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Inform 7 source code for Color The Truth, release 3, by Brian Rushton. (a compiled version is in games/glulx/Color The Truth.gblorb)
Color the Truth, by Brian Rushton. Release 3. (the original competition entry is in games/competition2016/Color the Truth/Color the Truth.gblorb and source code is in games/source/inform/sourceColorTheTruth.txt)
Walkthrough for The Origin of Madame Time, release 3, by Brian Rushton. (the game is in games/glulx/The_Origin_of_Madame_Time.gblorb)
The Origin of Madame Time, by Brian Rushton. Release 3 / Serial number 241005 (source code is in games/source/inform/SourceMadameTime.txt, and a solution is in solutions/walkthroughMadameTime.txt; the original competition entry is in games/competition2018/The Origin of Madame Time/)
Inform 7 source code for The Origin of Madame Time, release 3, by Brian Rushton. (a compiled version is in games/glulx/The_Origin_of_Madame_Time.gblorb)
Inform 7 source code for Grooverland, release 5, by Mathbrush. (a compiled version is in games/glulx/Grooverland.gblorb)
Grooverland, the theme park of the century! by Mathbrush. Release 5 / Serial number 241005 (source code is in games/source/inform/GrooverlandSource.txt)
Sherlock Indomitable, by Brian Rushton. Release 2. (source code is in games/source/inform/SherlockIndomitable.txt; Release 1 is in games/springthing/2018/SherlockIndomitable.gblorb)
Inform 7 source code for Sherlock Indomitable, by Brian Rushton. Release 2. (a compiled version is in games/glulx/Sherlock Indomitable.gblorb)
Quotient, The Game, based on the books The Quantum Contingent and Quantum Time, all by Gregory R. Simpson. Release 107.RC1 / Serial number 241002.
Diver Zero, by Malachi Versus. Version 1.0.1.
Diver Zero, by Malachi Versus. Version 1.
Buggy, by Mathbrush. Release 2 / Serial number 240929.
If You Had One Shot, by Wade Clarke, Victor Gijsbers, Hanon Ondricek and Brian Rushton. Release 1 / Serial number 230731.
Indistinguishable, by Brian Rushton (as 'Prismatik'). Release 2. This source code is partially reconstructed; the source code to the original version (as entered into the Second Quadrennial Ryan Veeder Exposition for Good Interactive Fiction) was lost. (a story file compiled from this source code is at games/glulx/Indistinguishable.gblorb)
Indistinguishable, by Brian Rushton (as 'Prismatik'). Release 2 / Serial number 240928. (source code is in games/source/inform/IndistinguishableSource.txt)
Barroom Brawl: Punch for your life, by One-Eye Jack. Release 2 / Serial number 240928.
A Glulx port of Adventure 2.5, the last version to be released by Don Woods. Unlike other Glulx versions of Adventure, this one is not Inform-based. It was created by porting Eric S. Raymond's Open Adventure to WebAssembly and then compiling it to Glulx using Wasm2Glulx. This is the first game ever translated in this fashion, as a proof-of-concept for the tool. Open Adventure is a refactoring of the C sources that Don Woods posted to rec.games.int-fiction in 1995, which were the product of an automated translation from FORTRAN. Open Adventure was rigorously tested to ensure that no user-visible changes by this refactoring. As such, aside from any interface details under the control of your Glk library, this port should provide a playing experience perfectly identical to the original.
Open Adventure was released with permission from Don Woods under a BSD 2-Clause license, and this port retains those terms. Sources are available from https://github.com/dfoxfranke/bedquilt/tree/master/advent430.
Worlds Apart, an Interactive Fugue, Version 3.0, written by Suzanne Britton. Windows self-extracting executable. (a machine-independent TADS game file is in games/tads/worlds.zip)
Worlds Apart, an Interactive Fugue, Version 3.0, written by Suzanne Britton. (a Windows version is in games/pc/worlds.exe)
Codex Crusade, by leechykeen. Version 2.
Windows Frotz version 1.26, a port of Frotz for Windows, by David Kinder, packaged as an executable installer. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages.
Source code for Windows Frotz version 1.26, by David Kinder.
Windows Frotz version 1.26, a port of Frotz for Windows, by David Kinder. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages.
Loose Ends, by Daniel Stelzer and Anais Sommerfeld. Release 10, Serial 240905. (the Spring Thing version is in games/springthing/2024/LooseEnds.zip)
All of the entries in the 2024 competition in one package, as released at the start of the competition.