Club 100 Library - 415/939-1246 BBS, 937-5039 NEWSLETTER, 932-8856 VOICE TIP #1: In the NUCLEAR SUBMARINE ADVENTURE, you will find 3 different colored keys (RKEy, WKEy, BKEy) along your way, and these keys will let you OPEn lockers to GET important clues. After using a key, you can DROp it as well as the clue you found in the locker. Additional clues will be found behind the hatches and water-tight doors which do not need to be CLOsed after they are OPEned. TIP #2: To prevent falling in the dark and killing yourself while aboard the NUCLEAR SUBMARINE, you must GET the WREnch behind the hatch in the forward torpedo room, and use it to FIX the drive TRAin in the lower deck of the engine room. To OPEn any hatch or water-tight door, you must first LIFt some WEIghts in the health room to get stronger, and you must GET the SALts in the infirmary and WAKe the crew in the crew's mess so they will accompany you on your journey. TIP #3: When the CLAXON sounds aboard the NUCLEAR SUBMARINE, this warns you that the nuclear reactor is getting too hot, so go directly to the main control room and PUSh BUTton to cool the reactor down. TIP #4: To keep from starving to death while looking around the NUCLEAR SUBMARINE, GET the frozen TV DINner from the frozen stores room and PUT the DINner in the stove in the galley. Then COOk the DINner, GET it from the stove, take it to the crew's mess and EAT it. While in this area, you might want to go to the Captain's Stateroom, OPEn the Captain's LOCker and GET the video CASsette. Then proceed to the Crew's Mess where you can PUT the CASsette in the videocassette PLAyer and WATch the T.V. To get the combination to the Captain's LOCker, try SAVing the game at any time, and scan the generated .DO file for clues. TIP #5 In order to surface and solve the mystery of the Nuclear Submarine Adventure, you must... (1) Be wearing the Captain's uniform. (2) Have the remote microphone. (3) Have set the ballast setting to `surface'. (4) Be in the main control room. (5) SAY SURface, the magic word. (6) Escape thru the hatch in the sail. By now you must agree that the Nuclear Submarine Adventure is a very challenging mystery! The better games of this type generally take more memory than available on a M100 with 24K of free memory, however, NSA has proven to be an exception! We hope you have enjoyed your experience aboard the sub! The Danville Tigers, and all of us at CLUB 100, wish to thank Steve Neighorn (wrote the original program), and Leonard Erickson (converted program to M100) for making this program available to us via CompuServe's M100 SIG. Happy Adverturing... Bill Templeton ...and, good luck! Rick Hanson