Note: The .dms games below must be run from a self-booting floppy disk as the
directory structure has been modified to stop people reading the game
text. The .dms files are raw diskette images created with DMS; you can
find DMS in directory download-tools/amiga.
Note: Some of the archives in this directory contain ADF disk images, which
are files in a format suitable for use with the Amiga emulator program
UAE. To use these files on a real Amiga, it is necessary to unpack the
archive with Unzip (in the /if-archive/download-tools/amiga directory)
and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
- adv350.lha [02-Jul-1996]
- Amiga executable of the original 350 points version of
Colossal Cave by Don Ekman, ported to the Amiga by
David Kinder.
(the original FORTRAN source code and a DOS executable
is in games/source/adv350de.zip)
- adv350jg.lha [20-Nov-1996]
- Amiga executable of the original 350 points version of
Colossal Cave by Jim Gillogly, ported to the Amiga by
David Kinder.
(the original C source code is in
games/source/adv350jg.zip)
- adv350r4.lha [03-Aug-1997]
- Amiga executable of the 350 point version of Colossal
Cave, DECUS release 4 (February 1994), ported to the
Amiga by David Kinder.
(the original FORTRAN-77 source code is in
games/source/adv350r4_f77.tar.gz)
- adv430.lha [06-Feb-1996]
- Amiga executable and C source code of Adventure 2.5, the
430 points version of Colossal Cave by Donald R. Woods
(1995), ported to the Amiga by David Kinder.
(the original generic C source code is in
games/source/Adventure2.5.tar.gz, a DOS executable is in
games/pc/advent25.zip)
- adv550.lha [08-Jan-1996]
- Amiga executable and C source code of the 550 points
version of Colossal Cave by Ken C. Wellsch, August 1985,
ported to the Amiga by David Kinder.
- adv551.lha [28-May-1996]
- Amiga executable of the 551 points version of Colossal
Cave by Doug McDonald, ported to the Amiga by David Kinder.
(the original Fortran source code is in
games/source/advsrc.zip, a DOS executable is in
games/pc/pcadvent.zip)
- adv660.lha [08-Jan-1996]
- Amiga executable and C source code of 660 points version of
Colossal Cave: Adventure4+ version 10.06 (26jul95),
by Mike Arnautov, ported to the Amiga by David Kinder.
This version merges Adventure II by Peter Luckett and Jack
Pike with Adventure 3 (aka Adventure 550) by Dave Platt.
Requires at least Kickstart 2.04.
- Adventure.lha [20-Nov-1996]
- A collection of the original Colossal Cave (aka
Adventure) game, plus derivative works, ported by
David Kinder.
(The games included here are all available separately
as the files games/amiga/adv*.lha)
- battlestar1_1.lha [11-Oct-1993]
- Battlestar for the Amiga, release 1.1,
a stellar-tropical adventure game from BSD Unix
C source code and Amiga exutable,
ported by David Ingebretsen.
- Box.lha [12-Dec-1996]
- Box, by James Lean. Written in AMOS.
- cannibaladv.lha [11-Nov-1993]
- Cannibal Adventure, a short graphics/text adventure by
John Olsen. A demonstration of the capabilities of
Aegis Visionary, an authoring system for text or
text/graphics games for the Amiga.
- Child_Murderer.lha [05-Apr-1995]
- Hard disk version of The Child Murderer,
by Michael Zerbo
- Child_Murderer.readme [05-Apr-1995]
- Description of file Child_Murderer.lha
- Child_Murderer_AGA.lha [05-Apr-1995]
- Hard disk version of The Child Murderer for AGA
machines, by Michael Zerbo
- Child_Murderer_AGA.readme [05-Apr-1995]
- Description of file Child_Murderer_AGA.lha
- CM1.lha [21-Jun-1995]
- The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 1
- CM2.lha [21-Jun-1995]
- The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 2
- CM3.lha [21-Jun-1995]
- The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 3
- CM_1-3.Readme [21-Jun-1995]
- Description of The Child Murderer, files CM1.lha,
CM2.lha and CM3.lha
- Dark_Obsession.lha [13-Jul-1996]
- Dark Obsession, a text/graphics adventure
by Michael Zerbo.
- Dark_Obsession.Readme [13-Jul-1996]
- Description of Dark_Obsession.lha
- Dinkum_2.14.lha [08-Dec-1996]
- Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/dinkum-2.14.tar.gz)
- Dungeon.lha [08-Jan-1996]
- Dungeon (the more or less public domain version
of the original MIT Zork) version 2.7A from
games/source/dungn27s.zip ported to the Amiga
by David Kinder
- Dungeon.lzh [30-Nov-1992]
- Amiga port of Dungeon, the more or less public domain
version of the original MIT Zork
- Exorcism.lha [12-Dec-1996]
- Exorcism, by David Lacey and Adam Balcomb. Written with
the CAG adventure generator. This archive provides a
text-only adventure, use with Exorcism_gfx.lha for
graphics.
- Exorcism_gfx.lha [12-Dec-1996]
- The graphics files for Exorcism. Not compatible with
the AGA chipset.
- Frustration.dms [22-Jan-1995]
- Frustration, by Jim MacBrayne. Serial no. 890713
(see games/tads/frust.zip for a machine-independent
TADS version)
- genocide_earth.lha [12-Jul-1998]
- Genocide Earth, by Darryl Sloan. A sci-fi text
adventure with digitized graphics and music.
- Getaway1.zip [30-May-1998]
- Kelly's Rescue, Part2: The Getaway, a text/graphics
adventure by Peter Clement and René van Hasselaar (text)
and No One Incorporated (graphics).
The game consists of two Amiga disks; this is disk 1.
Uploaded and declared to be in the public domain by René.
- Getaway2.zip [30-May-1998]
- Kelly's Rescue, Part2: The Getaway; this is disk 2.
Uploaded and declared to be in the public domain by René.
- GoldenFleece.dms [22-Jan-1995]
- The Golden Fleece, by Jim MacBrayne. Serial no. 891229
(see games/pc/fleece.zip for the 1989 DOS version and
games/tads/gfleece.zip for a machine-independent
TADS version)
- Gory_Story.dms [12-Dec-1996]
- Gory Story, by Philip Richmond
- Hazardous_Holiday.dms [12-Dec-1996]
- Hazardous Holiday, by Philip Richmond.
- HolyGrail.dms [22-Jan-1995]
- The Holy Grail, by Jim MacBrayne. Serial no. 920420
(see games/tads/hgrail.zip for a machine-independent
TADS version)
- hugecave.lzh [30-Jun-1993]
- Adventure in Humongous Cave - 1000 points version of
Colossal Cave, based on the 550 points version
written with AGT by David Malmberg
- Inner_Demons.Readme [26-Jun-1995]
- Description of Inner Demons, files Inner_Demons1-4.lha below
- Inner_Demons1.lha [26-Jun-1995]
- Inner Demons, a text/graphics adventure by Michael Zerbo, disk 1
- Inner_Demons2.lha [26-Jun-1995]
- Inner Demons, a text/graphics adventure by Michael Zerbo, disk 2
- Inner_Demons3.lha [26-Jun-1995]
- Inner Demons, a text/graphics adventure by Michael Zerbo, disk 3
- Inner_Demons4.lha [26-Jun-1995]
- Inner Demons, a text/graphics adventure by Michael Zerbo, disk 4
- Inner_DemonsHD.lha [17-May-1996]
- Hard drive version of Inner Demons, by Michael Zerbo.
- Inner_DemonsHD.readme [17-May-1996]
- Description of Inner Demons HD
- KellTres.zip [30-May-1998]
- An Amiga disk with two games: Treasure Hunt and
Kelly's Rescue, Part 1, both by Peter Clement and
René van Hasselaar. The games are simple noun/verb text
adventures originally written on the Commodore64 and later
ported to the Amiga. Treasure Hunt is a simple search for
treasures in an abandoned city; Kelly's Rescue is a
thriller/spy story.
Uploaded and declared to be in the public domain by René.
- Macabre.txt [21-Mar-1998]
- Author's description of the files in Macabre.zip.
- Macabre.zip [21-Mar-1998]
- A set of three horror adventures: Severed Heads;
Inner Demons and Dark Obsession, all written by
Michael Zerbo. Recommended for mature players only.
The games are stored as ADF Amiga emulator disk
images.
- Mipric_Basic.lha [02-Sep-1996]
- Mipric Story System v3.00. Programs for playing text
adventure games written with the author's MIPRIC
system, plus Infocom v3+4 games. This archive contains
the interpreter plus a hintbook system and an
adventure game database. Requires Kickstart 2.04 and
MUI. Written by Ruediger Hanke.
- Mipric_Basic.readme [02-Sep-1996]
- Description of Mipric_Basic.lha
- Mipric_IP_4.lha [02-Sep-1996]
- The Ice Princess, an interactive novel by Ruediger
Hanke, Release 4. Requires the interpreter from the
archive Mipric_Basic.lha
(an Inform port of this game by the author himself is in
games/zcode/princess.zip)
- Mipric_IP_4.readme [02-Sep-1996]
- Description of Mipric_IP_4.lha
- Mipric_MustRead.txt [31-Jan-1997]
- A note by Ruediger Hanke containing his new address and
information about the future of his software
- Mipric_TEI_7.lha [02-Sep-1996]
- The Timeless Empire I - Return of the True Gods.
An interactive novel by Ruediger Hanke, Release 7.
Requires the interpreter from the archive
Mipric_Basic.lha
- Mipric_TEI_7.readme [02-Sep-1996]
- Description of Mipric_TEI_7.lha
- Mission.zip [07-Nov-2004]
- The Mission, by Jim MacBrayne. Serial no. 901127
(see games/tads/mission.zip for a machine-independent
TADS version)
- Napoleon_1.02.lha [05-Dec-1996]
- Napoleon version 1.02, by Pete Chown.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/napoleon-1.02.tar.gz)
- PsychoWard.lha [17-Nov-1996]
- PsychoWard v1.5, a text adventure with graphics,
by Robert Sedler
- Rescue_Elvis.lha [17-Nov-1996]
- I Rescued Elvis From Communist Alien Jerks v1.0,
a text adventure with graphics, by Robert Sedler.
- Severed_Heads.Readme [09-Feb-1996]
- Sescription of Severed Heads, see below.
- Severed_Heads1.lha [02-Jul-1995]
- Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 1 of 2.
- Severed_Heads2.lha [02-Jul-1995]
- Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 2 of 2.
- Severed_HeadsHD.lha [08-Feb-1996]
- Version 1.1 for hard drive.
- Thrallbound.lha [12-Dec-1996]
- Thrallbound, a Norse adventure by Torgeir Dingsxyr,
Tor-Martin Tveit and Cristian Fiatt.
- World_1.07.lha [10-Aug-1997]
- World version 1.07, by J. Doug McDonald, ported to the
Amiga by Patrick Kellum.
(a DOS version is in games/pc/world107.zip;
an Archimedes port is in games/archimedes/world.spk;
a Macintosh port is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)
- ZutAlors.lha [12-Dec-1996]
- Zut Alors, a parody of The Three Musketeers, by
Brian Asbury.