The files here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. # Advent-r3.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 3 / Serial number 951220 # Advent-r5.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 5 / Serial number 961209 # Advent_Crowther-r2.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 2 / Serial number 110819 # Aug4-r3.z8 tuid: cpwktis6qwh9ydn8 Augmented Fourth, an Interactive Performance, written by Brian Uri. Release 3 / Serial number 130702 # DontPeeYourself-r2.zblorb tuid: f9jkiwt1ae9g5c1g Don't Pee Yourself! A Toilet Training Adventure by 'Hulk Handsome'. Release 2 / Serial number 131107 # GourmetGaffe-r1.zblorb Gourmet Gaffe, a Historically Inaccurate Adventure by 'Hulk Handsome'. Release 1 / Serial number 120425 # Hide_a_pachyderm-r8.z5 Hide a pachyderm! An interactive joke, by Simon Deimel. Release 8 / Serial number 140705 # Juicehead-r4.zblorb tuid: hsowl06bkcnmz9rf Juicehead, an interactive binge, by Simon Deimel. Release 4 / Serial number 140609 # Just_Another_Day-r1.z8 tuid: t3863cqfh8e3pq0u Just Another Day, by Theodore C. Lim. "This game is a tribute to any and all working parents." Release 1 / Serial number 170107 # TheHouseOfFear-r2.zblorb tuid: byksqp7x5kvtutoj The House of Fear, or, Loplop Introduces the World, a Hermetic Journey by Gwen Katz. Release 2 / Serial number 121023 # Underground-r1.z8 tuid: 2pdvzl4wlmq14gq7 Underground, by Phlegethon. Release 1 / Serial number 190730 # UngodlyHour-r6.zblorb tuid: uu719pniia9iy1ww Ungodly hour, an interactive nightmare, by Simon Deimel. Release 6 / Serial number 140302 # Walk_Among_Us-r1.zblorb Walk Among Us, An Interactive Horror Punk by Roberto Colnaghi. Release 1 / Serial number 181031 # Youve_Got_a_Stew_Going-r2.zblorb tuid: dqqpdmlkuw8o9e05 You've Got A Stew Going! An Interactive Fiction in one act, by Ryan Veeder. Release 2 / Serial number 130422 # adv551.z8 Adventure 6, the 551 point version of Adventure aka Colossal Cave, by Dave Long, from 1979, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. # animals-1.0.z5 tuid: vevcfm7edolbumfc Animals 1.0, a logic and observation word puzzle, written for the C-40 ZCode competition by David Fisher. # buccaneers_cache-r1.z3 tuid: hkrr69d1yfujs517 Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich. Release 1 / Serial number 210502 # cheshire-cat-r1-s140803.z5 tuid: j6purjagso6i5b0 Save the Cheshire Cat! An interactive intrigue originally written in Italian and then translated into English by the game's author, Marco Vallarino. Release 1 / Serial number 140803 # curses-r7.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 7 / Serial number 930428 This was the first version of Curses to appear in the archive. # curses-r8.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 8 / serial number 930603 (Compiled by Inform v634) # curses-r9.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 9 / Serial number 931111 This was the first expansion of the game, adding about 20% more content. # curses-r10.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 10 / Serial number 940120 The fourth public release, compiled by Inform v1171. Included with the Apple IIGS port of the ZIP interpreter. # curses-r12.z5 tuid: plvzam05bmz3enh8 Curses, An interactive diversion by Graham Nelson. Release 12 for Acorn User / Serial number 940604 From the August 1994 edition of Acorn User magazine. # curses-r14.z5 Curses, An Interactive Diversion by Graham Nelson. Release 14 / Serial number 950522 This version was historically important for rewriting the game to use the standard Inform library. # ghostmountain-r2.z3 tuid: xlrrojgi6yjuzov Ghost Mountain, by Michael Cox. Release 2 / Serial number 210417 # hobbit-true_story-r2.zip The Hobbit - The True Story - Redux, Director's Cut, by Fredrik Ramsberg and Johan Berntsson. Release 2 / Serial number 170421 Originally an MS-DOS adventure released by Milbus Software (tm) 1993. Redux, Director's Cut released by Milbus Software (tm) 2001. This port created with Inform 7 by A.N. Onymous 2017. (A different and extended port from 2001 is in games/glulx/hobbit.blb) # kitten-r7.z5 tuid: kxvfs295b8adixqu robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. Release 7 / Serial number 130320 # lecture-r1-s140813.zblorb tuid: iq229ydvxexbv3x7 Lecture Feature, by Paul Equinox Collins. The sequel to "Teacher Feature". Release 1 / Serial number 140813 # MakeItGood-r13.zblorb tuid: jdrbw1htq4ah8q57 Make it Good, by Jon Ingold. Release 13 / Serial number 090921 # mansion-r1.z5 tuid: bpk1o1ver1er00k Mansion, an Interactive Inheritance, by Derek Barley. Release 1 / Serial number 010505 # mst3k2-r2.z5 tuid: xg4sdz91rtj847l6 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. Release 2 / Serial number 981104 # njag-r2.z5 tuid: fg73hgne2htwpbak Not Just A Game, by John Menichelli. Release 2 / Serial number 000319 # photopia-v122.z5 tuid: ju778uv5xaswnlpl Photopia, by Adam Cadre. Version 1.22 (24 December 1998). # risorg-r4.z8 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 (a Glulx version is in games/glulx/old/risorg-r4.ulx, source code is in games/source/inform/risorg_src.zip, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) # risorg-r5.z8 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 5 / Serial number 171024 (a Glulx version is in games/glulx/old/risorg-r5.ulx, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) # sanddancer-dialog-r1.z8 tuid: k0lganicxejz31s9 Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer game in Dialog. Release 1. Serial number 200913. # snowed-in-r1.zip Snowed In, by Jason Self. Release 1 / Serial number 220205 Archive contains game file and source code. # snowed-in-r2.zip Snowed In, by Jason Self. Release 2 / Serial number 220601 Archive contains game file and source code. # snowed-in-r3.zip Snowed In, by Jason Self. Release 3 / Serial number 220610 Archive contains game file and source code. # suvehnux-r1-s071226.z5 tuid: xkai23ry99qdxce3 Suveh Nux, a game of magical experimentation, version 1.1, by David Fisher. Winner of the 2007 One Room Game Comp. Release 1 / Serial number 071226 # the_job-r4.z5 The job, a PunyJam #1 game by Fredrik Ramsberg. Release 4 / Serial number 210608 # uninvited-r2.z5 Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 2 / Serial number 121216 # uninvited-r2.zblorb Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 2 / Serial number 121216 # zdungeon_r10.z5 tuid: 4gxk83ja4twckm6j ZDungeon, a port to Inform of Dungeon, the more or less public domain version of the original MIT Zork. Ported by Ethan Dicks, based on the original MDL sources, dated 22 July 1981. Release 10 / Serial number 990126
The IF Archive is a public service of the Interactive Fiction Technology Foundation.