# adventure_cpm.tar.gz

CP/M executable of the 375 point version of
Colossal Cave, by The Software Toolworks. This is an
expansion and port by Walt Bilofsky to the 8080/Z80
of Jim Gillogly's UNIX C port of Wood's original code.

# barsoom1.zip
tuid: 7q0px7tb8nqdvave

Barsoom Adventure #1: The Lost City, by Susan
Schnitger.

# cpm-advent.zip
tuid: fft6pu91j85y4acv

CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/source/cpm-advent.zip]

# cpm-advent-c01.zip
tuid: fft6pu91j85y4acv

CP/M port of Colossal Cave Adventure, ported by
Mike Goetz. Version C01.1, March 1987, (580 points).
Includes Goetz's C source code for the A-code munger and interpreter,
and instructions on how to build the game on a modern system.

# cpm_advsampler.zip

A sampler of several freeware Z-code adventures,
put together by Carsten Dost. This will work with
most CP/M Systems with a 80x25 terminal and at least
64k of memory. Included games are Cat's Eye, Deja Vu
and Moonglow.

NameLast modifiedSize

Parent Directory  -
old/2019-12-22 23:06 -
adventure_cpm.tar.gz2016-05-03 14:54 52K
barsoom1.zip2019-05-17 14:02 49K
cpm-advent-c01.zip2020-07-03 14:09 339K
cpm-advent.zip2020-10-21 21:31 863K
cpm_advsampler.zip2019-06-09 11:46 113K
Index2020-10-23 13:31 1.2K

The IF Archive is a public service of the Interactive Fiction Technology Foundation.

Terms of Use - About Us