [?? this-faint] "gaper guile" vile-or-pile rule false 5 4 vapor-vile-vis rule "You stare a bit but get no insight[kind-of-paper]." "taper/tapir tile" vile-or-pile rule false 5 4 vapor-vile-vis rule "No tile appears, but on the bright side, neither does a charging tapir[kind-of-paper]." "fast fap" in-gassed-gap rule false 4 3 cap-uncast rule "Stop that! While this is, uh, a solo adventure, this is not AIF. We're not THAT sort of juvenile, here." [start gassed gap] "last lap" in-gap-with-cap rule false 4 3 cap-uncast rule "It will be the last lap one day. But you need a different action to get to this finality." "massed/mast map" in-gap-with-cap rule false 4 3 cap-uncast rule "You don't need a map--the gap is pretty straightforward. You just need to make a challenge the right way and fight whatever guardian is here." "passed/past pap" in-gassed-gap rule false 4 3 cap-uncast rule "You don't need to look back on what a trashy adventure this has been. Well, not in front of me." [?? cap cast yet?] "razzed rap" in-gassed-gap rule false 4 3 cap-uncast rule "There's enough bad music in this game if you know where to look."[?? if-then for if cap is moot] "sassed sap" in-gassed-gap rule false 4 3 cap-uncast rule "You look for someone who has recently lost an argument, but nobody turns up." "card cat" hat-or-mat rule false 4 3 no-hardhat rule "A card catalog certainly repels some folks, but you need something sturdier." [start got gear hot here] "charred chat" hat-or-mat rule false 4 3 no-hardhat rule "No time for scorched-earth conversation, here." "barred/bard bat" hat-or-mat rule false 4 3 no-hardhat rule "You don't need a pet or a weapon. Especially not a potentially evil one." "starred stat" hat-or-mat rule false 4 3 no-hardhat rule "Get ahold of yourself! There's no time for in-depth sabermetrics!" "guard gat" hat-or-mat rule false 4 3 no-hardhat rule "I'm not getting into issues like whether a powerful gun is actually for defense or not. There's something lightweight to change things to, though." "try trawl" got-gear-hot-here rule false 3 3 shawl-unloled rule "You put in effort, and stuff[shawl-lol]." "fie fall" got-gear-hot-here rule false 3 3 shawl-unloled rule "The shawl remains motionless, but you feel smarter for your guess[shawl-lol]." "die/dye doll" got-gear-hot-here rule false 3 3 shawl-unloled rule "There are no dolls to manipulate in this game[shawl-lol]." "scry scrawl" got-gear-hot-here rule false 3 3 shawl-unloled rule "The design on the shawl almost becomes something legible. It's like one of those dotted pictures you were supposed to see something when you stared at, but nothing came up. Bummer[shawl-lol]." "spry sprawl" got-gear-hot-here rule false 3 3 shawl-unloled rule "The shy shawl fails to spread out all over the floor[shawl-lol]." "sty stall" got-gear-hot-here rule false 3 3 shawl-unloled rule "You denigrate the condition of Got Gear Hot Here[shawl-lol]." "dry droll" got-gear-hot-here rule false 3 3 shawl-unloled rule "You make fun of the shy shawl subtly[shawl-lol]." "high hall" got-gear-hot-here rule false 3 3 shawl-unloled rule "You imagine yourself in a much more spacious megastore[shawl-lol]." "guy gall/gaul" got-gear-hot-here rule false 3 3 shawl-unloled rule "You imagine yourself being an obnoxious customer, like Obelix in ... well, anywhere[shawl-lol]." "buy ball" got-gear-hot-here rule false 3 3 shawl-unloled rule "You wonder what sort of mall this is, without a sports store[shawl-lol]." "pie paul/pall" got-gear-hot-here rule false 3 3 shawl-unloled rule "You bemoan the lack of a food court in the mall[shawl-lol]." "my mall/maul" got-gear-hot-here rule false 3 3 shawl-unloled rule "You show suitable ambition and aggression for an adventurer[shawl-lol]." "why wall" got-gear-hot-here rule false 3 3 shawl-unloled rule "You complain to nobody in particular about the number of dead ends in the mall[shawl-lol]." "cry crawl" got-gear-hot-here rule false 3 3 shawl-unloled rule "You feel overcome with emotion[shawl-lol]." "mere mull" beer-bull-by rule false 4 4 need-dull-or-null rule "The beer bull is not impressed by thoughtfulness." [start here hull] "gear gull" beer-bull-by rule false 4 4 need-dull-or-null rule "Spoiler: once you get rid of the bull, a gear gull will appear." "leer lull" beer-bull-by rule false 4 4 need-dull-or-null rule "The beer bull does not stop looking aggressively at you." "peer/pier pull" beer-bull-by rule false 4 4 need-dull-or-null rule "No, you can't bring the bull down with peer pressure." "cake cap" lap-not-cap rule false 4 3 -- "No edible headgear appears." [start lake lap] [?? how does this change?] "fake fap" cap-or-lap rule false 4 3 lap-not-cap rule "You make a rude gesture, for whatever good it does." "woe/whoa/whoah whappin" have-toe-tappin rule false 2 6 -- "You don't need an exhortation to violence." [start history hall] [?? what about co capn, this is 2-4] "crow crappin" have-toe-tappin rule false 2 6 -- "You plan out some filk called Bad Bird Had Heard, about Tad, but it has nothing on [i]Poisoning Pigeons in the Park[r]. Eh, [Toe] is versatile enough." "slow slappin" have-toe-tappin rule false 2 6 -- "That would be handy in a more violent adventure, but not this one." "flow flappin" have-toe-tappin rule false 2 6 -- "That might be funky to some, but you need something more practical." "low lappin" have-toe-tappin rule false 2 6 -- "You put your best-ever time for a mile run to [Toe], but you can't see how it will help here. Plus, [i]Chariots of Fire[r] works better, anyway." "butter/butta bankster/banksta" ganksta-nearby rule false 6 7 -- "The ganksta will never have such a good job. Perhaps you can make fun of something simpler the ganksta is proud of." [alt solution, need the leet learner to be dim] "frotz frame" ganksta-nearby rule false 4 4 -- "Anything as esoteric as text adventure vocabulary would go over the Gutta Ganksta's head. You need to be more brutal." "gene/jean joes" mean-moes-by rule false 5 5 -- "You don't need to visit another clothing store." "seen/scene sos/sews" mean-moes-by rule false 5 5 -- "That must be about right, but it's not specific enough. You need to see something specific, and not quite see..." "sheen shows" mean-moes-by rule false 5 5 -- "That must be about right, but you need to do something to look and find a light, or lights." "bean/been bows" mean-moes-by rule false 5 5 -- "No bows pop up to garnish your current clothes." "green grows" mean-moes-by rule false 5 5 -- "There's no gardening shop in the mall, but there doesn't need to be." "mashing moke" have-clashing-cloak rule false 8 5 -- "You need subtlety, not violence." "ashing oak" have-clashing-cloak rule false 8 5 -- "No genetically twisted tree appears." "cake key" in-lakes rule false 4 3 need-fake-fee rule "Ooh! That'd be nice and tasty. But you don't need that right now." [start lake lea] [?? what about multiple] "mit/mitt mound" in-pit-pound rule false 3 5 not-fit-yet rule "[if hit hound is in pit pound]The hit hound won't need to go chasing after that[else]The pit pound doesn't need clutter like that[end if]." [start pit pound] "grit ground" pit-pound-unsolved rule false 3 5 -- "You need to find some other way to [if hit hound is in pit pound]banish the hit hound and [end if]feel comfortable here. You already showed grit in the Po['] Pit, anyway." [start pit pound] "bit bound" in-pit-pound rule false 3 5 not-fit-yet rule "Now you mention it, you [if found-fit is false]do[else]did[end if] feel a bit restricted here. Have a participation point for sharing your feelings!" "cash cap" in-po-pit rule true 4 3 -- "You need more than just a homonym here." "clash clap" in-po-pit rule false 4 3 -- "Your vehement applause goes unheeded. But perhaps other violence might be more productive." [start po' pit] [?? all this needs to be tested a lot] "crash crap" in-po-pit rule false 4 3 -- "Profanity isn't necessary, here. Even minor ones." "gnash/nash nap" in-po-pit rule false 4 3 -- "You need something more active." "sash sap" in-po-pit rule false 4 3 -- "You don't need to be dressed outlandishly to figure what to do." "flash flap" in-po-pit rule false 4 3 -- "Perhaps more focused violence would work better." "lash lap" in-po-pit rule false 4 4 -- "You bang your fists against your pockets. It sort of helps, you guess." "snow snit" in-po-pit rule false 4 4 if-grit-ungrown rule "No bad weather blows in to be complained about." "crow crit" in-po-pit rule false 4 4 if-grit-ungrown rule "You wait for a little bird to give advice, but nothing happens." "flow flit" in-po-pit rule false 4 4 if-grit-ungrown rule "You don't need your mind to wander further. You need to focus on a solution." "foe fit" in-po-pit rule false 4 4 if-grit-ungrown rule "Complaining and speculation about who or what put you there won't help." "go get/git" in-po-pit rule false 4 4 if-grit-ungrown rule "You have no-one to order around, not that it'd do any good." "ho/hoe hit" in-po-pit rule false 4 4 if-grit-ungrown rule "You half-heartedly consider violence, but you probably need thinking, instead." "lo/low lit" in-po-pit rule false 4 4 if-grit-ungrown rule "You wonder if the dark, or a racy novel, will help. Probably not." "bo/bow bit" in-po-pit rule false 4 4 if-grit-ungrown rule "There's no fiddly bit like a bow. You showed a bit of persistence there looking for it, though." "slow slit" in-po-pit rule false 4 4 if-grit-ungrown rule "You can't see where to make a cut, and you have nothing to make a cut with." "bro brit/britt" in-po-pit rule false 4 4 if-grit-ungrown rule "You don't need a sidekick. Well, right now, you don't. Hard to summon them, anyway." "know/no knit/nit" in-po-pit rule false 4 4 if-grit-ungrown rule "You look for details to understand, but you might want to go in for a bigger picture." "show shit" in-po-pit rule false 4 4 if-grit-ungrown rule "Profanity doesn't work here. But perhaps there is a similar phrase to help you feel tough enough!" "woe/whoa/whoah wit" in-po-pit rule false 4 4 if-grit-ungrown rule "Clever complaining will make you feel better but won't do anything." "cage key" cage-key-offstage rule false -- -- -- "You correctly guessed what's in the Sage Sea, but you need to be wise, not clever, to earn it. [cagekey-prog]." [start real rear] "wage wee/whee/wii" key-or-rear rule false -- -- -- "Hey, now! You're not in it for the money! Or a handheld game console!" "phage fee" key-or-rear rule false -- -- -- "Biological warfare is too expensive." "mage me" key-or-rear rule false -- -- -- "[if player is in Real Rear]One look at the Sage Sea and y[else]Y[end if]ou remember mastering real magic takes training and practice. You'll find enough silly magic to do." "page pea/pee/p" key-or-rear rule false 4 5 -- "You don't need to skip around a book or summon anything." "beige bee" key-or-rear rule false 4 5 -- "[if player is in real rear]This isn't a[else]This adventure has no[end if] nature retreat." "wheel/wheeling weir" in-real-rear rule false 4 5 -- "The Sage Sea is enough of a boundary." "eel ear/ere" in-real-rear rule false -- -- -- "You don't need an eel, or a piece of one, to electrify things right now." "peel pear" in-real-rear rule false -- -- if-rear-undone rule "You have no fruit. However, the Ceiling Seer seems to appreciate your attempts to eat healthy." "steal steer" in-real-rear rule false 4 4 if-rear-undone rule "Direct homonyms don't work here, and the steer would not fit in your bag." "wheel where" in-real-rear rule false -- -- if-rear-undone rule "The Ceiling Seer does not direct you to any wheel or any form of transportation." "lift liver" in-rift-river rule false 4 5 -- "You gain no nutritious meat nor uplifting advice. But you must be close[rift-need]." [start rift river] "sift siever" in-rift-river rule false 4 5 -- "That would be a good tool in a cooking simulation, but the Leet Learner is more useful[rift-need]." "drift driver" in-rift-river rule false 4 5 -- "No vehicle comes to take you across the river. And that doesn't quite rhyme, anyway[rift-need]." "shift shiver" in-rift-river rule false 4 5 -- "You try fearing things different ways, but nobody comes to comfort you." "dirk dell" gel-or-shell rule false 4 4 need-work-well rule "You don't need an olde tyme adventure with daggers and stuff." [start shirk shell] "urkel" gel-or-shell rule false -- -- -- "You hear an annoying laugh in the distance." [?? test this special case. What if there is a mistaken rule we don't need and there are no numbers?] "urk/erk ell" gel-or-shell rule false 4 4 need-work-well rule "The gel is messy, but odd interjections won't help you use it." "smirk smell" gel-or-shell rule false 4 4 need-work-well rule "No, you don't want that." "turk tell" gel-or-shell rule false 4 4 need-work-well rule "You wonder briefly how that automaton back in the 18th century played chess, anyway." "coughed canned" in-soft-sand rule false 4 4 need-loft-land rule "You try to suppress a cough while avoiding any sudden downturn in fortune." [start soft sand] "scoffed scanned" in-soft-sand rule false 4 4 need-loft-land rule "[soft sand] isn't much to look at, but it's not worth scorn." "lark lore" in-stark-store rule false 4 4 need-mark-more rule "This is no time for jokes! Or bird-watching." [start stark store] "bark bore/boar" in-stark-store rule false 4 4 need-mark-more rule "You don't need to make a tree or summon anything tiresome or porcine." "park pore/poor" in-stark-store rule false 4 4 need-mark-more rule "The store cannot become outdoorsy. Or a parking lot." "shark shore" in-stark-store rule false 4 4 need-mark-more rule "No, you don't need more danger here." "spark spore" in-stark-store rule false 4 4 need-mark-more rule "Biological warfare is probably dangerous." "beard bay" weird-way-near rule false 7 4 -- "No, the store is landlocked." "feared fay" weird-way-near rule false 7 4 -- "No, there is enough fearful magic." "steered stay" weird-way-near rule false 7 4 -- "No, you'd like to move on through the Weird Way, somehow." "oral age" in-storeall-stage rule false 5 4 coral-cage-around rule "Someone here is really old-school. As if text adventures weren't retro enough!" [start store all stage] "sorel/sorrel sage" in-storeall-stage rule false 5 4 coral-cage-around rule "Someone not just wise but ethical is behind the coral cage[if real rear is visited]. Besides, there's already the sage sea[end if]." "immoral image" in-storeall-stage rule false 5 4 coral-cage-around rule "You sort of need the opposite. I suspect you know this and are just trying to see what happens." "bell born" hell-horn-near rule false 4 4 -- "There's enough noise right now." [start tarry tile] "swell sworn" hell-horn-near rule false 4 4 -- "That might augment the hell horn." "bind be" tram-first-puzzle rule false 4 2 -- "Your incantation fails. Perhaps something more straightforward and inward-looking would work better." [start trim tram] [?? get rid of MIND ME so this doesn't pop up] "bind bee" tram-first-puzzle rule false 4 2 -- "If there were a bee, it might distract you from being, well, you." "wined/wind whee/we" tram-first-puzzle rule false 4 2 -- "Whether or not you are more or less tense, or more or less exciting, you need to focus on you the right way here." "signed see/sea" tram-first-puzzle rule false 4 2 -- "There's nobody to see any forged signature. Look within." "tined tee" tram-first-puzzle rule false 4 2 -- "You don't have time for silly games like golf now!" "kind key" tram-first-puzzle rule false 4 2 -- "Oh, it won't be that easy. Someone won't drop a key for you. But you can do for yourself." "whim wham" in-trim-tram rule false 4 4 -- "Hmm, you try to figure a poetic way through, but perhaps you need something more worldly." "grim gram" in-trim-tram rule false 4 4 -- "No elder appears to upbraid you, which is all for the better." "jim jam" in-trim-tram rule false 4 4 -- "No pajamas appear. It's much too early for rest, anyway." "dim dam/damn" in-trim-tram rule false 4 4 -- "You need fewer blockages and/or minor curses, not more." "swim swam" in-trim-tram rule false 4 4 -- "You don't need to fall in the water here." "rim ram" in-trim-tram rule false 4 4 -- "Banging on the walls won't help." "shim sham" in-trim-tram rule false 4 4 -- "Hmm. Interesting. But you might need to fake something besides a shim." "him ham" in-trim-tram rule false 4 4 -- "Pigs, male or female, aren't allowed on public transport." "prim pram" in-trim-tram rule false 4 4 -- "That worked in Trinity, but this game isn't Trinity. For better or, more likely, for worse." "slim slam" in-trim-tram rule false 4 4 -- "That might be cool, to make the puzzle a slam dunk and lose the last few pounds, but it's not sneaky enough. You must be close, though." "hind halt" in-vined-vault rule false 4 5 need-find-fault rule "You do feel sort of paranoid here, but fortunately, nothing is behind you or needs to stop." [start vined vault] "signed salt" in-vined-vault rule false 4 5 need-find-fault rule "Alas, the walls of the vault do not turn to salt. Perhaps they still have a structural deficiency, though." "wined/wind walt" in-vined-vault rule false 4 5 need-find-fault rule "A drinking buddy you can play practical jokes on won't be any help here." "mind malt" mass-near rule false -- -- -- "The mind malt is gone. You have to rely on yourself!" "bean bass" mass-near rule false 5 5 -- "You could use a delicious meal, but perhaps there is something even simpler the mean mass can become." "seen/scene sass" mass-near rule false 5 5 -- "You worry any sass you direct at the mean mass would be spun back at you. But there must be a way to change the mean mass!" "clean class" mass-near rule false 5 5 -- "You can't help but feel the mean mass could be more wholesome, but that's not quite the right way to do things. It doesn't feel quite natural enough." "glean glass" mass-near rule false 5 5 -- "No, there's no hidden window you overlooked." "lean lass" mass-near rule false 5 5 -- "This isn't that sort of game." "goring goat" boat-or-float rule false 6 4 float-present rule "You don't need an aggressive animal sidekick." [start violent vale] "storing stoat" boat-or-float rule false 6 4 float-present rule "You can carry what you need. You don't need any Brian Jacques villains upsetting that." "mooring moat/mote" boat-or-float rule false 6 4 float-present rule "The [float-boat] seems to anchor itself okay here." "touring tote" boat-or-float rule false 6 4 float-present rule "[if player has big bag]The big bag is good enough[else]Good idea, but try that with something in your inventory[end if]." "island ale/ail" in-violent-vale rule false 6 4 violent-not-silent rule "No need to drink or get an island disease." "stet stood" in-wet-wood rule false 3 4 -- "No comment on if and where proofreading is necessary, here." "het hood" in-wet-wood rule false 3 4 -- "You consider the possibility of changing the Wet Wood to a Straight Pride parade, but decide against it, as you're worried you might get trampled by all of a dozen people." "signing sore" in-whining-war rule false 7 5 need-dining-door rule "You make a rude gesture, for whatever good it does." [start whining war] [?? this may need to be fixed] "spining spore" in-whining-war rule false 7 5 need-dining-door rule "Your foray into speculative biology goes nowhere." "pining pore/poor" war-no-poor rule false 7 5 -- "They'll come along later, if you do something else." "fining four" in-whining-war rule false 7 5 need-dining-door rule "You don't need to summon people that may audit you." "lining lor/lore" in-whining-war rule false 7 5 need-dining-door rule "Alas, nobody falls into line to tell stories of how they got here." [this is for cases where we don't want the Leet Learner to light up, but we do want to say you are close.] table of homonym rejections mist-cmd(topic) mist-rule got-yet w1let w2let leet-rule mist-txt "mo mate" go-gate-vis rule false 4 4 -- "You remain alone." [start airy isle] "got gourd" bot-board-vis rule false 3 5 -- "That worked in The Life of Brian, but ... try a homonym, here. You're close." "hot hoard" bot-board-vis rule false 3 5 -- "You already hoarded enough inventory in your big bag. Try a homonym, here. You're close." "woe/whoa/whoah weight" go-gate-vis rule false 4 4 -- "You wouldn't want to be crushed by a weight. But you've got the right idea." "mo mealed" in-foe-field rule false 6 6 shield-unshown rule "Alas, no food magically appears. You [if gold guard is moot]did what you needed[else]need a more fighting stance[end if]." [start foe field so sealed] section texts and decides to say bag-rag: say "[if player has big bag]big bag[else]zig zag rig rag[end if]" to say float-boat: say "[if flooring float is touchable]flooring float[else]boring boat[end if]" to say kind-of-paper: if vapor vile is moot, say ". Now you've organized the pile, maybe its details are more important to read or examine" to say shawl-lol: if lie-lol is false, say ". The shawl seems worthless to your quest, but maybe it's good for [one of][or]further [stopping]practice" to say rift-need: say ". You just feel you could use another person's help, here" to say cagekey-prog: say "[if rear-progress is 0]Perhaps some humility would be in order[else if rear-progress is 1]You may need to be open about your worries[else]You may need to show you can handle your worries[end if]" to decide what number is rear-progress: decide on boolval of knelt-yet + boolval of felt-fear + boolval of whether or not steel steer is moot; section mistake rules sorted alphabetically [xxmisrul] this is the beer-bull-by rule: if beer bull is touchable, the rule succeeds; this is the before-grays rule: if player is in blinding blaze and stuck stair is not moot, the rule succeeds; this is the blaze-before-maze rule: if player is in blinding blaze and blaze-ways is false, the rule succeeds; this is the boat-or-float rule: if flooring float is touchable or boring boat is touchable, the rule succeeds; this is the bot-board-vis rule: if bot board is touchable, the rule succeeds; this is the bull-beast-here rule: if bull beast is touchable, the rule succeeds; this is the cage-key-offstage rule: if cage key is off-stage, the rule succeeds; this is the cap-or-lap rule: if player has cake cap or player is in lake lap, the rule succeeds; this is the cap-or-tap rule: if tool tap is touchable or cool cap is touchable, the rule succeeds; this is the cluster-near rule: if clumped cluster is touchable, the rule succeeds; this is the coral-cage-around rule: if coral cage is touchable, the rule succeeds; this is the float-present rule: if flooring float is touchable, the rule succeeds; this is the ganksta-nearby rule: if gutta ganksta is touchable, the rule succeeds; this is the gel-or-shell rule: if player is in shirk shell or jerk gel is touchable, the rule succeeds; this is the go-gate-vis rule: if go gate is touchable, the rule succeeds; this is the got-gear-hot-here rule: if player is in got gear hot here, the rule succeeds; this is the hat-or-mat rule: if hard hat is touchable or marred mat is touchable, the rule succeeds; this is the have-clashing-cloak rule: if player has clashing cloak, the rule succeeds; this is the have-clay-cloak rule: if player has clay cloak, the rule succeeds; this is the have-toe-tappin rule: if player has toe tappin row rappin, the rule succeeds; this is the hell-horn-near rule: if hell horn is touchable, the rule succeeds; this is the hive-heap-near rule: if hive heap is touchable, the rule succeeds; this is the if-rear-undone rule: if healed-here is false, the rule succeeds; this is the in-been-buggin rule: if player is in been buggin', the rule succeeds; this is the in-blaze-ways rule: if player is in Blinding Blaze, the rule succeeds; this is the in-creased-cross rule: if player is in creased cross, the rule succeeds; this is the in-curst-cave rule: if player is in curst cave, the rule succeeds; this is the in-foe-field rule: if player is in foe field, the rule succeeds; this is the in-fun-fen rule: if player is in Fun Fen, the rule succeeds; this is the in-gap-with-cap rule: if player is in Gassed Gap and cap is not moot, the rule succeeds; this is the in-gassed-gap rule: if player is in Gassed Gap, the rule succeeds; this is the in-lakes rule: if player is in Lake Lap or player is in Lake Lea, the rule succeeds; this is the in-pit-pound rule: if player is in pit pound, the rule succeeds; this is the in-po-pit rule: if player is in Po' Pit, the rule succeeds; this is the in-real-rear rule: if player is in Real Rear, the rule succeeds; this is the in-rift-river rule: if player is in rift river, the rule succeeds; this is the in-so-sad rule: if in-so-sad is true, the rule succeeds; this is the in-soft-sand rule: if player is in soft sand, the rule succeeds; this is the in-stark-store rule: if player is in stark store, the rule succeeds; this is the in-storeall-stage rule: if player is in store all stage, the rule succeeds; this is the in-trim-tram rule: if player is in trim tram, the rule succeeds; this is the in-vined-vault rule: if player is in vined vault, the rule succeeds; this is the in-violent-vale rule: if player is in violent vale, the rule succeeds; this is the in-way-wrong rule: if in-way-wrong is true, the rule succeeds; this is the in-wet-wood rule: if player is in wet wood, the rule succeeds; this is the in-whining-war rule: if player is in Whining War, the rule succeeds; this is the key-or-rear rule: if player is in Real Rear or player has cage key, the rule succeeds; this is the lap-not-cap rule: if player is in Lake Lap, the rule succeeds; this is the lump-known rule: if lurking lump is not off-stage, the rule succeeds; this is the mass-near rule: if mean mass is touchable, the rule succeeds; this is the mean-moes-by rule: if mean moe's is touchable, the rule succeeds; this is the need-dining-door rule: if player is in Whining War and dining door is off-stage, the rule succeeds; [NOTE: you may need to say SHINING SHORE, too. But this checks for needing either. ] this is the need-mark-more rule: if player is in stark store and dark door is not moot, the rule succeeds; this is the no-hardhat rule: if player does not have hard hat, the rule succeeds; this is the peasant-around rule: if pain peasant is touchable, the rule succeeds; this is the pit-pound-unsolved rule: if player is in pit pound and found-fit is false, the rule succeeds; this is the signable-loc rule: if location of player is signable, the rule succeeds; this is the skull-near rule: if screaming skull is touchable, the rule succeeds; this is the tram-first-puzzle rule: if player is in trim tram and me-minded is false, the rule succeeds; this is the vapor-vile-vis rule: if vapor vile is touchable, the rule succeeds; this is the vile-or-pile rule: if vapor vile is touchable or paper pile is touchable, the rule succeeds; this is the violent-not-silent rule: if silent-sale is false, the rule succeeds; this is the war-no-poor rule: if player is in whining war and pining poor are off-stage, the rule succeeds; this is the weird-way-near rule: if weird way is touchable, the rule succeeds; [zzmisrul] section leet-only rules sorted alphabetically [note these may be more stringent than they strictly need to be. For instance, the shawl-unloled rule *probably* doesn't fire unless the shawl is already touchable, but we need to make sure.] [xxleetrul] this is the cap-uncast rule: if cool cap is not moot, the rule succeeds; this is the full-feast-here rule: if full feast is not moot, the rule succeeds; this is the if-grit-ungrown rule: if player is in po' pit and grit-grown is false, the rule succeeds; this is the mist-bag-hint rule: if big bag is off-stage, the rule succeeds; this is the need-cool-cap rule: if cool cap is off-stage, the rule succeeds; [e.g. you haven't gotten the cool cap yet] this is the need-dull-or-null rule: if bull-null is false, the rule succeeds; [? need boolean for dear-dull??] this is the need-fake-fee rule: if jake-fee is false, the rule succeeds; this is the need-fall-free rule: if tree-down is false, the rule succeeds; this is the need-find-fault rule: if player is in vined vault and mind malt is not moot, the rule succeeds; this is the need-first-fave rule: if worst wave is not moot, the rule succeeds; this is the need-least-loss rule: if least-loss is false, the rule succeeds; this is the need-loft-land rule: if ever-loft is false, the rule succeeds; this is the need-work-well rule: if player does not have jerk gel and jerk gel is not moot, the rule succeeds; [?? if jerk gel is in shirk shell] this is the not-fit-yet rule: if found-fit is false, the rule succeeds; this is the shawl-unloled rule: if shy shawl is touchable and lie-lol is false, the rule succeeds; this is the shield-unshown rule: if player is in foe field and gold guard is not moot, the rule succeeds; this is the spliff-unsparked rule: if wild weed is not moot, the rule succeeds; [zzleetrul] section texts and decides to decide whether know-1: if word number 1 in the player's command is "know", yes; no; section rules sorted alphabetically Very Vile Fairy File Mistakes ends here. ---- DOCUMENTATION ----