# 3.t tuid: 1z2lxiqua980sedk += 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett [a compiled game file is in games/tads/3.gam] # 4in1_src.zip tuid: 1dg2yp15g6tm6izy Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. TADS source code, an essay about the game (including amusing things to do) and the development logs. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and a Mac executable is in games/mac/fourin1.sit) # AllHopeAbandonSource.zip tuid: 4l33jjysofp3very TADS 3 source files for All Hope Abandon, version 3, by Eric Eve. # EricGift.zip tuid: 7ti3b00rs64iubx2 TADS3 source code for Eric's Gift, by Joao Mendes. [a compiled game file is in games/competition2002/tads3/ericgift/ericgift.t3] # Fate.zip tuid: 4iafm5z3v9imaj9s 58cm1watskalexir Source code for TADS3 versions of the William Tell and Captain Fate sample games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve. # Ground_src.zip tuid: gdy6gaia4nm66km2 Common Ground, Version 2 (17jan2000), written by Stephen Granade. # IMustPlay.source.zip tuid: rw8ipy7o8hgpq82o I Must Play (an arcade adventure), release 42.00.009, by Geoff Fortytwo. TADS 3 source code. (the original competition entry is in games/competition2004/tads3/imustplay/IMustPlay.t3) # MoistSrc.zip tuid: ooffjk684gtrsq6v Moist version 1.06, by Scarlet Herring WARNING: This game contains scenes of an explicit sexual nature. [a compiled game file is in games/tads/Moist.zip] # MrsPepperSrc.zip tuid: dcvk7bgbqeb0a71s Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. # Murmel2.zip Murmellius 2, by VDSB. Archive includes game file and source code. [file is linked to games/tads/Murmel2.zip] # Ruins.zip tuid: rnsj9vbk0ewwip61 Ruins, by Angela M. Horns (aka Graham Nelson). Ported to TADS 3 by Eric Eve. Version 1.0. # SquareCircleSrc.zip tuid: 003iydfj1747amj8 Source files for Square Circle, version 1.2, by Eric Eve. # aayelasrc.zip tuid: p5aumfiwlv23qgfg Aayela, an Interactive Vision, Release 1.2 by Magnus Olsson. [a compiled game file is in games/tads/aayela.gam] # alice_t.zip tuid: ktxyj6lzs6w5hb4n Alice in Wonderland version 1.0a1, by LeGarre (?) TADS source code only # almsrc.zip tuid: je0vz4z7edut4q7t Poor Zefron's Almanac, by Carl Klutzke. TADS source code and readme file. (the original competition entry is in games/competition97/tads/almanac/almanac.gam) # arrsrc.zip tuid: b7zs6ocxlntb1u7c Arrival, or Attack of the B-Movie Cliches, version 2, by Stephen Granade. (the compiled game is in games/tads/arrival.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam) # ccr.sit.bin Colossal Cave Revisited v1.0 A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/mac/ccr.sit.bin and to games/adventions/mac/ccr.sit.bin] # ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/ccr.sit.hqx and to games/adventions/mac/ccr.sit.hqx] # ccr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett [file is linked to games/tads/ccr.tar.Z and to games/adventions/others/ccr.tar.Z] # ccr.oldtr.tar.Z Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/ccr.oldtr.tar.Z and to games/adventions/others/ccr.oldtr.tar.Z] # ccr.zip Colossal Cave Revisited v1.0 Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett [file is linked to games/pc/ccr.zip and to games/adventions/pc/ccr.zip] # deep_src.zip tuid: k82q3libhff6ks8l TADS source to Deep Space Drifter, by Michael J. Roberts and Steve McAdams # diabolicalSource.zip TADS3 source for Diabolical, version 2.00, by Cleo Kraft. # ditchday.zip Ditch Day Drifter, by Michael J. Roberts This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file. [file is linked from games/tads/ditchday.zip] # flames_src.zip tuid: 9pirdetlvv55uaob TADS source to Perdition's Flames, by Michael J. Roberts # foom.tar.gz FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file. [file is linked to game/tads/foom.tar.gz] # ftf_R3_source.zip TADS 2 source code for First Things First, version 3.0, by J. Robinson Wheeler. # gc-src.zip tuid: oapi61oln37cs95o GC: A Thrashing Parity Bit of the Mind the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai (a compiled game file is in games/tads/gc-gam.zip) # gc-tadsc-22.patch tuid: oapi61oln37cs95o A patch file to adapt the source code from gc-src.zip above to TADS version 2.2 or later, by Rick Litherland. Rick's explanation: "This is (necessary) because of a change in the interpretation of the '-' operator inside lists made with version 2.2. The result is that two NPCs (Hoch and Konigsberg), who provide a vital clue, disappear early in the game, making it much harder to get the clue. If the source file "people.t" is patched with my file, this will be corrected. (It also means that another NPC, Marvin Minsky, will now show up and may cause you to lose points, but so it goes.) Incidentally, I have tried to ensure that the patched file will still compile and run under versions before 2.2, but I haven't been able to check this." # goldsrc.zip tuid: x33bcsynxsjqlbte Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy. [file is linked to programming/tads2/examples/goldsrc.zip] # graphicalBIV.zip tuid: e2qi61r56mtufr6m A test project based on Steve Breslin's "Bird's I View" text grid banner which created a Pac-Man simulation. Includes graphical map tiles and icons and imitates Wasteland or Ultima style map navigation. Written by Kenneth E. Gay. # gripsrc.zip tuid: folz7olvvczasp88 Losing Your Grip, a Journey in Five Fits version 5 (Nov 30 2001), by Stephen Granade (the compiled game is in games/tads/grip.gam) # hightech.zip tuid: j8t7exzkjwoddx1v TADS source to High Tech Drifter, by Jim Cser. Unfinished. # it_src.zip tuid: clox1mlffo37xf2z It, version 2.2, by Emily Boegheim. # kitchen.zip tuid: acgxov9huue9lba0 Kitchen Encounters version 0.2, a tiny adventure game by Andy Jewell. TADS source code only # legend-src.tar.Z tuid: bi8rb6cieq8p05wl The Legend Lives! by David Baggett. Source code only. [file is linked to games/adventions/others/legend-src.tar.Z] # legndsrc.zip tuid: bi8rb6cieq8p05wl Same as above, put zipped for PC's. [file is linked to games/adventions/pc/legndsrc.zip] # lost202s.zip tuid: hoeipcc1cv04buu1 Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (a compiled game file is in games/tads/lost202g.zip, executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip) # mazes_source.zip Nothing but Mazes, by Greg Boettcher. Version 2.0: Full version # mpt_src.zip tuid: uq0wyolbxfhxtfoj qmm7d4vvatzqqvav r1bpxaq3txo935t2 TADS source code for the TextFire! games "Masta'mind", "Pumping!", and "A Tenuous Hold", all written by Stephen Granade. (compiled game files are in games/demos/textfire/12pack.zip and games/demos/textfire/masta.gam) # ntts_src.zip tuid: x7lnh94mmylkk6ng No Time to Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603 (a compiled game file is in games/tads/ntts.zip; the original competition entry is in games/competition2001/tads/ntts/ntts.gam) # pastense.zip Past Tense, An Interactive Intrigue by Dave Nault TADS source code and compiled game file [file is linked to games/tads/pastense.zip] # plantsrc_2.zip tuid: 77rsl9mezn5iogto The Plant, Release 2 (Special Edition), by Mike Roberts (a compiled game file is in games/tads/plant_2.zip; the original competition entry is in games/competition98/tads/plant/plant.gam) # polyadv_321a.zip PolyAdv 3.21a, a TADS version of the original Adventure / Colossal Cave text adventure, including: - The original 350 point game by Crowther and Woods, ported by David Baggett. - The 550 point extended version by David Platt, ported by Bennett Standeven. - The 580 point extended version by Mike Goetz, ported by Bennett Standeven. - The 551 point version by David Long and an anonymous author, ported by David Picton. - A 701 point version by David Picton, combining the 550 point and 551 point versions. - A 701+ point version by David Picton, based on the 701 point version but with new extensions. (a compiled game file is in games/tads/polyadv.gam) # return-to-ditch-day-src.zip tuid: sicva377zqygxcq2 TADS 3 source code for Return to Ditch Day, by Michael J. Roberts. (a compiled game file is in games/tads/return-to-ditch-day.zip) # shadow.zip tuid: h8rprc4xohdppd45 Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (a compiled game file is in games/tads/shadow.gam) # spatial_source.zip tuid: gakwspx3ip7xo7kk Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.). (source code is in games/tads/spatial.t3) # tads_dungeon.zip Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code. [file is linked to games/tads/tads_dungeon.zip] # tadsmetsrc.zip tuid: 5aoeis6lt44sex7p Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (a compiled game file is in games/tads/metroid.gam) # zeb3src.zip tuid: q1gts4stibzdzy69 Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. TADS source code. (the original competition entry is in games/competition95/zebulon.gam, and a machine-independent TADS .gam file is in games/tads/zebulon2.zip)
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