Index: if-archive/solutions/slag

SLAG: A Z-Machine Hint System, by Brian Hall.

SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hints.


1 Subdirectory

19 Items

deadlineinv.z5 [03-Mar-2002]
IFDB entry

Invisiclues for Deadline.

enchaninv.z5 [28-Feb-1999]

Invisiclues for Enchanter.

hhgginv.z5 [28-Feb-1999]

Invisiclues for the Hitch-Hiker's Guide to the Galaxy.

hollywoodinv.z5 [03-Mar-2002]

Invisiclues for Hollywood Hijinx.

lgopinv.z5 [10-Feb-2000]

Invisiclues for Leather Goddesses of Phobos.

lurkinginv.z5 [28-Feb-1999]

Invisiclues for Lurking Horror.

planetinv.z5 [28-Feb-1999]

Invisiclues for Planetfall.

slag_compiler.zip [29-Apr-2003]

Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg.

sorcinv.z5 [28-Feb-1999]

Invisiclues for Sorcerer.

spellbinv.z5 [28-Feb-1999]

Invisiclues for Spellbreaker.

starcrossinv.z5 [03-Mar-2002]

Invisiclues for Starcross.

stationinv.z5 [28-Feb-1999]

Invisiclues for Stationfall.

stuga_hints.z5 [17-May-2008]

Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/)

suspendedinv.z5 [03-Mar-2002]

Invisiclues for Suspended.

trininv.z5 [28-Feb-1999]

Invisiclues for Trinity.

zork1inv.z5 [28-Feb-1999]

Invisiclues for Zork 1.

zork2inv.z5 [28-Feb-1999]

Invisiclues for Zork 2.

zork3inv.z5 [28-Feb-1999]

Invisiclues for Zork 3.

ztuuinv.z5 [28-Feb-1999]

Invisiclues for Zork: The Undiscovered Underground.