Version 1/190727 of Under They Thunder Tables by Andrew Schultz begins here. "Random tables for Under They Thunder, as well as verbs" [nso.py brings things over from the notes file] [talf.py co can alphabetize and check for punctuation] volume my tables chapter table of oneuse [valid helpful USE X commands] table of oneuse [xxuse1] u1 vanish new-item use-rule get-point post-rule please ease play false a thing pre-oneuse-play rule trivially false rule -- [this could be in pre- or post-, but my code to check what a thing's initial status should be will properly ignore the PEP if I go with a use-rule instead of a post-rule. It doesn't actually score points.] clod true a thing pre-oneuse-clod rule trivially false rule -- [this always fails] at bay bat true -- pre-oneuse-bat rule -- post-oneuse-bat rule day doll true Iffy Clay Cliffy pre-oneuse-day-doll rule -- post-oneuse-doll rule Iffy Clay Cliffy false -- pre-oneuse-cliffy rule -- post-oneuse-cliffy rule handle andle hey false -- pre-oneuse-handle rule -- [using the handle always fails] own fey phone true -- pre-oneuse-phone rule -- post-oneuse-phone rule clever lever k true -- pre-oneuse-lever rule -- post-oneuse-lever rule which say switch false -- pre-oneuse-switch rule trivially false rule post-oneuse-switch rule gem true -- pre-oneuse-gem rule -- post-oneuse-gem rule hoarder order hey true Udder Bay Butter pre-oneuse-hoarder-clutter rule -- post-oneuse-hoarder-clutter rule oil brae broil true -- pre-oneuse-oil-brae-broil rule -- post-oneuse-oil-brae-broil rule wait eight way false -- -- trivially false rule post-oneuse-wait-eight-way rule covert overt k true -- -- trivially false rule post-oneuse-covert rule clear ear clay true -- pre-oneuse-clear-ear-clay rule -- post-oneuse-clear-ear-clay rule op stay stop false -- pre-oneuse-op-stay-stop rule -- -- [this is a switch we don't want to give people points for using] is mo gay gizmo false -- pre-oneuse-is-mo-gay-gizmo rule trivially false rule -- [to ellis or ellie] ale gray grail false -- pre-oneuse-ale-gray-grail rule trivially false rule -- section post use rules [xxut1post] this is the post-oneuse-bat rule: say "You hold the [bat] up as you walk around. Nobody seems to notice you at first, until you almost make it past them. This won't do! Several of them run after you, and several of them start throwing things. But your [bat] deflects all the projectiles, and it manages to sweep in a circle to push everyone back.[paragraph break]Both sides are demoralized by this. They wonder if they have been wasting their time. As they walk away, they blame you for spreading doubt on their lifestyle and passive-aggressively pushing your general nonviolence all up in their faces. They vow not to let you repress them from fighting in other places, such as At-Fray Frat."; now sco-use-bat is true; this is the post-oneuse-clear-ear-clay rule: say "You apply the [clear ear], and most of the static drowns out. A small voice whispers 'Open, [']K? Copin', 'Open? Gray gropin[']!' then 'Open may ... mopin?!' and 'Open? Nay, nope-in!' It seems to expect a counter-sign. The only reasonable one seems to be 'Open, hey? Hopin[']!' Which you say. It causes the [attic] to collapse. The [clear ear] is no longer necessary. It squirts from your ear and merges with the ground."; now sco-use-clear-ear-clay is true; moot attic stay static; this is the post-oneuse-cliffy rule: say "[cliffy] finds a few cracks to sneak under. Then you hear a thud. The Cay begins to crumble. Just as it appears to almost completely collapse, Cliffy runs out. You pick him up. He needs healing!"; now sco-use-cliffy-cracked is true; now cliffy is needy; this is the post-oneuse-covert rule: say "[covert] sinks into the wall, and you hear a grinding to the west. Maybe there will be some new controls in a more convenient place than, well, here."; move which say switch to Start Art Stay; move wait eight way to Start Art Stay; moot Covert Overt K; now did-use-covert is true; this is the post-oneuse-doll rule: say "You raise the all day doll up. A light shines through the Friend Rend Fey. The doll begins wiggling in your hands! It is alive! You decide to call it Iffy Clay Cliffy."; now sco-use-day-doll is true; this is the post-oneuse-gem rule: say "A blingling surges out to take the gem. You hope it is MJ themselves. They seem grateful and leave you with ... a ring stay-string!"; now sco-use-gem is true; now think-vg-mj is false; now player has ring stay string; this is the post-oneuse-hoarder-clutter rule: say "You start cleaning up. It's not bad at all, really. You even make a passage south, and you clean up a bit more and find ... a sealed package of Udder Bay Butter! Well, that should grease things along, a little. As does your [fade] zapping the [hoarder]. Now that's really cleaning up!"; now sco-use-hoarder-clutter is true; this is the post-oneuse-lever rule: say "Well, if any place can fix the Raid Aid Ray, it'd be Isle Ray Rile. The lever moves easily but snaps off after you push it all the way forward. You hear a whirring, and you feel energy pulsing through you. Perhaps you should check the Raid Aid Ray some more, now."; now sco-use-clever is true; now sta-just-fixed-ray is true; now think-use-clever is false; this is the post-oneuse-oil-brae-broil rule: say "The [broil] burns away enough so that you can clear the briars away. They're more manageable brambles now."; now sco-use-broil is true; this is the post-oneuse-phone rule: say "You think of the Ark Day-Dark. Yes, this could be the way to dispel it. You give the dial a turn and hear a creak."; now sco-use-phone is true; now think-use-phone is false; moot ark day dark; this is the post-oneuse-switch rule: now sta-switch-that is whether or not sta-switch-that is true; say "[one of]It creaks rustily at first. But eventually it loosens[or]Again the switch creaks as you pull it[stopping]. You have a vision of [last-out-room] changing slightly. Perhaps you should go back and have another look."; now room-to-flip is last-out-room; process the flip-room-name rule; this is the post-oneuse-wait-eight-way rule: say "[if wait-count > 0]You already flipped the [wait] switch. So you simply reset it[else]You flip the [wait] switch[end if]. A giant number EIGHT appears above it."; now wait-count is 8; [zzut1post] this is the flip-room-name rule: if room-to-flip is altnamed: now room-to-flip is not altnamed; else: now room-to-flip is altnamed; now room-to-flip is ever-alt; if room-to-flip is bawl all bay and at bay bat is off-stage, now at bay bat is in bawl all bay; if room-to-flip is Clothing Loathing Cay: now clay-in-clear is true; now did-rename-clear is true; now Clothing Loathing Cay is not renameable; section pre use rules [xxut1pre] this is the pre-oneuse-ail-grey-grail rule: say "No! You don't need to get drunk, here. Maybe getting someone else drunk would ruin their faculties a bit, though."; the rule fails; this is the pre-oneuse-ale-gray-grail rule: say "No! Alcohol is not the answer! Well, not for you. Maybe it is for someone annoying, though."; the rule fails; this is the pre-oneuse-bat rule: if player is not in Brawl All Brae: say "There's nothing or nobody that the [bat] can effectively push back here."; the rule fails; this is the pre-oneuse-clear-ear-clay rule: if attic stay static is not touchable: say "There's nothing you need to hear more clearly here."; the rule fails; this is the pre-oneuse-cliffy rule: if player is not in Cracked Wracked Cay: say "Cliffy zooms around, looking for nooks to explore for a bit, but finds nothing worthwhile."; the rule fails; this is the pre-oneuse-day-doll rule: unless player is in Frowned Round Fey: say "The doll remains motionless. Perhaps this is not the best place to bring it to life."; [?? think] the rule fails; this is the pre-oneuse-gem rule: if sco-vg-mj is false: say "You hold the gem up. It seems like the sort of things blinglings would like, but you hear chatter. 'Ooohs! Hey! Whose?'[paragraph break]Perhaps you need to figure out the owner, or mark it so someone can say it's theirs."; now think-vg-mj is true; the rule fails; this is the pre-oneuse-handle rule: if ray-needs-rile: say "Turning the handle on its own does nothing. Even with the ray fixed, it would do nothing."; else: say "You concentrate on just pulling the handle, but nothing happens. Perhaps you need to think of what to set the ray to, instead."; the rule fails; this is the pre-oneuse-hoarder-clutter rule: if player is not in Utter Clay Clutter: say "There's nothing terribly messy to clean up here[if player is in Breeding Reading Bay or player is in Ovel Nay Novel]. It's a bit disorganized, but that's not messy[end if]."; the rule fails; if sco-use-hoarder-clutter is true: say "There's nothing more to clean up here."; the rule fails; this is the pre-oneuse-is-mo-gay-gizmo rule: if sco-use-gizmo-jelly is false and player is in Ere Nay Near: say "You can't decide if Ellis or Ellie needs it more, but one of them does."; try useoning gizmo with ellis j; else: say "You try, but fail, to force a bit more happiness here. But the [gizmo] must work on someone!"; the rule fails; this is the pre-oneuse-lever rule: if did-break-ray is false: say "You don't seem to need any reason to rile a ray. Maybe later, though."; now think-use-clever is true; the rule fails; this is the pre-oneuse-oil-brae-broil rule: if player is not in Briar Ire Brae: say "You don't see anything to burn here to make a passage."; the rule fails; this is the pre-oneuse-op-stay-stop rule: now opt-stay-stop is whether or not opt-stay-stop is false; say "You flip the switch on the [stay stop], and now it's [on-off of opt-stay-stop]. That'll make things [if opt-stay-stop is false]harder, but there's more to see[else]much faster[end if]."; the rule fails; this is the pre-oneuse-phone rule: if Blight Light Bay is unvisited: say "You don't want to just go turning such an important-looking dial for no reason."; now think-use-phone is true; the rule fails; else if sco-use-phone is true: say "You already turned the All Day Dial."; the rule fails; this is the pre-oneuse-play rule: now opt-ease-play is whether or not opt-ease-play is false; now ever-ease-play is true; say "You turn the [please] [on-off of opt-ease-play]."; the rule fails; [you didn't fail. It programmatically fails.] this is the pre-oneuse-switch rule: if last-out-room is not renameable: say "You see a vision of [last-out-room] briefly, but nothing happens. Perhaps the [switch] won't work on it."; the rule fails; this is the pre-oneuse-where-say-swear rule: if player is not in Charred Hard Cay: say "This doesn't seem like a place where profanity would have a positive effect."; [zzut1pre] section use-rule rules [we don't want the rules to succeed, here, because we use an "abide by" to catch cases things shouldn't work.] [xxuru] this is the pre-oneuse-clod rule: if sco-use-clod-sleek is true: say "You already used the clod on its own."; else if player is in Bleak Leak Bay: say "The [sleek] looks like the best bet for applying the clod. You start there."; try useoning clod with sleek leak say; else: say "You don't need to plug anything up here."; the rule fails; [zzuru] section get-point rules [xxgpr] [this used to be potentially important because U CLOD was an option. The point now falls under U CLOD ON SLEEK LEEK SAY, so we don't need the rule any more.] [zzgpr] chapter table of useons [valid helpful USE X ON Y commands] table of useons [xxuse2] u1 u2 v1 v2 new-item get-point pre-rule post-rule [get-point defaults to true. Also note it is a rule, not a truth state.] clod sleek leak say true true a thing a rule a rule post-clod-sleek rule oafy tray Emlyn Gray true true ol' tray -- -- post-tray-gray rule Eight Bay Bait Owl Hey Howl true true -- -- -- post-bait-howl rule Pot Say Spot Feedin Eden Faye true false -- -- -- post-give-spot-feedin rule Ag Bay Bag Feedin Eden Faye true false -- points-give-ingred-feedin rule pre-give-ingred-feedin rule post-give-ingred-feedin rule Eel May Meal Feedin Eden Faye true false -- points-give-ingred-feedin rule pre-give-ingred-feedin rule post-give-ingred-feedin rule Udder Bay Butter Feedin Eden Faye true false -- points-give-ingred-feedin rule pre-give-ingred-feedin rule post-give-ingred-feedin rule Red Bay Bread Feedin Eden Faye true false -- points-give-ingred-feedin rule pre-give-ingred-feedin rule post-give-ingred-feedin rule Unny Bay Bunny Feedin Eden Faye true false -- points-give-ingred-feedin rule pre-give-ingred-feedin rule post-give-ingred-feedin rule Treat Eat Tray Greedy Edie Gray true false Up K Cup -- post-treat-greedy rule Seat Eat Say Greedy Edie Gray true false Pot Say Spot -- post-seat-greedy rule Able Kay Cable Lower Bay Blower true true -- -- -- post-cable-blower rule Odd Ray Rod Raid Aid Ray true false -- -- pre-rod-ray rule post-rod-ray rule Rock Fey Frock Ark Stay Stark true true -- -- -- post-frock-stark rule Sprawl All Spray Eep Cray Creep false true Ant Play Plant -- -- post-sprawl-creep rule Ant Play Plant Tractor Trey true true -- -- -- post-plant-tractor rule Unction Fey Function Iffy Clay Cliffy true false -- -- pre-function-cliffy rule post-function-cliffy rule ick stay stick Clumsy Um See Clay true true Or May More -- pre-stick-clumsy rule post-stick-clumsy rule plus us play Churchin Urchin Che true true is mo gay gizmo -- pre-plus-churchin rule post-plus-churchin rule trade aid tray Ellen Say Sellin true true ace tray -- -- post-trade-sellin rule is mo gay gizmo Ellis J true true -- -- -- post-gizmo-ellis rule runt gay grunt flab ab flay true true -- -- -- post-grunt-flab rule ughs bay bugs orc stay stork true true -- -- -- post-bugs-stork rule Or May More Sprawl All Spray true false -- -- -- post-may-more-sprawl rule sprawl all spray eee flay flea true true -- -- -- post-sprawl-flea rule rover over ray clamp amp clay true true -- -- -- post-rover-clamp-clay rule hour pay power am kay cam false false -- points-give-power rule pre-power-cam rule post-power-cam rule hour pay power ab flay flab false false -- points-give-power rule pre-power-flab rule post-power-flab rule hour pay power aww say saw false false -- points-give-power rule pre-power-saw rule post-power-saw rule hour pay power i survey visor false false -- points-give-power rule pre-power-visor rule post-power-visor rule Up K Cup Egg K Keg true true Ale Gray Grail -- -- post-cup-keg rule Ring Stay String Ark Hey Hark true false -- -- pre-string-hark rule post-string-hark rule Edge Way Wedge Ark May Mark true false -- -- -- post-wedge-mark rule Ale Gray Grail Unk Pay Punk true false -- -- -- post-grail-punk rule Rum Day Drum Drunk Unk Dre true false Jus Us Jay -- -- post-drum-drunk rule odd say sod root bay brute true true Rose Gay Grows -- -- post-sod-brute rule It Lay Lit Jus Us Jay true true Urn Stay Stern -- -- post-lit-jay rule Urn Stay Stern Oafy Say Sophie true true -- -- -- post-stern-sophie rule Iffy Clay Cliffy Small Mall Say true true Aww Say Saw -- pre-cliffy-small rule post-cliffy-small rule Lots Pay Plots Orc Pay Pork true true -- -- -- post-plots-pork rule Ooh Flay Flu Ark Bay Bark true false -- -- -- post-flu-bark rule Aww Say Saw Lumber Say Slumber true true -- -- pre-saw-slumber rule post-saw-slumber rule Oil Fey Foil Oof Prey Proof true false -- -- pre-foil-proof rule post-foil-proof rule Oof Prey Proof Altar Fey Falter true false -- -- pre-proof-falter rule post-proof-falter rule I Survey Visor Blot Lot Bay true true Rain Day Drain -- pre-visor-blot rule post-visor-blot rule Rain Day Drain Lake Ache Ley true true -- -- -- post-drain-lake rule Alt Say Salt Ought Slay Slot true true -- -- -- post-salt-slot rule Rattle Pay Prattle Lot Say Slot true true Dove of Day -- -- post-prattle-slot rule Oil Ley Loyal Oven Ley Lovin true true -- -- -- post-loyal-lovin rule Rose Gay Grows Mel Say Smell true true -- -- -- post-grows-smell rule Ol Pay Pole Old Hay Hold false true -- -- pre-pole-hold rule post-pole-hold rule Dove of Day Will Say Swill true true -- -- -- post-dove-swill rule Ol Pay Pole Ink Say Sink false false -- -- pre-pole-sink rule post-pole-sink rule Quill Eh Equal Ink Stay Stink true true -- -- -- post-equal-stink rule Op Slay Slop Arch May March true true -- -- -- post-slop-march rule Am Kay Cam Add Day Dad false true -- -- -- post-cam-dad rule Ever Lay Lever Own Stay Stone true true Edge Way Wedge -- -- post-lever-stone rule Oil May Moil Chop Op Che true true -- -- -- post-moil-chop rule Am Kay Cam Leet Fey Fleet true false -- -- -- post-cam-fleet rule Ooh Stay Stew Greedy Edie Gray true false -- -- -- post-stew-greedy rule [leave get-point blank if you automatically get a point. Put in a rule if you don't, e.g. trivially false rule. Most of the time entries 5-7 will be blank.] section get point rules [xxut2gp] this is the points-give-ingred-feedin rule: if chef-ingredients-got is 1, increment the score; [cmd: U UDDER BAY BUTTER ON FEEDIN EDEN FAYE] if chef-ingredients-needed is 0, increment the score; [cmd: U UNNY BAY BUNNY ON FEEDIN EDEN FAYE] this is the points-give-power rule: if debug-state is true, say "DEBUG: [pay-power-minutes] minutes, [pay-power-used] times used."; if pay-power-minutes is 0, increment the score; [cmd: U HOUR PAY POWER ON AM KAY CAM] if pay-power-used is 1, increment the score; [cmd: U HOUR PAY POWER ON AWW SAY SAW] [zzut2gp] section pre useon rules [xxut2pre] this is the pre-cliffy-small rule: say "You direct Cliffy to work his way into the [small]. "; if player does not have lots pay plots: say "Unfortunately, you don't have the right currency[if player has old gay gold]. You'd think the old gay gold would work, but no. Cliffy can't fit through it. You maybe need paper money instead."; now think-cliffy-small is true; this is the pre-foil-proof rule: if player is not in Far Are Fey: say "There's nothing the [proof] could stick to here and now. You wouldn't want to waste the [foil]. But that's an idea." instead; now think-foil-proof is true; the rule fails; this is the pre-function-cliffy rule: unless iffy-hurt: say "Cliffy isn't damaged yet. (FORESHADOWING!)"; now think-function-cliffy is true; the rule fails; if need-score of tall say stall > 2: say "The [function] is still too solid to squeeze out. But that should work."; now think-function-cliffy is true; the rule fails; this is the pre-give-ingred-feedin rule: if sco-use-seat-greedy is false: say "'That'd be nice, but I don't have anywhere to put my ingredients. Yet.'"; now think-seat-greedy is true; the rule fails; this is the pre-grunt-flab rule: if sco-got-stew is false: say "You don't need a reason to get rid of a few extra pounds. Well, not yet."; the rule fails; this is the pre-lit-jay rule: if player is not in Burnin Earnin Bay: say "Indulging is probably a bad idea on your own. Perhaps you could share with someone or shock them."; now think-lit-jay is true; the rule fails; this is the pre-plus-churchin rule: if sco-ankh-prank is false: say "Yes, [Churchin] would hate any sort of fun in his presence, but he's still too intimidating. You need a way to be able to laugh at him first, not to be afraid of him."; now think-plus-churchin is true; the rule fails; this is the pre-pole-sink rule: if sco-use-pole-sink is true: say "You already got to the center the hard way. You can just walk in now."; the rule fails; this is the pre-power-cam rule: if did-use-power-cam is true: say "You already powered the [am kay cam] up."; the rule fails; this is the pre-power-flab rule: if did-use-power-flab is true: say "You already powered the [flab] up."; the rule fails; this is the pre-power-saw rule: if did-use-power-saw is true: say "You already powered the [saw] up."; the rule fails; this is the pre-power-visor rule: if did-use-power-visor is true: say "You already powered the [visor] up."; the rule fails; this is the pre-proof-falter rule: if sco-use-foil-proof is false: say "But the [proof] would just blow off the [falter]. You'd need some way for it to stick."; now think-proof-falter is true; the rule fails; this is the pre-rod-ray rule: if did-ray-ankh is false: say "While the rod seems like it could fit in the ray, the ray is running okay right now. But maybe later."; now think-rod-ray is true; the rule fails; this is the pre-saw-slumber rule: if player is not in Start Art Stay: say "Nobody around here seems to need to sleep. Maybe somewhere else, though."; now think-saw-slumber is true; the rule fails; if did-use-power-saw is false: say "The [saw] is not charged."; now think-saw-slumber is true; the rule fails; this is the pre-sprawl-flea rule: [this shouldn't happen, but it's important it's there] if sco-use-sprawl-flea is false: say "The [spray] is currently [if sco-use-sprawl-creep is false]not full enough to blast the flea[else]empty[end if]."; the rule fails; this is the pre-stick-clumsy rule: if last-helpbook is not Urchin Say Searchin: say "You poke at the [clumsy] with your [stick], but you still get squeamish. You don't really have a plan for searching it."; now think-stick-clumsy is true; now sco-use-stick-clumsy is true; this is the pre-visor-blot rule: if did-use-power-visor is false: say "You can't see much with the visor out of energy."; now think-visor-blot is true; the rule fails; [zzut2pre] this is the pre-string-hark rule: if sco-talk-self is false: say "[self] immediately starts pestering you about how if you really wanted to be in tune with all the [hark] had to offer, you wouldn't go using some wimpy string to anchor you. They can't stop you, though...[paragraph break]... but what really worries you is imagining [self] unwinding the [string] once you are too far inside, leaving you completely lost in the [hark]'s maze. No. You need to get rid of [self] and the doubts they are projecting on you, first."; now think-string-hark is true; the rule fails; this is the pre-pole-hold rule: if sco-use-grows-smell is false: say "You can't go poking around the [hold] with [smell] around. Maybe after, though."; now think-pole-hold is true; the rule fails; section post useon rules [xxut2post] this is the post-bait-howl rule: say "[Owl Hey Howl] picks up the bait and flies away with it. Selfish! But you're now free to go west."; now sco-use-bait-howl is true; this is the post-bugs-stork rule: say "The [stork] rips apart the [bugs]. Oh, wow! It likes it! You're glad someone, or something, does. Feeling sleepy, the [stork] goes off for a good long rest."; now sco-use-bugs-stork is true; this is the post-cable-blower rule: say "The [cable] fits around the [blower], and you drag it back north. On seeing water, the [blower] looks revived. Its eyes brighten. It performs an 'I've Day' dive into the water. The [cable] splashes away into the sea, but your [fade], somehow, zaps it, so no worries about pollution or anything.[paragraph break]You hope the [blower] will avoid Beach-Each Bay in the future.[paragraph break]You're very exhausted after this. You need time to recuperate. You wander off to the [ship]. Perhaps one can take you to where you can get a mini-vacation."; move-no-break Oats Bay; process the ship sails to you rule; now did-whale-exhaust is true; now sco-use-cable-blower is true; move ink say sink to Whale Ail Way; this is the post-cam-dad rule: say "You gesture with the [am kay cam] to [dad].[paragraph break]'Yes! That's it! I can send a quick message.' And he does so. It's surprisingly motivational and meaningful, about not failing at the last hurdle. As he finishes, and the [kay cam]'s battery runs out, he begins to waver and blur. 'My time and job here are done. Onward! Defeat the [flame]!'"; now sco-use-cam-dad is true; this is the post-cam-fleet rule: say "You show the [fleet] the message from [dad]. They all begin chattering. They know what they must do. And they know they can do it. High-fives all around! They fly off ... well, somewhere."; move leet fey fleet to Grand and Gray Land and Ley; now sco-use-cam-fleet is true; this is the post-cliffy-small rule: say "Cliffy walks in, walks out quickly, and takes the [plots] from you. You hear arguing. There is an altercation. Gibbering that can only be from Cliffy. Then ... something emerges from the [small]! It's an odd Swiss Army Knife sort of thing. An [saw]. But then the [mall] closes, and Cliffy doesn't come back. You wait for a while, but nothing. Well, clay to clay, I guess."; now think-cliffy-small is false; this is the post-clod-sleek rule: say "You put the [clod] by the [sleek]. At first, the [sleek] keeps regenerating as you dab one hole, then another. But then the leakage slows. Finally, the clod crumbles as you seal the last bit! You feel safe going to the east or south now."; now sco-use-clod-sleek is true; this is the post-cup-keg rule: say "You place the [cup] below where keg generally the ale should come out. There is a rumbling, and then ... ale starts pouring in. You really don't want to take a sip, but then the full [cup] fizzes, and you can't help smelling. It's really nice! You dare to take a sip. Then another.[paragraph break]You hear a crack as part of the [keg] breaks away. The noise causes some other people to pay attention. They can't believe [booze] smells so nice now. It's a perfect place for a bar. In a whirlwind of activity, an entreprenuer takes the less smelly keg and turns an old dilapidated building into ... the STALE ALE STAY. You can ENTER, if you want.[paragraph break]Also, you are given a reward: a can of [ale gray grail]."; now sco-use-cup-keg is true; move Stale Ale Stay to Booze Ooze Bay; this is the post-dove-swill rule: say "The [dove] begins circling around [swill], who really just can't take it. 'A dove! That's so corny! It's been done before! How corny!' Even worse, light comes shooting out from the dove.[paragraph break]'Nonsense! A direct affront to my hard-hitting self who pounds home tough-to-take truths!' [swill] covers his eyes. 'But seriously, you've had your fun. Get rid of the bird?'[paragraph break]You couldn't if you wanted to, though. The bird flies all around [stall], even aiming its gaze at [swill]'s I-Purvey Viper tattoo and blurring it. That does it! [Swill] has enough. He scrambles to find a trap-door you didn't know existed before taking it. With [swill] gone, the [dove] flies off. It's done its work."; now sco-use-dove-swill is true; change down exit of Air Stay Stare to Raw Stay Straw; change up exit of Raw Stay Straw to Air Stay Stare; this is the post-drain-lake rule: say "The [drain], as you'd expect, drains the ickiness from [lake ache ley]. Your [fade] zaps it once the deal is complete. At the bottom, you find a [oven]. It seems rusty and stuck-in. Initial attempts to budge it fail. You might need to clean it up first."; move Oven Ley Lovin to Losin Oozin Ley; this is the post-drum-drunk rule: say "[drunk]'s eyes light up as he sees the [drum]. Thankfully, he is sanitary enough to pull out a Mug-Say-Smug to drink it. And does he! But ... it's strong stuff. [drunk]'s head spins. Still, he seems happy, and he thanks you and starts babbling about furthering a mood-enhancing communion. You're worried what this entails, but actually, it's just a [jus]. However, before he can actually share it at you, he goes away for a little lie-down, which becomes a long lie-down.[paragraph break]You're not sure what to do with the [jus], but you figure you're safe as long as you don't pass an Ark-Neigh-Narc."; now sco-use-drum-drunk is true; this is the post-equal-stink rule: say "You figure the [quill] can maybe get rid of a bit of the [stink], but surprisingly, once it starts taking in ink, it doesn't stop. The [stink] takes a while to start to drain, but once it does, things go quickly. A small gully is the only reminder there ever was such a dirty river there. Maybe that's what the magic of the [quill] was ... it could never be filled with ink.[paragraph break]Your [fade] zaps the [quill] before anything bad can happen. Looking up, you notice the other scenery a bit more, now. It's easier to, without the smell."; now sco-use-quill-stink is true; this is the post-flu-bark rule: say "The ark vacuums up the pills. You hear coughing, burping and hiccups, and then a sigh. It turns less grey before your eyes. Birds stop by to sing on it before moving on. It's a bit corny, but it's an Ark Lay-Lark now, and that's a lot better than before. But there's a different sort of lark: the sound of laughter. You've made the ley happy again."; now sco-use-flu-bark is true; this is the post-foil-proof rule: say "The [foil] sticks to the [proof] nicely."; now sco-use-foil-proof is true; now think-foil-proof is false; process the dice-check rule; this is the post-frock-stark rule: say "Placing the magical [frock] on the [stark] causes a huge shaking. The [stark] itself cannot bear to be clothed. It collapses and sinks into the ground. You can go south now."; now sco-use-frock-stark is true; now Clothing Loathing Cay is renameable; this is the post-function-cliffy rule: say "Cliffy glows a bit and shakes his head. Then he smiles and bounces up and down and runs around a bit. He is healed!"; now sco-use-function-cliffy is true; now think-function-cliffy is true; now cliffy is useful; this is the post-give-ingred-feedin rule: if debug-state is true: say "got = [chef-ingredients-got] needed = [chef-ingredients-needed] total = [number of ingredients]."; say "moot ingredients = [list of moot ingredients]."; say "not moot ingredients = [list of not moot ingredients]."; if chef-ingredients-needed is 1: [yes this is all kinds of terrible but the final ingredient isn't moot until AFTER the rule fires.] say "'Yes! So many ingredients! So much flavor! I shall call this [stew]! Here is your pot back! Be careful with it!'[paragraph break][feedin] heads to the back room and hands you the [stew], which is surprisingly light. But all the same, you probably want to return it for the big feast as quickly as possible. [feedin] hustles you out the door, as well. She has so many new culinary ideas. So many, she will open up a business. It will be called: BAKER ACRE BAY."; now sco-got-stew is true; move-no-break Rue Gay Grue; now player has ooh stay stew; the rule succeeds; else if chef-ingredients-got is 0: say "'That's a start. I'll need a lot more, though.' "; else: say "'All right! Keep going[if chef-ingredients-needed is 1]! You've got almost everything[end if]!' "; say "[feedin] retreats[one of][or], again,[stopping] to dump [the noun] in [the spot]."; this is the post-give-spot-feedin rule: say "'Yes! This will work nicely for me to make a huge meal. I hope you don't mind if I keep it out of sight. Professional secrets.' [feedin] ducks out and comes back a moment later, empty-handed.[paragraph break]'By the way, I can tell you the basic recipe: two types of meat, some bread, some butter, and an array of vegetables. Just (T)alk to me if you forget."; now sco-use-spot-feedin is true; now think-seat-greedy is false; this is the post-gizmo-ellis rule: say "You aren't sure whom to hand the gizmo to, yet. Who needs or deserves it more. You thrust it between the two of them. There's more arguing, and it causes you to drop the gizmo. They spend time being jealous of YOU, who are obviously up to something pretty big, even if you don't deserve to be.[paragraph break]As you're about to leave, one of them picks it up and starts tinkering with it. They both start smiling and talking more slowly as they walk away. They have a lot of nice, normal fun to catch up on, elsewhere. Perhaps their sister Esther was right about so many things![paragraph break]Behind them, you also notice something interesting. A small panel. A [covert]"; moot ellie j; move covert overt k to Near Ere Nay; now sco-use-gizmo-jelly is true; this is the post-grail-punk rule: say "[punk] regards the [grail] snobbishly, at first. But then [punk] figures if they can't handle this, what can they handle? They take a sip. And an amazing transformation takes place. A silly smile. Disoriented eyes. [punk] falls over."; now sco-use-grail-punk is true; moot Unk Pay Punk; move Drunk Unk Dre to Cruel Rule Cay; this is the post-grows-smell rule: say "[mel] wrinkles his nose. 'Certainly not! This obviously doesn't smell any good. Losers and haters just think it doesn't, because they haven't properly been red-pilled!' He begins coughing and waving his hands. 'Please! Just get that thing away from me!' You pause, only in disbelief over his appalling argument. 'Well, if that's how you want to be...' [smell] flees and somehow finds a way to disappear through the Old Hay Hold. Perhaps if you followed him, it would bring you closer to all the horrible evil, and stuff."; now sco-use-grows-smell is true; this is the post-grunt-flab rule: say "The [grunt] snaps into the [flab], which becomes easier to use. You find a nice private space to go off and get some reps in. You're not super buff once it's all done, but you're at least back to the shape you were in before.[paragraph break]The [flab] collapses in a heap after you perform the final set. The [grunt] pulls it back into the wall, where it disappears, just like your extra pounds. Efficient!"; now sco-use-grunt-flab is true; this is the post-lever-stone rule: say "You place the [ever lay] under the [own stay stone] and pull up. Oof! The [own stay] gives a bit. You're surprised it does. But it must be a really good lever. Then it gives a bit more, but the [ever lay] creaks, and ... just as the [own stay] rolls out of the way and down to the cays, the [ever lay] snaps. The [fade] vaporizes the bigger part, but oddly not the smaller. What could it be? An [wedge], apparently."; now sco-use-lever-stone is true; this is the post-lit-jay rule: say "As you start to spark up, [aunt] leaps in front of you, like a heroic bodyguard protecting someone important. But it is too late! The [it lay lit] doesn't go out so easily, and the [jus] flames up. [aunt] gets a whole snootful. She looks more relaxed. And somehow ... somehow, she remembers good times with [drunk]. 'I need to find him. I feel bad for how, like, repressing I was, and stuff. Here, have this [stern]. I thought it was helping me, but it just made me even stuffier. Maybe it will help you.'"; now sco-use-lit-jay is true; now think-lit-jay is false; moot Cant Aunt Kay; process the post-blown-guardians rule; this is the post-loyal-lovin rule: say "The [loyal] streaks down the [lovin], which gets shinier quickly. The dirt around it cracks, and it falls over. You go to pick it up, but it vanishes with a pop. Perhaps it has gone wherever it needs to go."; now sco-use-loyal-lovin is true; move oven ley lovin to Floored Lord Fey; process the dice-check rule; this is the post-may-more-sprawl rule: say "You refill the Sprawl All Spray with the [may more], which your Fade-Aid-Fey zaps. There probably aren't any more refills. Hooray conservation, again!"; now sco-use-may-more-sprawl is true; this is the post-moil-chop rule: say "You dab the oil on [chop]'s hands. He motions for more. He rubs the rest on his arm and chest. 'Okay, I'm ready.' Several blurry swings of [hacks axe] later, the [stakes] crack and fall.[paragraph break]'Whew. A bit out of practice, but I hope that works.' [chop] shakes your hand and heads off."; moot aches stay stakes; process the dice-check rule; this is the post-plant-tractor rule: say "[tractor] recoils in fear as you hand him the [plant]. 'No ... it's horrible ... it can't be! What is this?!' Given this place's name, you're not surprised his fear eclipses his knowledge. He runs far from the [fog], part of which chases him. But wherever he went, he peeled off enough fog that it grows less and dissipates. He even does so without slipping, making him Traction Action Trey![paragraph break]The last of the [fog] sweeps away the [plant], but you don't need it any more. Behind the fog, you see a Tall (Say) Stall. It's empty, but you suspect you can SAY various things to fill it. That'd probably, like, make a bunch of nature spirits happy, and stuff. Or something."; now sco-use-plant-tractor is true; moot augh fey fog; move tall say stall to Fear Ere Fey; this is the post-plots-pork rule: say "[pork] regards the [plots] suspiciously at first, but then jumps up excitedly, before putting the [plots] back in your hand and tearing them away again for emphasis. Maybe they're seeing something you don't, but when they run off to count their papers or potential profit or whatever, you're just glad they're out of the way now."; now sco-use-plots-pork is true; this is the post-plus-churchin rule: say "The [plus] summons people from all over the bays and cays and feys. You have a good old time long after [churchin] flees. There's a small friendly squabble at the end of the party over payment. You can't accept ... but they insist ... and you don't want anything too valuable, and they don't want to give anything too useless.[paragraph break]Eventually they settle on a [gizmo]. You're not sure what to do with it, but it looks like it could make you, or someone, happy once the memories of the party are long gone."; now think-plus-churchin is false; now sco-use-plus-churchin is true; this is the post-pole-hold rule: say "You poke around the [hold] with the [pole]. It catches on something. A switch! This is what [smell] must have used! However, your clumsiness in finding the full door results in the collapse of the whole Old Hay Hold. It's now an [heap]."; move Eep Hay Heap to Ill Hay Hill; now sco-use-pole-hold is true; now think-pole-hold is false; change down exit of Ill Hay Hill to Hay Hall; change up exit of Hay Hall to Ill Hay Hill; this is the post-pole-sink rule: say "With a running start, you place the pole in the [sink], and it vaults you over the [wall] and into ..."; move player to Air Stay Stare; now sco-use-pole-sink is true; remove way wall from play; this is the post-power-cam rule: say "You power up the [am kay cam]. It takes very little of the energy from the [power]."; now did-use-power-cam is true; now am kay cam is useful; process the power-drained rule; this is the post-power-flab rule: say "The [flab] takes over half of the overall power from the [power]. But then, it's a complex machine, and it needs a good workout."; now did-use-power-flab is true; now ab flay flab is useful; process the power-drained rule; this is the post-power-saw rule: say "The [saw] takes a decent chunk of the overall power from the [power]. You test it (safely, of course.) But you'll need to save it for when you need to cut something up."; now did-use-power-saw is true; now aww say saw is useful; process the power-drained rule; this is the post-power-visor rule: say "The [visor] lights up as it takes a small bit of power from the [power]."; now did-use-power-visor is true; now i survey visor is useful; process the power-drained rule; this is the post-prattle-slot rule: say "You shake the [rattle] at the [lot say]. What do you know? It works! The slot falls off. You hook your arm around the hole that was created, and a door swings open. In the process, the whole [prison] collapses. Inside is ... a [dove]. It seems to sense you've already accomplished a good deal, and you're with the good guys. It's yours, for now, though it doesn't feel like the [dove] has or wants any long-term owner."; moot risen pay prison; now sco-use-prattle-slot is true; this is the post-proof-falter rule: say "You place the [proof] over the [falter]. It sticks tight and even shrinks to stop the chill coming from inside. The [proof] billows slightly for a moment, then scrunches in even tighter. You have disrupted the flow from the Freezin[']-Reason Fey!"; now sco-use-proof-falter is true; now think-proof-falter is false; this is the post-rod-ray rule: say "The rod fits in easily. You hear a pulsing. The Raid Aid Ray focuses on the Reach Each Ray. The Reach Each Ray rotates south. A blast from the Raid Aid Ray reflects through the Reach Each Ray. You hear noise. You can only assume you have a new exit in [start]."; now think-rod-ray is false; now sco-use-rod-ray is true; now raid aid ray is ordinary; this is the post-rover-clamp-clay rule: say "The [rover] fits into the clamp nicely. After some buzzing, it flickers. It is charged again!"; now sco-use-rover-clamp-clay is true; this is the post-salt-slot rule: say "You sprinkle the [salt] on the [slot]. It settles down a bit and becomes a lot-say slot, which is considerably less lethal. Well, it is lethally boring for a while. And it just doesn't stop talking! You'll still need to neutralize it a bit."; now sco-use-salt-slot is true; move lot say slot to Law Aw Ley; this is the post-saw-slumber rule: say "You hack away at the [Slumber]. It keeps regenerating until you have enough for ... well, something. The most obvious thing to make would be a bed, so you try it, and it works. People come down from the [loft] above, wondering why you are making all that noise. But then one of them tries the bed--and they almost immediately fall asleep! Everyone's a bit jealous. It takes a while to make another bed, but by then, people have taken notes and gotten the process down.[paragraph break]After some rest, they refashion themselves as the [swarm]. The good citizens of OkayCo and Am-Hey-Ham will now be much more rested to take on the [flame]."; now sco-use-saw-slumber is true; now think-saw-slumber is false; this is the post-seat-greedy rule: say "'Thank you! Yes, we hope we will need a lot of seats for this meal. But we need something to make this meal with. Perhaps this [spot] will help you. Or someone you know with culinary inclinations.'"; now sco-use-seat-greedy is true; this is the post-slop-march rule: say "You fling the [slop] at the [march], and the [march] stops dancing around. It keeps trying, though, and eventually ... it falls over on its side and crumbles into the ground. You're now free to go east."; now sco-use-slop-march is true; process the post-blown-guardians rule; this is the post-sod-brute rule: say "You start to dumb the [sod] on the [brute]. At first, it doesn't seem like much, but the [sod] doesn't seem to get used up. Slowly, it covers the bottom of the root, and then the root seems to sink into the sod. Aww. Perhaps all it wanted to do was to grow into something more beneficial to the ecosystem. At any rate, it actually does. And quickly, Up blooms a Rose-Gay-Grows, which makes you happy just to see it. It pops out from the soil. It seems you're meant to take it, so you do."; now sco-use-sod-brute is true; process the dice-check rule; this is the post-sprawl-creep rule: say "You spray the [sprawl] on the [creep]. Nothing happens at first, until vines pop out from the west, encircle the flea, and pull it away. It protests, about as much as a pest can, but the passage south is clear now.[paragraph break]You fiddle with the [fade], but it doesn't zap the [sprawl]. Looks like the [sprawl] must have another use."; now sco-use-sprawl-creep is true; this is the post-sprawl-flea rule: say "Spraying the flea doesn't just annoy it. It causes a bunch of vines to spring up from the ground. They don't quite entangle the flea, but it wants no part of that and buzzes off.[paragraph break]The vines don't stop there, though. They crawl up the hill to the north, forming an Adder-Ley Ladder. You can now go to the inner ring of the Clout Lout Cay!"; now sco-use-sprawl-flea is true; this is the post-stern-sophie rule: say "You hold up the urn to, well, protect yourself from the 'harmless' idiocy of [so-so]. They both come in for a closer look--and somehow, it affects them, too! They're quite upset by this. They run out of things to say, and they blame you, before stalking off."; moot Oafy Say Sophie; moot Opie Say Soapy; now sco-use-stern-sophie is true; this is the post-stew-greedy rule: say "'Yes! This stew will serve so many people.' And so the meal starts. Not just with stew, but the Treat-Eat Tray and so forth.[paragraph break]You've been adventuring so long, you are given more than your fair share. It's hard to decline, but you start to feel heavier and heavier.[paragraph break]When it's done, Edie Gray hands the tray you gave her back. It's a bit different now. Less shiny. It needs a good washing, and yet, [flake] can't clean it. An Icky Tray. But perhaps it will help you, somehow, with your ends.[paragraph break]But the problem now is, you're too full to move. You had too much to eat. Ugh. But you're in good company. The entire [fleet] is with you, too, though they seem less weighted down."; now sco-use-stew-greedy is true; now player has icky tray; move Leet Fey Fleet to Floored Lord Fey; this is the post-stick-clumsy rule: say "You remember basic techniques from [searchin]. They go beyond the obvious and encourage you to put your arm in at weird angles in tight holes. And then -- what's this? A small vial? Of course, your hand gets stuck in the clay. As you yank it out, the clay cracks and eventually collapses jenga-style into an unremarkable mound. You poke around a bit more and destroy it to make sure nothing else is in there. It isn't.[paragraph break]The vial appears to be a refill of some sort, called [may more]. What it's a refill for isn't immediately obvious.[paragraph break]Your [fade] blinks. Both the [stick] and [clumsy] glow, then vanish. Hooray, ecology! I think."; now think-stick-clumsy is false; this is the post-string-hark rule: say "You tie the [string] to the outside of the [hark]. Then you walk inside. There's so much to learn! Soft knowledge and hard! You feel like a better person for walking through here, but you can't say why. Still, the main piece of information that burns on you is ... you will need help in one more area. The [laden]. Which is described in great detail.[paragraph break]Enough detail so you, with [ernie] and a technical assistant, could maybe fix the [reach] to access the [laden].[paragraph break]With all the calculations, you seem to have forgotten the soft knowledge you swore you'd remember, which is kind of a bummer, so you pretend you internalized the big stuff, whatever that was."; now Lack Ack Ley is rayable; now think-string-hark is false; now sco-use-string-hark is true; this is the post-trade-sellin rule: say "'For me? Thank you ... I can't take it for free, of course, but maybe you'll find something similar useful. I can't use it in my line of work.' [sellin] fishes out a different tray. 'It's an Ace Tray.'[paragraph break]As [sellin] walks away, you notice something behind her, behind a hole in the wall. A [small]. Too small for you to fit into."; now small mall say is in Blind Lined Bay; this is the post-tray-gray rule: say "Emlyn Gray seems impressed by such a shiny MacGuffin. You--you're glad not to have it back, and you're glad Emlyn vanishes along with it. Emlyn leaves you with an ol['] tray."; now sco-use-oafy-tray-emlyn is true; this is the post-treat-greedy rule: say "'Oh my! This is nice! Here's a toast to the feast we will eventually make.' [greedy] gives you an [up k cup]. After you finish drinking from it, she begs you to keep it as a souvenir."; now sco-use-treat-greedy is true; this is the post-visor-blot rule: say "Ah! There you go! the [visor] locates something you'd have missed, otherwise. A [drain]. It looks pretty easy to operate, if you need to siphon off some sewage, or something."; now sco-use-visor-blot is true; now think-visor-blot is false; this is the post-wedge-mark rule: say "You chip away at the [mark]. One foot up, then two. You keep climbing, making marks, and soon, you are at the top. You jump back down again to observe your handiwork for a minute. You feel a sense of pride, and little fear, because it will not be such a bad climb back up."; now sco-use-wedge-mark is true; [zzut2post] this is the dice-check rule: if number of not moot diceoils is 0: say "[line break]All the compartments in the [dice] have been used and emptied. You pull out the [fade], and sure enough, no dice![paragraph break]Oops. I mean, the [dice] disintegrate."; moot ice day dice; section post-post rules this is the post-blown-guardians rule: if sco-use-lit-jay is true and sco-use-slop-march is true: say "[line break]"; if player is in Blown Lone Bay: say "It feels less lonely here with your guarding antagonist gone. But someone new comes into view!"; say "[initial appearance of chase ace che]"; else: say "You hear a rustling to the [best route from location of player to Blown Lone Bay]. Maybe you should check it out!"; chapter table of rejected useons table of useon rejects [xxurej] u1 u2 urule utext Ankh Bay Bank clashin ashen clay -- "Ooooh, you think that could work. But waving the ankh does nothing. The ankh seems magical. You need to think of the right way to use the ankh." Clear Ear Clay Attic Stay Static alt-clay-static rule Ick Stay Stick Ink Say Sink -- "You scratch around but find no secret latch to open. Plus, the [stick] isn't sturdy enough for you to pole-vault over the [way wall]. Perhaps if you had something much bigger, that could work.[paragraph break]Perhaps the [stick] is better used on something genuinely icky." Odd Ray Rod Reach Each Ray -- "The Reach Each Ray seems very sturdy." Oil May Moil Axe Hey Hacks alt-moil-hacks rule Old Gay Gold Emlyn Gray -- "Emlyn Gray declines your offer. He wants something more important than money: adulation! Recognition!" Old Gay Gold Ellen Say Sellin -- "'Money alone is nice, but it feels like charity. I need to remember how to make sales.'" Old Gay Gold Pay Paul -- "'No, no, no. I'm not a thief or begger. You need to specify the ju ... stuff to buy from me.'" Old Gay Gold Odd Pay Pod -- "'No, no, no. I'm not a thief or begger. You need to specify the ju ... stuff to buy from me.'" Old Gay Gold Rude Pay Prude -- "'No, no, no. You will pay SPIRITUALLY. One day.'" Ooh Stay Stew Feedin Eden Faye -- "She made it for you. It would be rude to give it back." Rover Over Ray Ark Day Dark -- "The [rover] would barely make a dent in the unnatural darkness. You need something much more powerful." Ughs Bay Bugs Owl Hey Howl -- "That might be bird food, but it's not owl food." [i separated these into two tables because the more specific ones need to come first, then the less specific ones. The order below is also potentially important, as the receiver -probably- takes priority over the giver, if they are a person, and we want to tell the player about the person.] table of useon rejects (continued) u1 u2 utext -- Feedin Eden Faye "That doesn't seem to be an ingredient or implement [feedin] could work with." -- Clashin Ashen Clay "The [clashin] just stands there, quiet and impassive. Normal items or force don't seem to have any effect on it. Perhaps you need a magic word, or a magic item, or a combination of the two." Bay Bait -- "The [bay bait] is probably for a specific animal." Dove of Day -- "It is meant to dispel, or at least annoy, powerful evil." Is Mo Gay Gizmo -- "Everyone can afford to be a little happier, but you need to look for someone who's really in the dumps." It Lay Lit -- "There's nothing safe, or relatively unsafe, to set on fire." Or May More -- "The [more] appears to be a sort of refill. It needs the right container." Plan An Play -- "This book is not intrinsically useful to your quest. But afterwords, OkayCo will be able to internalize its wisdom." Rose Gay Grows -- "It's meant to be a gift, but [the second noun] doesn't need that." Rover Over Ray -- "You'll use the [rover] automatically when you need to." section urules this is the alt-clay-static rule: try useing clear ear clay instead; this is the alt-moil-hacks rule: say "It's [chop] who needs it, so you give it to him."; try useoning oil may moil with Chop Op Che instead; chapter boat guesses table table of isle guesses w1 w2 myrm can-work tried-yet worked-yet first-trip "away" "awhile" Isle Away Awhile true false false "[if did-whale-exhaust is true]You feel ready for a nice, long break.[paragraph break]So you doze off. You wake up to someone introducing themselves as Kip-Say-Skip. They tell you you can--at any time from now, without any obligation or ill effects--say OP HEY HOP to skip ahead in your adventure, on the off chance you only have two hours to kick about this whole realm.[else if sco-use-cable-blower is true]You don't need another break, but why not?[else]" "bay" "bile" Isle Bay Bile true false false "You feel ready for a little acrimony." "day" "dial" Isle Day Dial true false false "You feel ready to bring things to light." "eh|ay|aye" "ill" -- false false false "You procrastinate. 'Eh, I'll...'" "fey" "file" Isle Fey File true false false "You feel ready for a bit of research." "gay" "guile" Isle Gay Guile true false false "You dream of maybe being able to out-clever people." "hey" "heil" -- false false false "Hoo boy. I'm not touching that one. I even debated putting in a message to say I'm not touching that one[one of]. But it's a logically, if not morally, good guess[or][stopping]." "kay/k" "kyle" -- false false false "You don't need or want to search out anyone by name here." "may" "mile" Isle May Mile true false false "You become occupied with seasonal thoughts." "nay" "nile" -- false false false "Anywhere you go would not be Egypt, so that's not specific enough. But good try, though." "pay" "pile" Isle Pay Pile true false false "You dream of money. It has to be useful somewhere." "ray" "rile" Isle Ray Rile true false false "You wonder if perhaps things need shaking up." "stay" "style" Isle Stay Style true false false "You feel like finding a place you could wait around." "tray" "trial" Isle Tray Trial true false false "You are ready for a challenge, regardless of how many trays you have." "vay|vey|v" "vile" -- false false false "If you want to try and tackle a Very Vile Fairy File, that's another game I wrote." "way" "while|wile" -- false false false "You lazily express a desire for vacation." chapter Eat Chez Sheet guesses table table of eat chez sheet guesses w1 w2 can-work tried-yet worked-yet eat-item set-rule "beet|beat" "bay" true false false Flab Ab Flay beet-eat-bay rule "cleat" "clay" false false false -- cleat-eat-clay rule "crete" "cray" false false false -- crete-eat-cray rule "feet|feat" "fey" false false false -- feet-eat-fey rule "greet" "gray|grey" false false false -- greet-eat-grey rule "heat" "hay|hey" false false false -- heat-eat-hay rule "meat|meet" "may|mae" false false false -- meat-eat-may rule "neat" "nay|neigh" false false false -- neat-eat-nay rule "pete|peat" "pay" false false false -- pete-eat-pay rule "pleat" "play" false false false -- pleat-eat-play rule "seat" "say" true false false Seat Eat Say seat-eat-say rule "street" "stray" true false false Ughs Bay Bugs street-eat-stray rule "treat" "tray" true false false eat tray treat-eat-tray rule "wheat" "way|whey" true false false red bay bread wheat-eat-way rule section eat guesses [xxeatguesses] this is the beet-eat-bay rule: say "Unfortunately, Beet Eat Bay is out of the usual healthy fare. In fact, they're out of food entirely. But they do have a handy collapsible gadget that can help you keep in shape: a Flab-Ab-Flay! Not that you, uh, REALLY need it."; this is the cleat-eat-clay rule: say "You ponder which of cleats or clay would be less eatable."; this is the crete-eat-cray rule: say "You are not teleported to the Mediterranean."; this is the feet-eat-fey rule: say "You don't want to be around ankle-biters or have to stick your foot in your mouth. But perhaps you will make or host a celebratory feast some day."; this is the greet-eat-grey rule: say "The [sheet] is already dull enough." this is the heat-eat-hay rule: say "You don't want or need hay, warm or cold. Actually, you don't need a hot meal right now. So, like a good hero, you decide to pass, in favor of someone who does." this is the meat-eat-may rule: say "You think about this, but you think of the ramifications of having to eat May meat, or perhaps having to wait until an eat-May meet. And nothing happens. But it was a good guess." this is the neat-eat-nay rule: say "Neither meeting a horse and growing to like it before eating it, or eating something that isn't neat, appeals to you. But the mental exercise is always handy." this is the pete-eat-pay rule: say "But nobody would actually pay to eat peat."; this is the pleat-eat-play rule: say "Real adventurers don't play with their food or their clothes."; this is the seat-eat-say rule: say "While there's no food, you do score a handy collapsible lightweight chair that is ideal for eating."; this is the street-eat-stray rule: say "You walk down somewhere a bit seedy. And you find a packet! You wonder if it will be of, well, seeds. But it is, apparently, for Ughs-Bay Bugs. Not for you, for sure."; this is the treat-eat-tray rule: say "You find a hut with a treat tray in it. You're limited to one, of course."; this is the wheat-eat-way rule: say "Oh my! You find something better than wheat (or, well, even whey) to eat. Bread. [bread]! What flavor? Wheat-Say-Sweet, of course! It might be a bit plain to eat on its own, though."; [zzeatguesses] chapter Raid Aid Ray table to zap-mood (x - text) and (auto - a truth state): [ this isn't great programming, but it was this or duplicating code or using a global variable. The auto variable toggles auto text.] repeat through table of Raid Aid Ray guesses: if x is w1 entry or x is w2 entry: if is-set entry is true: if auto is true, say "[line break]You feel your [desc-text entry] mood wear off."; now is-set entry is false; the rule succeeds; say "Minor bug: I tried to get rid of the [x] mood but couldn't. This won't affect winning the game, but I'd like to know how it happened at [email]." to decide whether raw-mood of (x - text): repeat through table of Raid Aid Ray guesses: if is-set entry is true: if w1 entry is x, yes; no; no; [?? read vs examine = rf] table of Raid Aid Ray guesses [xxraid] w1 w2 can-work is-set tried-yet worked-yet desc-text finished-with done-rule set-rule "rabbit" "abbot" true false false false -- -- ray-done-rabbit-abbot rule ray-set-rabbit-abbot rule "race" "ace" true false false false "quicker and more enduring" ray-finished-race rule -- ray-set-race-ace rule "rad" "ad" false false false false -- -- -- ray-set-rad-ad rule "rage" "age" true false false false "righteously angry" ray-finished-rage rule -- ray-set-rage-age rule "raider" "aider" false false false false -- -- -- ray-set-raider-aider rule "rail|rale" "ail|ale" false false false false -- -- -- ray-set-rail-ail rule "rake" "ache" true false false false -- -- ray-done-rake-ache rule ray-set-rake-ache rule "ram" "am" false false false false -- -- -- ray-set-ram-am rule "ramp" "amp" true false false false -- -- ray-done-ramp-amp rule ray-set-ramp-amp rule "rank" "ankh" true false false false -- -- ray-done-rank-ankh rule ray-set-rank-ankh rule "rankle" "ankle" false false false false -- -- -- ray-set-rankle-ankle rule "rant" "ant|aunt" false false false false -- -- -- ray-set-rant-aunt rule "rap" "app" true false false false "conversationally rhyming" ray-finished-rap rule ray-done-rap-app rule ray-set-rap-app rule [note "ape" is a possibility here, but I want to memory-hole it, because some things aren't funny.] "rash" "ash" false false false false -- -- -- ray-set-rash-ash rule "rasp" "asp" false false false false -- -- -- ray-set-rasp-asp rule "rat" "at" true false false false "tattle-tale-ish" ray-finished-rat rule ray-done-rat-at rule ray-set-rat-at rule "raw" "aw|aww|awww|awe" true false false false "sarcastically pitying" ray-finished-raw rule ray-done-raw-aw rule ray-set-raw-aw rule "reach" "each" false false false false -- -- -- ray-set-reach-each rule "real|reel" "eel" true false false false -- -- ray-done-real-eel rule ray-set-real-eel rule "reason" "easin" false false false false -- -- -- ray-set-reason-easin rule "rend" "end" true false false false -- -- -- ray-set-rend-end rule "rent" "ent" false false false false -- -- -- ray-set-rent-ent rule "revolve" "evolve" false false false false -- -- -- ray-set-revolve-evolve rule "rich" "itch" true false false false "slightly money-hungry" ray-finished-rich rule -- ray-set-rich-itch rule "rid" "id" false false false false -- -- -- ray-set-rid-id rule "rile" "isle" false false false false -- -- -- ray-set-rile-isle rule "road" "ode|owed" false false false false -- -- -- ray-set-road-ode rule "roar" "oar|ore" false false false false -- -- -- ray-set-roar-oar rule "rocks" "ox" false false false false -- -- -- ray-set-rocks-ox rule "roil" "oil" true false false false -- -- -- ray-set-roil-oil rule "roll" "ol|ole" false false false false -- -- -- ray-set-roll-ol rule "roof" "oof" false false false false -- -- -- ray-set-roof-oof rule "ropin|rope" "open|ope|opin" true false false false -- -- ray-done-ropin-open rule ray-set-ropin-open rule "route|rout" "out|outre" false false false false -- -- -- ray-set-route-out rule "rover" "over" true false false false -- -- ray-done-rover-over rule ray-set-rover-over rule "rowdy" "owdy" true false false false "boisterous" ray-finished-rowdy rule ray-done-rowdy-owdy rule ray-set-rowdy-owdy rule "rug" "ug|ugh" false false false false -- -- -- ray-set-rug-ugh rule "rum" "um|umm" false false false false -- -- -- ray-set-rum-um rule section ray finished rules [xxrayfinru] this is the ray-finished-race rule: if chase ace che is moot, the rule succeeds; this is the ray-finished-rage rule: if sco-talk-fears is true, the rule succeeds; this is the ray-finished-rap rule: if sco-talk-mc is true, the rule succeeds; this is the ray-finished-rat rule: if sco-talk-should is true, the rule succeeds; this is the ray-finished-raw rule: if sco-talk-cross is true, the rule succeeds; this is the ray-finished-rich rule: if old gay gold is enclosed by player or old gay gold is moot, the rule succeeds; this is the ray-finished-rowdy rule: if sco-talk-quiet is true, the rule succeeds; [zzrayfinru] section ray done rules [xxraydoneru] this is the ray-done-rabbit-abbot rule: if did-rabbit-abbot is true: say "You already got a rabbit."; the rule fails; this is the ray-done-rake-ache rule: if did-rake-ache is true: say "You already got a (sort of) rake in the form of the [hoarder]."; the rule fails; this is the ray-done-ramp-amp rule: if did-ramp-amp is true: say "You already amped a ramp to the east."; the rule fails; this is the ray-done-rank-ankh rule: if did-ray-ankh is true: say "You already summoned the ankh[if player does not have ankh], and maybe you just need to go and find it now."; the rule fails; this is the ray-done-rap-app rule: if sco-talk-mc is true: say "You already exposed some hidden lyrical talent."; the rule fails; [crap rap k ??] this is the ray-done-rat-at rule: if sco-talk-should is true: say "You already ratted out [should]."; the rule fails; this is the ray-done-raw-aw rule: if sco-talk-cross is true: say "You already found a raw AWW to give to someone."; the rule fails; this is the ray-done-real-eel rule: if eel may meal is not off-stage: say "You already got some food that way."; the rule fails; this is the ray-done-ropin-open rule: if did-ropin-open is true: say "You already got[if Able Kay Cable is moot] and used[end if] the [cable]."; [?? should I use a global?] the rule fails; this is the ray-done-rover-over rule: if Rover Over Ray is not off-stage: say "You already got a de facto flashlight."; the rule fails; this is the ray-done-rowdy-owdy rule: if sco-talk-quiet is true: say "You already unlocked and used the ability to give a rowdy [']owdy."; the rule fails; [zzraydoneru] section ray set rules [xxraysetru] this is the ray-set-rabbit-abbot rule: say "A box appears with a flash! It is, of course, from Oxen Bay Boxin[']. You open it up and see a message from Rev. Ev Raye, who felt a more spiritual calling than his brothers who designed the Raid Aid Ray. It mentions that this is the corpse of a freshly-slain, but tasty, evil rabbit that has infested [']Unny Bay, but that's far less critical than the mess here.[paragraph break]There's also a disclamer noting that eating a dead evil creature been shown scientifically not to pass that evil on to anyone. Well, unless it was a really big, evil creature. Anyway, you now possess one tasty dead rabbit."; now player has Unny Bay Bunny; now did-rabbit-abbot is true; the rule succeeds; this is the ray-set-race-ace rule: say "You feel quicker now."; the rule succeeds; this is the ray-set-rad-ad rule: say "You see advertisements for adventures in Yorpwald ('Shuffling Around and A Roiling Original,') Threediopolis, Fourdiopolis, The Problems Compound, Slicker City, The Cube in the Cavern, Yelpley and Grebeberg ('Ailiphilia') and a quest to defeat the Very Vile Fairy File. Exciting! But you have so much cool stuff to do here first."; the rule fails; this is the ray-set-rage-age rule: say "You feel full of rage. Righteous rage, but rage, nonetheless."; the rule succeeds; this is the ray-set-raider-aider rule: say "The [raid] doesn't do much. If it had a face, you imagine it would not be impressed."; the rule fails; this is the ray-set-rail-ail rule: say "You don't need to feel sick or complain or get drunk about sickness. There's far too much of that in the world today."; the rule fails; this is the ray-set-rake-ache rule: say "After briefly wondering, like any decently caring protagonist, whether you are going to rake any aches on people that deserve them, and you start pacing around nervously. You don't see that the Raid Aid Ray has summoned a rake, which you step on. Fortunately, while it's long enough to hit you in the face, it wasn't, well, centered enough to. You rub the side of your chest for a few seconds. You see the brand name is [hoarder]. It's handily foldable and made of some light-weight metal."; now player has Hoarder Order Hey; the rule succeeds; this is the ray-set-ram-am rule: say "You don't need to be changed into an animal."; the rule fails; this is the ray-set-ramp-amp rule: now did-ramp-amp is true; say "You hear a grinding some way to the east. Perhaps a ramp has opened!"; the rule succeeds; this is the ray-set-rank-ankh rule: say "The Raid Aid Ray points outward. You hear a distant clanking. Perhaps it is up to you to find the ankh, wherever it landed.[paragraph break]But then the Raid Aid Ray wheezes from the exertion of creating the ankh. A compartment pops open. A small cylindicral conduit is totally fried. When you touch it, it crumbles.[paragraph break]Looks like you'll have to fix the Raid Aid Ray again. Hopefully, the ankh is powerful enough, it will be worth it when you find it."; now did-ray-ankh is true; the rule succeeds; this is the ray-set-rankle-ankle rule: say "There's a better way to go faster."; the rule fails; this is the ray-set-rant-aunt rule: say "You don't need a family member or a talking animal distracting you right now."; the rule fails; this is the ray-set-rap-app rule: say "You feel more verbally flexible. You're a bit worried some rhymes might be too cheesy, some too esoteric, but you play them over in your head, and you like what you have. However, you wisely resist the temptation to try and beatbox. You know your limits."; the rule succeeds; this is the ray-set-rash-ash rule: say "You don't need to reduce anyone to a pile of cinders, rashly."; the rule fails; this is the ray-set-rasp-asp rule: say "That would work if an enemy were nearby, but you aren't."; the rule fails; this is the ray-set-rat-at rule: say "You feel more able to tell on someone who deserves it."; the rule succeeds; this is the ray-set-raw-aw rule: say "You feel able to be a little sarcastic to someone who needs a bit of a hint."; the rule succeeds; this is the ray-set-reach-each rule: say "There's already a Reach Each Ray to the east."; the rule fails; this is the ray-set-real-eel rule: if eel may meal is off-stage: say "The ray points at the floor, and as it goes ZAP, a package of Eel-May-Meel appears. The contents look edible, though you're not in the mood for that. Still, you take it."; now player has Eel May Meal; the rule succeeds; this is the ray-set-reason-easin rule: say "Alas, an IQ boost is beyond the [raid]'s capability."; the rule fails; this is the ray-set-rend-end rule: if not ready-final-battle: if final-battle-points is 0: say "You haven't assembled any troops yet. But once you have, that's an idea."; else: say "You've gotten [if sco-use-cam-fleet is true]the [swarm] on your side, but you need supernatural help[else]the [fleet] in your side, but you need to boost Am-Hey-Ham[end if]."; now think-rend-end is true; the rule fails; say "You heat up the ray (hopefully) one last time. A tray clatters out from the [raid aid]--an ends tray--and you pick it up. You hear a distant crunching. Perhaps it has not solved anything, but it has put you in a position to solve something. You think of places where a hole in the ground might lead you to [spread] and the [throng]. [if old hay hold is not visited]But nothing comes to mind--there must be elsewhere to explore[else]You have a strong idea where this can be[end if]."; now sco-rend-end is true; now think-rend-end is false; now player has ends tray; change down exit of Hay Hall to Grand and Gray Land and Ley; the rule succeeds; this is the ray-set-rent-ent rule: say "No ent is offering its services for money, and ents generally being good, they don't need to be rent."; the rule fails; this is the ray-set-revolve-evolve rule: say "The [raid] obediently spins in place, but sadly, it doesn't become more powerful."; the rule fails; this is the ray-set-rich-itch rule: if old gay gold is not in Isle Pay Pile: say "You don't want to get too greedy, here."; the rule fails; say "You feel a need for money. Not, like, enough to make you corrupt."; the rule succeeds; this is the ray-set-rid-id rule: say "You are already humble enoguh. You hope. You can't be sure, of course."; the rule fails; this is the ray-set-rile-isle rule: if hip say ship is off-stage: say "There is no isle you're aware of to rile. Yet. But maybe there will be, once you start exploring."; else if Isle Ray Rile is visited: say "But you already visited there, so such a setting would be redundant."; else: say "Now that is interesting! But there are multiple islands out there, as you [if got-score of hip say ship > 1]have found[else]may find[end if]."; the rule fails; this is the ray-set-road-ode rule: say "You are not owed a road with an ode to victory. You need to find it youself."; the rule fails; this is the ray-set-roar-oar rule: say "A roaring oar might help you navigate roaring rapids, but there are none in this game."; the rule fails; this is the ray-set-rocks-ox rule: say "You don't need an ox trampling through [ham]."; this is the ray-set-roil-oil rule: say "You wonder what sort of oil will pop out. You're worried it might spatter you, or something. But you only hear a distant rumbling and bubbling. Still, you feel something must have changed, somewhere"; now sco-ray-roil is true; the rule succeeds; this is the ray-set-roll-ol rule: say "You don't need anything that reminds you of a catchy fight song."; the rule fails; this is the ray-set-roof-oof rule: say "The roof is fine as it is, and collapsing it is not a good idea."; the rule fails; this is the ray-set-ropin-open rule: say "The ray activates, and you find yourself holding a lightweight, but very sturdy, cable. An [Able Kay Cable], in fact."; now player has Able Kay Cable; now did-ropin-open is true; the rule succeeds; this is the ray-set-route-out rule: say "You don't need a way out. You need a way under."; the rule fails; this is the ray-set-rover-over rule: say "The Raid Aid Ray flashes, and in your hand appears a flashlight. A Rover Over Ray. It seems broken when you switch it, but maybe you'll find a way to charge it up."; now player has Rover Over Ray; the rule succeeds; this is the ray-set-rowdy-owdy rule: say "You feel more willing to give an enthusiastic greeting to anyone you may talk to."; the rule succeeds; this is the ray-set-rug-ugh rule: say "No tacky carpet appears."; the rule fails; this is the ray-set-rum-um rule: say "Alcohol is not the answer!"; the rule succeeds; [zzraysetru] chapter ranks table of rankloc r-s rankname 0 "Near [']ere? Nay!" 1 "Wonder Underway." 4 "Oh, yay, yo!" 8 "High, I, Hey!" 12 "Star! Arr, STAY!" 16 "You're, err, YAY!" 18 "Best-est, Bae!" chapter Ankh settings table of Ankh Bay Bank guesses w1 w2 can-work tried-yet worked-yet ankh-check "clay" "clank" true false false ankh-clay-clank rule "cray" "crank" false false false ankh-cray-crank rule "dray|dre" "drank" true false false ankh-flay-flank rule "flay" "flank" true false false ankh-flay-flank rule "fray" "frank" true false false ankh-fray-frank rule "hey" "hank" false false false ankh-hey-hank rule "lay" "lank" false false false ankh-lay-lank rule "play" "plank" true false false ankh-play-plank rule "pray|prey" "prank" true false false ankh-pray-prank rule "say" "sank" true false false ankh-say-sank rule "spay" "spank" false false false ankh-spay-spank rule "stay" "stank" false false false ankh-stay-stank rule "sway" "swank" false false false ankh-sway-swank rule "they" "thank" false false false ankh-they-thank rule "way" "wank" false false false ankh-way-wank rule "yay" "yank" false false false ankh-yay-yank rule to say ankglo: say "The ankh glows slightly but then winks out. "; section ankh rules [xxankhru] this is the ankh-clay-clank rule: if sco-ankh-clank is true: say "[ankglo]You already clanked clay with the ankh."; the rule fails; if player is not in Cheap Heap Cay: say "There is no clay to clank here, but maybe somewhere else. It'd have to be some relatively unsturdy clay to have any effect."; now think-ankh-clank is true; the rule fails; say "The ankh begins chipping away at the clay to the south. It takes a while for the first crack to appear, but when it does, it becomes a crack-rack, [']k? More importantly, the cheap heap crumbles. Behind it you find something that could be a scepter that seems to be exerting a light of its own: an odd ray rod! It's definitely full of power.[paragraph break]You read [who] to make sure it's not full of a lethal current. It isn't. You take it hesitantly. It's slightly warm."; now player has odd ray rod; now sco-ankh-clank is true; now think-ankh-clank is false; the rule succeeds; this is the ankh-cray-crank rule: say "[ankglo]To crank the ankh real cray, you will want to use your imagination."; the rule fails; this is the ankh-dray-drank rule: say "[ankglo]"; if sco-use-grail-punk is true: say "You already corrupted [punk]."; else: say "You don't need a wagonload of alcohol."; the rule fails; this is the ankh-flay-flank rule: if player is not in grand and gray land and ley: say "[ankglo]There's no flank to flay, yet. But perhaps, when there is combat..."; now think-ankh-flank is true; the rule fails; say "The ankh glows! You feel infused with battle knowledge. The ankh enlarges and brightens before exploding in a flash of light before exploding. It blinds the [throng], but it seems to enliven the [swarm] and the [fleet]. And suddenly ... yes, they make inroads! A gaffling here, a dry-gulching there, and the [throng] is cut down to size.[paragraph break]Now, there's one more thing to do. It doesn't have to be fancy. It just has to show leadership."; moot ankh bay bank; now sco-ankh-flank is true; now think-ankh-flank is false; the rule succeeds; this is the ankh-fray-frank rule: say "Somewhere far away behind the scenes, a fellow named Rank Fey Frank high up in the [flame]'s leadership gets so upset, he yells out a few subordinates. Unfortunately, this doesn't help you."; the rule fails; this is the ankh-hey-hank rule: say "[ankglo]Nobody named Hank shows up."; the rule fails; this is the ankh-lay-lank rule: say "[ankglo]It already is sort of just there."; the rule fails; this is the ankh-play-plank rule: if sco-ankh-plank is true: say "[ankglo]You have enough lumber."; the rule fails; say "You find something. Some [lumber]. It makes you feel a bit dozy. It's surprisingly light-weight, and oddly, when you break off a splinter of it, it grows back."; now player has lumber say slumber; the rule succeeds; this is the ankh-pray-prank rule: if Churchin Urchin Che is touchable: say "You offended [churchin] properly. But [churchin] is not ready to leave. 'Hmph! One solitary heathen will not push me out!'"; now sco-ankh-prank is true; now think-ankh-prank is false; the rule succeeds; now think-ankh-prank is true; if sco-ankh-prank is true: say "You already pulled a pray prank."; else if Rude Pay Prude is touchable: say "That's not the sort of rudeness the [prude] objects to."; else: say "Nobody around here worth pulling such a prank on."; the rule fails; this is the ankh-say-sank rule: say "[ankglo]The [ankh] is meant to uplift you, not bring you down. And there's nobody you need to inflict depression on, anyway. You're the hero!"; the rule fails; this is the ankh-spay-spank rule: say "[ankglo]I don't think I want to know your intent here."; the rule fails this is the ankh-stay-stank rule: say "[ankglo]There are too many definitions for stank, some of which go beyond the clean juvenile humor I want in this game. So, sorry, no."; the rule fails; this is the ankh-sway-swank rule: say "[ankglo]You briefly consider you're too awesome for text adventures and you deserve to be in a game with graphics. The feeling passes."; the rule fails; this is the ankh-they-thank rule: say "[ankglo]Save OkayCo, and they really will thank you!"; the rule fails; this is the ankh-way-wank rule: say "[ankglo]A logically good, if not comforting, guess."; the rule fails; this is the ankh-yay-yank rule: say "[ankglo]If you were more of a thief, that'd work. Sadly, you are a decent, upright person."; the rule fails; [zzankhru] chapter Oil Settings table of oil guesses [xxoilguess] w1 w2 can-work tried-yet worked-yet oil-check "bray|brae" "broil" true false false oil-bray-broil rule "fey" "foil" true false false oil-fey-foil rule "k|cay" "coil" false false false oil-k-coil rule "lay|ley" "loyal" true false false oil-ley-loyal rule "may" "moil" true false false oil-may-moil rule "say" "soil" true false false oil-say-soil rule section oil rules [xxoilru] this is the oil-say-soil rule: say "You scoop up some dark brown-ish looking oil into the [dice], and the oil gradually hardens into -- well, not quite oil but [sod]."; now player has odd say sod; the rule succeeds; this is the oil-bray-broil rule: say "You're worried about this one. Perhaps you will scoop up something meant to torture people. But no. Don't worry. The mixture you scoop into the [dice] bubbles and fizzes even when it cools off. Perhaps it can scorch an area that needs to be cleared."; now player has oil brae broil; the rule succeeds; this is the oil-fey-foil rule: say "You dip the [dice] into the bay, and one compartment sucks up some glistening oil which must be [foil]. You hope it only foils the bad guys."; now player has oil fey foil; the rule succeeds; this is the oil-k-coil rule: say "Unfortunately, it's a bit beyond the [dice] to be able to make oil that coils."; the rule fails; this is the oil-ley-loyal rule: say "You dip the [dice] into the bay, and some bold brown-colored oil seeps into one of the compartments. You feel courageous and wanted."; now player has oil ley loyal; the rule succeeds; this is the oil-may-moil rule: say "You dip the [dice] into the bay and dig up some dull grey goop which makes you want to look harder just looking at it. But you will probably need it for a much longer fight."; now player has oil may moil; the rule succeeds; [zzoilru] chapter Pod settings table of Odd Pay Pod guesses [xxpodguess] w1 w2 can-work tried-yet worked-yet pile-check "add" "pad" true false false pay-add-pad rule [1] "addle" "paddle" false false false pay-addle-paddle rule "ale|ail" "pale|pail" false false false pay-ail-pail rule "and" "panned" false false false pay-and-panned rule "ant|ants" "pant|pants" false false false pay-ant-pant rule "ark" "park" false false false pay-ark-park rule "art" "part" true false false pay-art-part rule [2] "hour|our" "power" true false false pay-hour-power rule [3] "ill|ills" "pill|pills" true false false pay-ill-pill rule [4] "it" "pit" false false false pay-it-pit rule "late" "plate" false false false pay-late-plate rule "lease" "please" false false false pay-lease-please rule "light" "plight" true false false pay-light-plight rule [5] "lots|lot" "plots|plot" true false false pay-lots-plots rule [6] "luck|lucky" "pluck|plucky" false false false pay-luck-pluck rule "lunk" "plunk" false false false pay-lunk-plunk rule "ol|rattle" "pole|prattle" true false false pay-ol-pole rule [7] "op" "pop" false false false pay-op-pop rule "out" "pout" false false false pay-out-pout rule "ow" "pow" false false false pay-ow-pow rule "rep" "prep" false false false pay-rep-prep rule "roof" "proof" true false false pay-roof-proof rule [8] "up" "pup" false false false pay-up-pup rule section pod rules [xxpileru] this is the pay-add-pad rule: say "[paul] hands you an Add-Pay Pad, which will surely be handy for complex calculations."; the rule succeeds; this is the pay-addle-paddle rule: say "You'd be up a creek with such a useless item."; the rule fails; this is the pay-ail-pail rule: say "You might pay for pale ale, but [paul] would probably stick you with an ail-pail."; the rule fails; this is the pay-and-panned rule: say "Unfortunately, Statler and Waldorf are stuck in the Muppet theater, so you can't pay them to heckle you."; the rule fails; this is the pay-ant-pant rule: say "You don't need ants in your pants, and you don't need to get rid of them."; the rule fails; this is the pay-ark-park rule: say "That's just what won't cheer anywhere up. Paid parking."; the rule fails; this is the pay-art-part rule: say "You find some awful looking art you might be able to unload on someone clueless. Who knows?"; the rule succeeds; this is the pay-hour-power rule: say "[paul] uncovers an Hour-Pay-Power, useful for recharging something electronic that may be out of juice."; now player has Hour Pay Power; the rule succeeds; this is the pay-ill-pill rule: say "You get a jar of pills. Brand name: Ooh-Flay-Flu."; now player has Ooh Flay Flu; the rule succeeds; this is the pay-it-pit rule: say "Fortunately, no pit opens up beneath you."; the rule fails; this is the pay-late-plate rule: say "Whatever you buy, you have to pay for on time."; the rule fails; this is the pay-lease-please rule: say "You receive no potential eviction notice, which is sort of a relief. You're not sure how much time you spent here, after all."; the rule fails; this is the pay-light-plight rule: say "You feel a sense of reassurance that small annoyances can build great character."; the rule succeeds; this is the pay-lots-plots rule: say "[paul] hands you a surprisingly confidential document entitled Lots Pay Plots. It's an IOU, really."; now player has Lots Pay Plots; the rule succeeds; this is the pay-luck-pluck rule: say "As the Beatles didn't quite sing, 'Can't buy me luck.'"; the rule fails; this is the pay-lunk-plunk rule: say "Paying to become a brute, or be hit by a brute, is not in tune with this adventure."; the rule fails; this is the pay-ol-pole rule: say "'Oh! Hey, that's such a good guess, I'll give you a two-fer!' [paul] hands you an [pole], and when he telescopes it, a [prattle] falls out. You take both. Bonus!"; now player has rattle pay prattle; now player has ol pay pole; the rule succeeds; this is the pay-op-pop rule: say "No soft drink or paternal mobster figure appears."; the rule fails; this is the pay-out-pout rule: say "[paul] is not impressed by your petulance. It's not as refined as his."; the rule fails; this is the pay-ow-pow rule: say "No melodramatic weapon appears."; the rule fails; this is the pay-rep-prep rule: say "You fortunately don't have any standard tests to prepare for."; the rule succeeds; this is the pay-roof-proof rule: say "There's no roof, and one doesn't appear, But you hear rumbling, nonetheless, and out pops a can of ... OOF-PREY-PROOF. This has to be useful against some predators."; now player has Oof Prey Proof; the rule succeeds; this is the pay-up-pup rule: say "Alas, no cute pets are for sale."; the rule fails; [zzpileru] chapter Stall settings [the animal may appear in either the first or second, depending which starts with S] table of stall guesses w1 w2 can-work tried-yet worked-yet stall-check "cat" "scat" true false false stall-say-cat rule "hark" "shark" true false false stall-say-hark rule "heap" "sheep" true false false stall-say-heap rule "lamb" "slam" true false false stall-say-slam rule "nail" "snail" true false false stall-say-nail rule "quid" "squid" false false false stall-say-squid rule "tear" "steer" true false false stall-say-steer rule "toad" "stowed" true false false stall-say-toad rule "whine|wine" "swine" true false false stall-say-swine rule section Stall rules [xxstallru] this is the stall-say-squid rule: say "Nice, but alas, no squid with an English accent pops up."; the rule fails; this is the stall-say-cat rule: say "A guard cat would always be handy."; the rule succeeds; this is the stall-say-toad rule: say "A huge toad pops up in a stall."; the rule succeeds; this is the stall-say-hark rule: say "A spout of water appears under a stall. A makeshift tank: a shark!"; the rule succeeds; this is the stall-say-heap rule: say "A heap of sheep trots along. They have a heap to say. Perhaps this will drive opponents baaatty."; the rule succeeds; this is the stall-say-nail rule: say "A snail slides along aggressively. It looks like it could maim anything that managed to let it get near. So it could totally block strategic passes, or something."; this is the stall-say-swine rule: say "A swine whines as it trudges to a stall. You hope its whining is strategic and not intended to annoy people or animals it likes or is allied with."; the rule succeeds; this is the stall-say-steer rule: say "A steer charges into one of the stalls. It's strong, but emotionally sensitive, so you know it's on the side of good."; the rule succeeds; this is the stall-say-slam rule: say "A surprisingly aggressive-looking lamb struts purposefully into one of the stalls. Perhaps if it defeats some evil types, their compatriots will be demoralized."; the rule succeeds; [zzstallru] chapter next-rand code to say next-rand of (t - a table name): choose row with tabnam of t in table of all randoms; increment tabidx entry; if tabidx entry > number of rows in tabnam entry: if thru-yet entry is false: now thru-yet entry is true; if debug-state is true, say "(DEBUG: cycling note) "; now tabidx entry is 1; if there is a cycle-note entry: say "[cycle-note entry]"; continue the action; now tabidx entry is 1; let Q be tabidx entry; let lb be lbrk entry; choose row Q in tabnam entry; say "[randtxt entry][if lb is true][line break][else][no line break][end if]"; chapter the megatable table of all randoms tabnam tabidx thru-yet lbrk desc cycle-note table of ads 0 false false "ads" "sad ad, say, you remark to yourself as you reach the end" table of ashtray visions 0 false false "ashtray visions" "the Beatem Eatem Bay, which charges a huge fee for entry and doesn't seem hat interesting anyway, except as a curiosity." table of awful locations 0 false false "awful locations" "Boldest Oldest Bay is the final. Which doesn't seem too bad, but you never know." table of books 0 false false "books" "[r](unsurprisingly, since it's the last one) [i]End Den, Eh[r]" table of dead people 0 false false "failed adventurers" "Dead Ed Day at the end, whom you sort of expected, and Ready Eddy Ray, whom you didn't" table of lab blab 0 false false "blab/random talk" "'Hi! I ... Hey!' Well, that's a conversation breaker and probably the end of things." table of nonviolence 0 false true "attack rejects" -- table of your songs 0 false false "your songs (SING)" -- chapter the tables table of ads [xxads] randtxt "Aching Bay Baking" "Bus-Us Bay" "Hate-Ate Hay" "Heatin[']-Eatin['] Hay" "It's-Gray Grits" "Thin-in, They" [p] table of ashtray visions [xxashtray] [xxtrashy] randtxt "***-Pay Pass" "Anchor Way" "Boned Owned Bay" "Boner Owner Bay" "Class-*** Clay" "Classy Lassy Cay" "Cruder Ruder Cay" "Enos Paye" "Frotteur-Rotter Fey" "Frump Rump Fae" "Ian Paye" "Id? [']Kay, kid" "Itching Bay" "Kinky Inky Cay" "Mate-Eight Mae" "Pantie Auntie Pei" "Whip-Hip Way" table of awful locations [xxawful] [xxlocations] [xxplace] randtxt "All-Pay Pall" "Bad-Add Bay" "Bait Eight Bay" "Begun-Gun Bay" "Berk-Irk Bay" "Bile Isle Bay" "Bill-Ill Bay" "Bleeding Leading Bay" "Boil Oil Bay" "Boiled Oiled Bay" "Breakin['] Rakin['] Bay" "Clanger Anger Clay" "Cling-Ing Clay" "Clobber Lobber Cay" "Cold Old Cay" "Cops-Ops Cay" "Cranks[']-Ranks CAy" "Crap App Cay" "Crummy Rummy Cay" "Cues-Use Cay" "Cursin['] Ursine Cay" "Curst Erst Cay" "Cuss-Us Cay" "Fear-[']Ere Fay" "Foldin['] Olden Fey" "Frank Ankh Fray" "Freezin[']-Easin['] Fray" "Friar-Ire Fray" "Frisky Risky Fay" "From-Um Fray" "I-Pout-Way Wipeout" "iller fey filler" "Leave-Even Lay" "Quit Wit Cay" "Sting-ing Stay" "UK Queue" "Weary Eerie Way" "Weedin['] Eden Way" "Weird-Eared Way" "Whacks-Axe Way" "Wing-ing Way" "Wire-Ire Way" "Witch-Itch Way" table of books [xxbooks] [xxstacks] randtxt "Ace's Grey Graces" "Any Day, Denny" "Bein['] Ian Bey" "Echo, Gay Gecko" "Nifty If Tea? NAY" "Ocean May Motion" "Placid Acid Play" "Potter Oughter Pay" "Rose Owes Ray" "Smoke, Moke? Say" table of dead people [xxpeople] [xxppl] [xxdead] [xxhero] randtxt "Ace Fey-Face" "'Airy, HEY' Harry" "Ash Flay-Flash" "Basher Asher Bey" "Beady Edie Bey" "Beamin['] Eamon Bey" "Beddy Eddy Bey" "'Belly' Ellie Bey" "Blue Lou Bey" "Borin['] Orin Bey" "Bossy Ozzy Bey" "Boston Austin Bey" "Brash Ash Brey" "Bready Eddy Brey" "Bred Ed Brey" "Breedy Edie Brey" "Brewin['] Ewen Brey" "Busy Izzy Bey" "Call-All Kay" "'Can't' Aunt Kay" "Carny Arny Kay" "'Cause-y' Ozzie K" "Clasp-Asp Clay" "'Claws' Oz Clay" "Cleavin[']-Even Clay" "Cleric Eric Clay" "Consent-Unsent Clay" "Cooin['] Ewan Kaye" "Cop-Op Kay" "Costin['] Austin K" "'Crash' Ash Cray" "'Crash' Ash Kray" "Crater Raider Kay" "Cross Ross K" "Cross Ross K" "Cryin['] Ryan K" "Curly Early K" "Dan-Andy" "Dancin['] Anson Day" "Dandy Andy Day" "Darin 'Errin' Day" "Darin['] Aaron Day" "Darn Arn Day" "Darty Arty Day" "'Dash' Ash Day" "Dev Ev Day" "Devilin['] Evelyn Day" "Dirk 'Irk' Day" "Dog Og Day" "'Dolly' Ollie Day" "Don 'On' Day" "Dork-Orc Day" "Doug 'Ugh' Day" "'Dox' Ox Day" "Drab Rab Day" "drill ill dre" "Drill-Ill Dre" "Drink-Ink Dre" "Dross Ross Day" "Dross Ross Day" "Drought-Out Dre" "Drug (ugh) Dre" "'Drug? Ugh' Dre" "Drunk Unk Day" "E. K. Key" "Ed-Chez-Shed" "Errant Pay Parent" "Factual Actual Fae" "Fame-Aim Faye" "Fan Ann Faye" "Fan-y Annie Faye" "Feral Errol Fay" "Flab Lab Fae" "Floorin['] Lauren Fay" "Foggy Oggy Fay" "Foreign Orrin Fay" "Foreign Orrin Faye" "Gem-am Jay" "Goin['] Owen Gay Owen" "Gorin['] Oren Gay" "Gorin['] Orrin Gay" "Grabby Abbie Gray" "Granny Annie Gray" "Gregg 'Egg' Gray" "Grievin['] Evyn Gray" "Idjit-Bray Bridget" "Jail Ail Jay" "Jerkin['] Irkin['] Jay" "'Knocks' Ox Ney" "'Learn' Ern Lay" "Male-Ail Mae" "Marchy Archie May" "Mark-Ark Mae" "Martyr-Ardor Mae" "Mash Ash May" "Masher Asher May" "Masher Asher May" "Mashin['] Ashen Mae" "Maul-All Mae" "Max 'Axe' May" "Mean Ian May" "Memory Emory May" "Mick 'Ick' May" "Moanin['] Owen May" "Mod Odd Mae" "Moral Orel May" "Mowin['] Owen May" "'Nerve' Irv Ney" "O.J. Joe" "O. J. Joe" "'OBEY' Bo" "Odd Fray Fraud" "Ol['] Jay Joel" "'Party' Artie Paye" "Pause-y Ozzy Paye" "Pearl Earl Paye" "Perv Irv Paye" "Poky Okie Paye" "Randy Andy Ray" "Ranty Auntie Raye" "Ratty Addie Rae" "Sandy Andy Cey" "Shade-Aid Shay" "Shady Adie-Shaye" "'Shout-Out' Shay" "Soarin['] Orrin Cey" "Strivin['] Ivan, Stray" "Thoughty Hottie Taye" "Vernon 'Earnin[']' Vey" table of nonviolence [xxattack] [xxnonviolence] randtxt "Eek! Fray? Freak!" "Flay?! X! Flex!" "Killin[']? Illun, [']K?" "NOW ow? Nay!" "Op: flay? FLOP!" "Ow! Hey, how?" "Ugh! Slay?! Slug?!" table of lab blab [xxlab] [xxblab] randtxt "Chef? Eff Shay!" "Dish-ish day." "'E'd say cede. Seed?!'" "Eff Shay, Chef!" "Flaky? Achy? Flay!" "Ick, they thick!" "Jail, eh, L. J.?" "Jeff? Eff Jay!" "Naughty oddie? Nay!" "Ofter say softer." "Ooh-Be-Us Day? Dubious!" "Orb? Bore, eh?" "Owned! Stay stoned!" "Proof? Oof, pray." "Slacker? Lacker? SAY!" "Sore, or ... say!" "Spiffy? IFFY! SPAY!" "Urk! Kay? Kirk?" "Yale? Ail, yea!" table of your songs [xxsongs] randtxt "All Gay, Gol[']" "Crashin['], Ashen, Cray" "Doubt-Out Day" "Dour, Our Day" "Drink-Ink Day" "Fox, Ox, Fay" "Grateful? [']Ateful, Gray" "Grieve, Eve Grey" "Low Say Slow" "Murky Irky May" "Oh Slay Slow" "Ooh, Cray Crew" "Ooze, Cray Crews" "Soul, Ol? Say" "Stare Ere Stay" Under They Thunder Tables ends here. ---- DOCUMENTATION ---- ni t