SORCERER - The step-by-step solution This is a step-by-step solution to Steve Meretzky's "Sorcerer", the second part of Infocoms "Enchanter" trilogy. It's a very short solution, so you won't see all the locations, and some puzzles are not solved. Please refer to this type of solution only if you're absolutely stuck on a puzzle! The points you get for an action are given in brackets {like this}. z {5}. frotz me. stand up. w. w. move hanging {15}. open desk. get key. open journal. read journal (current code!). e. s. s. w. get orange vial and matchbook. e. open receptacle. put matchbook in it. open vial. drink potion {10}. n. w. get scroll. gnusto gaspar. e. s. e. get scroll {10}. gnusto meef. w. open receptacle. get orange vial {10}. d. press ..., ..., ..., ..., ... button (according to current code) {25}. get scroll. aimfiz belboz {25}. ne. learn pulver. e. ne. pulver river. d. ne {20}. get all. d. gnusto fweep. sw. u. w. w. ne. se. e. e. put guano in barrel. get scroll {10}. w. lower flag. examine it. get aqua vial. w. learn izyuk. g. g. izyuk me. nw. sw. w. d. d. s. w. izyuk me. w. w. n. get coin {15}. s. e. izyuk me. e. e. s. sw. w. give coin. w. w. w. learn gaspar. gaspar me. pull lever (until a coin falls out). sleep. drop journal. get coin. e. s. open aqua vial. drink potion. drop amber, aqua, ochre vial and key. get ball. throw ball at bunny {10}. gnusto malyon. n. e. e. ne. n. ne. ne. e. e. wake gnome. give coin {20}. e. e. n. learn gaspar. gaspar me. learn fweep. drop all. n. e. fweep me. n. e. s. s. w. d. e. e. n. n. u. u. s. e {20}. get scroll. drop scroll into hole. z. z (now you're dead...). get all. s. e. get scroll {25}. gnusto swanzo. w. w. w. w. w. sw. sw. s. s. yonk malyon. learn malyon. malyon carving. s {20}. z (until you get tired). sleep. e. open orange vial. drink potion. give spell book (now your older self tells you a combination). e. set dial to (combination). open door {20}. e. get rope. u. nw. get beam. nw. w. put beam over chute. tie rope to beam. drop all into chute. d {20}. get scroll. golmac me. open compartment. get smelly scroll {25}. e. z. say to twin "the combination is (combination)". d {20}. ne. z. z. sleep. learn meef. g. drop all. s. d. meef weeds. get crate. u. n. drop crate. open it {15}. get suit, scroll, spell book. n. meef vine. w. w {20}. open white door {20}. learn swanzo. vardik me. swanzo belboz {20}. Now you have a full score of 400 points. You've beaten the evil Jeearr - and you are the new leader of the Circle of Enchanters. Congratulations! (c) 1989 by Paul David Doherty, Lindenallee 4, D-1120 Berlin "Sorcerer" (c) 1984 by Infocom, Inc. (Revision 13, 851021)