Miscellanous information, including backup copies of databases of various IF services Note: For information about Infocom and their games see directory [infocom/info](../infocom/info/), for Magnetic Scrolls see directory [magnetic-scrolls/info](../magnetic-scrolls/info/), for beginners' guides see directory [starters](../starters/). # AlkemstoneClues.zip Every clue from the Apple II game Alkemstone (1981). The clues supposedly give the location (in the real world) of a hidden treasure. These images were extracted by Andy Boros, cross-referenced to internal data, so we know every clue is included. # Colossal-Cave.TidBITS Colossal Cave Revisited, by Mel Park an article from TidBITS #229, 06jun94, about a re-release of the game on CD and the original cave the game is based on. # Colossal-Cave.origin A note from Bernie Cosell on the origin of the original ADVENT game. # Craft.Of.Adventure.tex The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Graham's original TeX version. [file is linked to programming/general-discussion/Craft.Of.Adventure.tex] # Craft.Of.Adventure.A4.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for A4 paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.A4.ps] # Craft.Of.Adventure.T1.A4.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. A4 PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.A4.pdf] # Craft.Of.Adventure.T1.letter.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Letter PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.letter.pdf] # Craft.Of.Adventure.hlp The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Windows 3.1 Help format. [file is linked to programming/general-discussion/Craft.Of.Adventure.hlp] # Craft.Of.Adventure.letter.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for US letter size paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.letter.ps] # Craft.Of.Adventure.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Adobe Acrobat PDF format. [file is linked to programming/general-discussion/Craft.Of.Adventure.pdf] # Craft.Of.Adventure.pkg The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Newton book format, converted by Eric Brown. [file is linked to programming/general-discussion/Craft.Of.Adventure.pkg] # Craft.Of.Adventure.txt The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Plain text version. [file is linked to programming/general-discussion/Craft.Of.Adventure.txt] # Sherlock.zip tuid: ug3qu521hze8bsvz ifwiki: Sherlock (by Mitchell) Manual for Sherlock (the game released by Melbourne House, not the Infocom game of the same name), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. # ZCatalog.chm The Z-Files, a Z-Code Catalog. Michael Baum's catalog of Z-Code games and programs, converted to a Windows HTML Help File by Paul de Valmency. [file is linked to games/zcode/ZCatalog.chm] # ZCatalog990722.zip A catalog of all Z-Code games and programs, in HTML format. Written by Michael Baum, based on previous catalogs by Brendon Wyber, Neil Brown and Gunther Schmidl. Last updated 22 July 1999 [file is linked to games/zcode/ZCatalog990722.zip] # ZCatalog990722.txt Detailed description of ZCatalog990722.zip [file is linked to games/zcode/ZCatalog990722.txt] # adv-tree.txt The Adventure family tree, detailing all the known versions of Adventure, as constructed by Russell Dalenberg. # advent.html A WWW page describing all the versions of Adventure found here at the IF Archive, written by David Kinder. # adventure-game-list Information about adventure games and the companies that made them, collected by Hans Persson. This is a text version of the author's Adventureland web site, at . List created 06feb1999. # adventure-game-systems A list of adventure authoring systems, both commercial, free, and for in-house development, by Hans Persson. Last update: 10may94. # archive-stats A directory containing download statistics for the IF Archive, starting from when the archive was housed at GMD. # author-list.txt A list of authors if IF games, together with email addresses (where known and permitted), revision 1.0 (01mar98), by John Francis. # authoring-systems.FAQ Information about development systems for Interactive Fiction, by Nathan Torkington. Last update: 23nov94. [file is linked to programming/general-discussion/authoring-systems.FAQ] # authorship-guide.base Whizzard's Guide to Text Adventure Authorship base document version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.base] # authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship supplement #1 (25may95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup1] # authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship supplement #2 (25jun95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup2] # classic-game-programmers.list The Giant List of Classic Game Programmers, by James Hague; last updated 15 May 2001. # dumb_reviews.txt The first of a two part collection of game reviews, written by Quentin D. Thompson. # dumb_reviews2.txt The second of a two part collection of game reviews, written by Quentin D. Thompson. # feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF, by Jacob Solomon Weinstein. [file is linked to rec.arts.int-fiction/feedback-guide.txt] # guidadv1.txt Adventurist's Guide Through Textual Adventures, Part I (for novices), by Vladimir Krstulja. # hound-manual.zip tuid: 4kwb0undy5clcsad Manual for The Hound Of Shadow, by Eldritch Games, scanned into HTML format by Frederic Bassaler. # ifanswers.zip Archive of ifanswers.com, a Q&A site for Interactive Fiction which was live from March 2015 to October 2015, licensed under CC BY-SA 4.0 with attribution required. # if-bibliography.txt Interactive Fiction Bibliography (4/97), compiled by Stephen Granade. # if-page.zip Paul Gilbert's IF web page. # inform-gamelist.txt A Non-Interactive List of Inform Games, by Neil James Brown. Based on a previous list by Brendon Wyber. Release 5 / 971015 [file is linked to games/zcode/inform-gamelist.txt] # mud-info The beginning of a compilation of information concerning multi-user adventure games, by Hans Persson. Last update: 17apr94. # playgame.FAQ Playing the Interactive Fiction Archive Games version 1.74 (March 2002), by Stephen Griffiths. [file is linked to games/playgame.FAQ] # playgame.FAQ_spanish Playing the Interactive Fiction Archive Games, translated into Spanish. Version 1.72 (August 2001). # rec.arts.int-fiction.FAQ The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, plain text version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ] # rec.arts.int-fiction.FAQ.htm The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, HTML version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ.htm] # rec.games.int-fiction.FAQ The Frequently Asked Questions of newsgroup rec.games.int-fiction, by Stephen van Egmond Last update: 31jan97. [file is linked to rec.games.int-fiction/FAQ] # sinclair-ql.txt An article on Infocom and Inform text adventures on the Sinclair QL, written by Tim Swenson, from the magazine QL Today. # tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93), by Alan Mead. [file is linked to games/tads/tads-gamelist1.txt] # tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96), by Gerry Kevin Wilson and Paul David Doherty. [file is linked to games/tads/tads-gamelist2.txt] # timeline.pdf A Brief History of Interactive Fiction, a graphical timeline covering through 2000, by Misty and Stephen Granade. # tolkien-games.list A list of computer games related to the works of J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95). This list is no longer maintained; it has been replaced by a set of web pages you can find at # twinery-wiki-pages.zip An archive of the now defunct wiki that was available at , taken on April 22, 2021. # whichsys.zip The "Which Authoring System Is Better" FAQ, revision 0.1, 20feb96, initial publication, a detailed discussion and comparison of 10 IF authoring systems (TADS, Inform, ALAN, Hugo, AGT, Archetype, GINAS, LADS, Gamescape, and Aventuro) by Bob Newell. This file contains the document in four formats: PostScript, TeX, DVI, and plain ASCII text. [file is linked to programming/general-discussion/whichsys.zip] # whichsys-alan-update.txt An update to the ALAN information in whichsys.zip. [file is linked to programming/general-discussion/whichsys-alan-update.txt] # whichsys-tads-update.txt An update to the TADS information in whichsys.zip, by Neil K. Guy, 15oct98. [file is linked to programming/general-discussion/whichsys-tads-update.txt] # ifdb SQL database dumps from the Interactive Fiction Database ([IFDB](https://ifdb.org/)) # ifwiki XML database dumps of the [IF Wiki](https://www.ifwiki.org/) # intficforum SQL database dumps from the [Interactive Fiction Forum](https://intfiction.org/)