Unless noted otherwise, compiled versions of these games are in either games/zcode/ or games/glulx/. # 69105Keys.inf tuid: j3rwlhuy6j6v79qj 69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 # Absence_of_Law.txt tuid: keqvw9c8p73wzizf Absence of Law, by Brian Rushton. (a compiled version is in games/competition2017/Absence of Law/) # Advent.inf Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 [file is linked to infocom/compilers/inform6/examples/Advent.inf] # Advent_Crowther_source.txt Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 4 / Serial number 141211 # Advent_I7_source.txt Adventure aka Colossal Cave, the original 350 points version, ported to Inform 7 Aaron Reed, based on the earlier Inform 6 version, and updated by Victor Gijsbers. # Adventureland.inf Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 [file is linked to infocom/compilers/inform6/examples/Adventureland.inf] # Alabaster.zip tuid: b2g8je1xxtqzei4u Source code for Alabaster release 1, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton and Ziv Wities, and illustrated by Daniel Allington-Krzysztofiak. # Alpha.inf tuid: nidzkipeux0uusqk Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 # Arid_and_Pale.txt tuid: rve9kbxk9pkg6wej Arid and Pale, version 2, by Michael R. Bacon. # ArtOfFugue-source.zip tuid: 7hvoj3p9khotuqca Source code for Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. Licensed under the GPLv3 or any later version. # AtroxSrc.zip tuid: s5678j9ihb1ppkoy Source code for Cattus Atrox, David Cornelson's entry into the 1998 IF Competition. The archive contains the game source plus a customized version of the Inform library and several include files required to build the game. (the compiled game is in games/competition98/inform/atrox/) # Aug4Source.zip tuid: cpwktis6qwh9ydn8 Source code for Augmented Fourth, release 4, written by Brian Uri. # Balances.inf tuid: x6ne0bbd2oqm6h3a Balances: An Exercise in Parsing, by Graham Nelson Release 5 / Serial number 961216 [file is linked to infocom/compilers/inform6/examples/Balances.inf] # CaveGlulx.zip Cave, by William Stott. A demonstration game, based on Dragon Adventure, showing how to put sounds and pictures into a Glulx game. Archive includes commented source code and compiled Glulx game file. [file is linked to games/glulx/CaveGlulx.zip] # ChildsPlay.txt Inform 7 source code for Child's Play, by Stephen Granade. Release 4 / Serial number 080129 # Colonists.zip Colonists, by Andrew Fuller. Release 1 / Serial number 130911 # Color_the_Truth.txt tuid: a746d3agtfizlx0x Color the Truth, by Brian Rushton. Release 2. # Comp99.zip tuid: a3thoxm83tzz8ihz Source code for the 'front-end' game for the 1999 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. (a compiled version is in games/competition99/) # DashSlapneyPatrolSource.txt tuid: sb2ynig6ia3mx66o Source code for Dash Slapney, Patrol Leader, by Andrew Schultz. # Deadline.zip tuid: p976o7x5ies9ltdh Complete source code for an Inform port of Infocom's Deadline, 17dec2000, by Volker Lanz. # Detectivesrc.zip tuid: 1po9rgq2xssupefw Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. # DragonTroll.inf tuid: sd1bjzylh3t95zux The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. # EtherSource.txt tuid: wsjmvbv5tsyrsp9g Source code for Ether, by Brian Rushton. # Fablesrc.zip tuid: kbuiu2xayq5qagp8 A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. # Fate-source.zip tuid: az8jb9bddngurwr7 Fate, an Interactive Fiction by Victor Gijsbers. # Figaro-source.zip tuid: xnpdrkjsezmjl2ha Figaro, a co-authored revenge by Victor Gijsbers. Innovation Comp Entry, released under the GPL v3. # FormerlyHiddenNaziMode.zip tuid: g3ocxd1ibruk59dr 7a3yn4x0aor0jxfd The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Archive includes game file, source code and accompanying essay. [file is linked to games/zcode/FormerlyHiddenNaziMode.zip] # FragileShells.txt tuid: xvnvmmm4yok7a25b Inform 7 source code for Fragile Shells, by Stephen Granade. Release 6 / Serial number 111109 # Frobozzi.inf tuid: d4p85c0s06a5nr7e The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle # HLAinform.zip tuid: ba6xlbvc9gq3fks9 HLA Inform: A Classic Quest. Originally written by Paul Panks and converted to Inform by "Roger Pepitone". # Heliopause.ni "Hoist Sail for the Heliopause and Home" by Andrew Plotkin. Release 6. Inform 7 (5Z71) source code. # IraqiInvasion.zip Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous. Release 88 / Serial number 080131 [file is linked to games/zcode/IraqiInvasion.zip] # Jason_and_Medea.zip Jason and Medea, by Victor Gijsbers. Written for the Pax East 2011 interactive fiction event. Release 1 / Serial number 110307 # LMS_TVG.txt tuid: m3553nzigj81nqlp LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 7. # MST3K1src.zip tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman, updated by Stuart Moore. # MST3K2src.zip tuid: xg4sdz91rtj847l6 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. # OliviasOrphanorium.zip Olivia's Orphanorium, a Casual Simulation, by Sam Kabo Ashwell. Release 3 / Serial number 121118 Archive includes game file and source code. (the original competition entry is in games/mini-comps/coverstories/OliviasOrphanorium.zip) [file is linked to games/glulx/OliviasOrphanorium.zip] # PlayingGames.txt tuid: 7xxhw9da4j3ff3hd Inform 7 source for Playing Games by Kevin Jackson-Mead, Release 2. "Of particular interest will be the code to print the mazes." # Ralph.inf tuid: og54uzaryp1nh1jh Ralph, An Interactive Sniffing by Miron Schmidt Release 9 / Serial number 040309 # Robin_and_Orchid_source.txt Robin & Orchid, an exercise in photojournalism, by Ryan Veeder & Emily Boegheim. # SagebrushCactus-source.zip tuid: 44vx0pl3rrfi533s `Mid the sagebrush and the cactus, by Victor Gijsbers. Release 1 / Serial number 100918 # SameGame.inf tuid: ph0y9c8b9ugvxdrv SameGame, another episode in the Z-Machine abuse saga, by Kevin Bracey. SameGame is an implementation of a simple arcade game and is also a stress test of Z-Machine interpreters. Release 1 / Serial number 980731 # Snafufun.zip SNAFUFUN, a simple hypertext adventure originally written in BASIC by Chris Kerton and converted to Inform by Duncan Cross. Archive contains z-code game file, Inform source code and the original BASIC source code. [file is linked to games/zcode/Snafufun.zip] # SpAdventure.inf tuid: 5xpygvyn0oyt401b SpAdventure by Jay Walton. The original Adventure with a twist - you play as an Enchanter with spells. Release 2 / Serial number 971030 # SpirI7wrak.zip SpirI7wrak, an Inform 7 port of Daniel S. Yu's "Spiritwrak", ported by Otis T. Dog. Release 1 / Serial number 141218 Archive contains Glulx game file and Inform 7 source code. (the original game is in games/zcode/spirit.z5) [file is linked to games/glulx/SpirI7wrak.zip] # Swigian.txt tuid: cu0aiddqv6c2iati Swigian, by Mathbrush (as Rainbus North). (a compiled version is in games/competition2017/Swigian/) # TheAlgophilistsPenury.zip The Algophilists' Penury, by Jon Stall. Release 1 / Serial number 120528 Archive includes game file and source code. [file is linked to games/zcode/TheAlgophilistsPenury.zip] # The_House_of_Mystery.zip The House of Mystery, An Interactive Fantasy by James G. Lynch. Version 1.1.3. Includes Inform 7 source code. Release 5 / Serial number 180929 [file is linked to games/glulx/The_House_of_Mystery.zip] # The_Origin_of_Madame_Time.zip tuid: o1vxrdu6kmr3sce The Origin of Madame Time, by Brian Rushton. Release 1 / Serial number 181010 [a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb] # Throw_Rock_At.zip Throw Rock At, by Adam Ferner. Release 1. # Time.inf tuid: mu7pqivu7nioidpz Time and Dwarves, a small demonstration of how to use the real time functions from within Inform, written by Graham Nelson. # Twisted_Tails.zip Twisted Tails, version 1.0, by Phillip Lovetere. # UMW.zip tuid: f7fx44x2jw0dvqqm Life of a UMW student, by Daley Jennings and Kat Raffa. # Vampire_Ltd.txt tuid: 8bemrzx5qbg477f3 Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It), by Alex Harby. Release 4 / Serial number 210129 # ZorkI7.zip Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes and updated by Jay Midura. Includes Inform 7 source, Glulx game file, and files used for testing, including notes, Glulx debug game file, walkthroughs, result transcripts, maps and map source. Release 4 / Serial number 190920 # atssrc.tar.gz tuid: rsjzz9w60k6o6od4 A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 # awaken.inf tuid: 12pkmwaekw4suh7g The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 # back2wakeup.zip Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/zcode/back2wakeup.zip] # bad-day-src.zip Rachel has a bad day, by Sly Old Dog. Originally written with ADRIFT and ported to Inform by Roger Pepitone. # bazic-0.1.tar.gz tuid: v0bpwacilg6qkrod baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. # beneath.inf Beneath: a Transformation, by Graham Lowther. (a compiled Z-code game file is in games/competition2007/zcode/beneath/Beneath.z5) # beyond_zork_sample.inf tuid: 08laspg8uuoysd2f The sample transcript from the packaging of Beyond Zork, implemented in Inform by Allen Garvin # bigmama.inf tuid: 4nijlgs7taq39vim The Big Mama, by Brendan Barnwell. # bishoes.zip tuid: zy2o84xckwqgdn2l Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 # bluechairs-source.zip tuid: uva1vc6ico5u65zg Blue Chairs, release 2, by Chris Klimas. # bomber.inf tuid: kbcjvrtghsw57ldp The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 # boothdye.inf tuid: mjh2cehac8untebh Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 # bunny_s.zip tuid: r5igk4radvvxumbf The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum Release 4 / Serial number 971205 (The original BASIC program is in games/source/basic/bunny.zip) # btyt.ni "Bigger Than You Think" by Andrew Plotkin. Release 4. Inform 7 (6G60) source code. # castles-1.1.tar.gz tuid: j7xkckqtw6lx7k6v Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 # caverns.zip Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/zcode/caverns.zip] # cia.inf tuid: c8656ugbdfxth98f CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. # coldiron.ni "Cold Iron" by Andrew Plotkin (as "Lyman Clive Charles"). Release 6. Inform 7 (6G60) source code. # devours.inf tuid: 5e23lnq25gon9tp3 All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 # ditch.inf tuid: 2ungxx2lyy5sob4g Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 5.5 by Chris Markwyn. The translation is only partial, with most of the surface rooms and objects done, but none of the major puzzles. # dogslife.inf tuid: pflmbv4qf44s7n7f It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 # dreamhold-src.tar.gz tuid: 3myqnrs64nbtwdaz The Dreamhold, a tutorial adventure by Andrew Plotkin. # dualtransform.ni "Dual Transform" by Andrew Plotkin (as "Nigel Smith"). Release 5. Inform 7 (5Z71) source code. # eliza.zip Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/zcode/eliza.zip] # fractalz.inf tuid: f4dfr0ebodg6e118 Source code for a Mandelbrot fractal zoomer, written by Peter De Wachter. # freefall.inf tuid: ohjrdv0wx6cd7zzx Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111 # ghosterington_night.zip tuid: 6kko9va64c4o5jan Source code for Ghosterington Night, release 3, by Wade Clarke. # glkchess_src.zip tuid: kes9n0ngcurwzw4t Glk Chess, by Simon Baldwin. A port of the chess playing program MSCP 1.2 (by Marcel van Kervinck) to Glulx. # glkebook_src.zip tuid: fvdk7bfed2nxtrab GlkeBook, a PalmOS pdb DOC format eBook reader, by Simon Baldwin. # greater-than-by-at-sign.txt Source code to "> by @", written by Aaron Reed. # hugoshell.inf Shell, an Interactive Starting point, by Kent Tessman. A port to Inform 6 of the Hugo v2.5 shell, ported by Gandof. # huntdark-src.tar.Z tuid: mh1a6hizgwjdbeg7 Source code for Hunter, in Darkness, by "Dave Ahl Jr.", aka Andrew Plotkin. # identity.zip tuid: ty2z1c41ec7i6mf6 Identity, an interactive science fiction short story by Dave Bernazzani. Release 7 / Serial number 041121 # iditchs.zip tuid: 2ungxx2lyy5sob4g Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 6 by, Neil Cerutti, based on an earlier partial port by Chris Markwyn. # iditchs-html.zip tuid: 2ungxx2lyy5sob4g HTML version of the contents of iditchs.zip. # illum_src.zip Inform 6 source code release of Illuminismo Iniziato, for release 2 of game (post-comp release, serial 181001), written by Michael J. Coyne. Archive contains all source code, images, audio and libraries necessary for building. # killing.zip Killing the Doctor, by Victor Verbitsky. Release 1 / Serial number 010221 Archive contains z-code game file, Inform source code and a walkthrough. [file is linked to games/zcode/killing.zip] # kitten.tar.gz tuid: kxvfs295b8adixqu Source code for robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. # lecture.txt Source code for Lecture Feature, by Paul Equinox Collins. # librarian_inform7.zip Life of A Librarian (Inform 7 version), by Timewalker. Release 1 / Serial number 130211 [file is linked to games/zcode/librarian_inform7.zip] # life.zip Life or Death, an interactive biological diversion, by David S. Glasser. The archive includes a Z-Machine game file and Inform source code Release 1 / Serial number 980702 [file is linked to games/zcode/life.zip] # lists.tar.Z tuid: zj3ie12ewi1mrj1t Lists and Lists, an Interactive Tutorial by Andrew Plotkin Release 3 / Serial number 960823 (The game file compiled from this source is in games/zcode/lists.z5, the original competition entry is in games/competition96/lists.z5) # magic-toyshop.inf tuid: 52x2zxt8ers4rxc0 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 951018. (The game file compiled from this source is in games/zcode/magic-toyshop.z5, the original competition entry is in games/competition95/magic-toyshop.z5) # medusa.inf tuid: 29pgq4rm62zyk725 Medusa, an Example in NPC Conversations, by Jim Fisher. Release 106 / Serial number 030314 The source code requires the ORLibrary from infocom/compilers/inform6/library/contributions/ORLibrary.zip to compile. (The game file compiled from this source is in games/zcode/medusa.z5) # mhpquest.inf tuid: fefl7lv3sdoawkhc Quest for the Magic Healing Plant, by Adam Crutchlow. Release 2 / Serial number 960613 Ported by the author from AGT to Inform. (the AGT original is in games/pc/mhpquest.zip and games/agt/mhpquest.zip) # mimesis.zip tuid: n8c9whn8wjp1y422 Sins Against Mimesis: An Interactive Theosophy, by Adam Thornton. Release 3. Includes Inform source and makefile. (The game file compiled from this source is in games/zcode/mimesis.z5, the original competition entry is in games/competition97/inform/mimesis/mimesis.z5) # mines.inf Mines version 2010.10.29, a randomly generated maze exploring game, by James L. Dean. # minster.tar.gz tuid: fq26p07f48ckfror Christminster, An Interactive Conspiracy by Gareth Rees release 4, serial number 961117 # mst3k1.inf tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. Silver Screen Edition, release 101, serial number 960831 (The game file compiled from this source is in games/zcode/mst3k1.z5, the original competition entry is in games/competition95/mst3k1.zip) # multistub.inf tuid: 83u16atufbgun2zk Multiplayer Inform stub file for use with ifMUD's interpreter-bot Floyd, by Adam Cadre. This file is a starting point for coding multi- player Inform games. # night.tgz tuid: ydhwa11st460g9u3 Night at the Computer Center, An Interactive Nocturnal Chase, by Bonni Mierzejewska Release 1 / Serial number 961118 # njag_source.zip tuid: fg73hgne2htwpbak Not Just A Game, by John Menichelli. Release 2 / Serial number 000319 # noroom.inf tuid: p8txeb031n4dnxnz No Room, by Ben Heaton. Release 2 / Serial number 040117 (the original competition entry is in games/competition2003/inform/noroom/noroom.z5 and the game file compiled from this source is in games/zcode/noroom.z5) # odieus.inf tuid: mtglkpecro1rq2mp Odieus's Quest for the Magic Flingshot an AGT adventure ported to Inform by Teo Kwang Liak # omniquest.inf tuid: mygqz9tzxqvryead OMNIQuest, originally written in 1988 in Commodore 64 BASIC by Chris Barden and Chris Ethridge, and adapted for Inform by Chris Barden. Release 2 / Serial number 040127 # once.inf tuid: n3sy6kjl6l8ul9qg Once: A Fable for the Lost, a TextFire demo by Chris Klimas (branch.h, which is used here, can be found in infocom/compilers/inform6/library/contributions; a compiled game file is in games/demos/textfire/12pack.zip) # paperchase.inf tuid: yq8eqjou1mk3sw2q Paper Chase release 2, An Interactive Education by Chris Skapura. This game was originally published as a TRS-80 BASIC listing titled "Collegiate Capers" in '80 Micro' magazine, August 1983. # paranoia.zip Paranoia, a not-very-interactive future. Originally from an article by Sam Shirley, implemented in C on a Vax 11/780 by Tim Lister and converted to Inform by Glenn Hutchings. Release 1 / Serial number 981208 Archive contains a Z-Code game file, Inform source and the original C source on which the game is based. [file is linked to games/zcode/paranoia.zip] # phlegm.inf tuid: 64wb1kucje0a7l3p Phlegm, an Interactive Interactive by Adjacent Drooler, (aka Jason Dyer). Release 3 / Serial number 970804 # permagic.inf tuid: bm7tel165u7oglf7 Perilous Magic, a really short interactive comic tragedy, by David Fillmore. Release 10 / Serial number 990821 # puerto.inf tuid: j9exhifcypylzczd The board game Puerto Rico, ported to Inform by J. Robinson Wheeler. Release 1.1 / Serial number 20050101 # puzzle.inf tuid: d01a4d4clbl7856j Puzzle, an Interactive Quickie by Andrew Schepler. A short game containing a single logic puzzle. # reading-src.zip A Reading in May, a trial on Interactive Flash Fiction, by Bahri Gordebak. # reser.inf tuid: k3efp2e5gvh64gsz Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. # reverzi.inf tuid: fjlayhnu7to4zogo Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli # risorg_src.zip tuid: t0pidhghzbo91i12 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 # robots.inf tuid: hvnocxjj0z1q2pi0 Robots - Another Abuse of the Z-Machine - A Nostalgic Diversion by Torbjorn Andersson Release 6 / Serial number 980115 # roil.zip A Roiling Original: Squeeal! A Sequel! by Andrew Schultz. Release 3 / Serial number 150327 Archive includes the game file, source code, release notes, a walkthrough and a map of the Store P area. (the original competition entry is in games/springthing/2013/roil.zip) [file is linked from games/glulx/roil.zip] # scary.inf tuid: t4vkcv4fisg45bs6 Rippled Flesh, by Rybread Celsius # schooldays.inf tuid: oc4jf24yotpal4ve Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 # scopa_z6.zip Scopa, a graphical (Z-code V6) version of the Italian card game of the same name, by Aldo Cumani. Release 1 / Serial number 110321. Archive includes Z-code and source. (file is linked to games/zcode/scopa_z6.zip) # sensory.inf tuid: 0ulrnusrwihmwefi Sensory Jam, a demo Glulx game with graphics and sound. (a compiled version and resources are in games/glulx/) # sgate.tar.gz tuid: ylu1ii2vwpwx5gcc Shadowgate, originally implemented on the NES by ICOM (1989) and reimplemented in Inform by David Griffith. Release 8 / Serial number 040616 # shade-src.tar.Z tuid: hsfc7fnl40k4a30q Shade, by Ampe R. Sand (Andrew Plotkin). Release 3. # shuffling-around.zip Shuffling Around, by Ned Yompus. Release 4 / Serial number 150328 Included are the Glulx game file, Inform 7 source code, a walkthrough, a PDF map, a heat map of relative difficulties of sub-areas, and a logic document describing the trickier puzzles. [file is linked to games/glulx/shuffling-around.zip] (the original competition entry is in games/competition2012/glulx/shuffling/original/) # sittmsrc.zip tuid: 80n9e8st8qjnadcg Stick it to the Man, by Brendan Barnwell. (a compiled game file is in games/glulx/sittm.ulx) # six_source.zip tuid: kbd990q5fp7pythi Source code for Six, release 5, by Wade Clarke. # sofar-src.tar.gz So Far, An Interactive Catharsis by Andrew Plotkin. # spacest2.zip tuid: p3vgmr8ji1vckus7 Space Station, a science fiction story based on the example transcript included with Infocom's Planetfall, by David Ledgard, Release 2. # spiderandweb-src.tar.gz Spider And Web, Interactive Fiction by Andrew Plotkin. # spiritw_src.zip tuid: tqpowvmdoemtooqf SpiritWrak, An Interactive Fantasy Adventure by Daniel S. Yu. # stiffmst.inf tuid: 6g2wak6bb0ow7bjb Stiffy Makane: Mystery Science Theater 3000 An Interactive MiSTing of Mark Ryan's AGT game "The Incredibly Erotic Adventures of Stiffy Makane" Release 69 / Serial number 690609 # stub.inf A stub game file for Inform, providing a very simple starting point for Inform beginners to use as a base to build a game from. Written by Adam Cadre. # taipan.tar.gz tuid: zb0tnkkpzh6alwhx Taipan! A game based on the China trade of the 1800s. Created by Art Canfil and ported to the Z-Machine by D. Jacob Wildstrom. Release 2 / Serial number 020520 # teacher.inf Source code for Teacher Feature, by Paul Equinox Collins. # typosrc.tgz tuid: pcxemfypj7d9fyoa Typo!, by Peter Seebach and Kevin Lynn. Release 1 / Serial number 041119 # ugly-oafs.zip Ugly Oafs. Save Green Terra! Repel the Wrath Pulse! A wordplay game, by Perry Creel. Release 1 / Serial number 150403 Archive includes Glulx game file, source code and hints. [file is linked from games/glulx/ugly-oafs.zip] (the original competition entry is in games/competition2014/Ugly Oafs/Ugly Oafs.gblorb) # under.inf tuid: 055wty792vfyamss The Underoos that ate New York!, by Gerry Kevin Wilson Release 1 / Serial number 970329 # vespers.inf tuid: 6dj2vguyiagrhvc2 Vespers, by Jason Devlin. # vindaloo.inf tuid: 1d98igkovonha9fo Vindaloo, An Interactive Recipe by Adam G Crutchlow. Release 1 / Serial number 960613 # visitor.inf tuid: o5unag8agon6g0yg The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 # wallpaper.ni "Delightful Wallpaper" by Andrew Plotkin (as "Edgar O. Weyrd"). Release 6. Inform 7 (3Z95) source code. # wasp.inf tuid: 5ce2utm21pedxj2f Sting of the Wasp, by Jason Devlin. # wcastle.inf tuid: 5ee3nxfcwzzb9w1d Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. # weather-src.tar.gz A Change in the Weather, by Andrew Plotkin. # wedding.zip tuid: 5r1iabxsfwmz40ev The Wedding, an Interactive Family Headache by Neil James Brown Source code for Release 2 (v2.19) # werewolf.inf tuid: 83u16atufbgun2zk Werewolf, version2, a multi-player Inform game for use with ifMUD's Floyd interpreter-bot, by Evin Robertson. # wof.zip tuid: cn94bhjvsj4245ze Works of Fiction, by Jean Benoit Ferrant. Release 1 / Serial number 100515 # wscholars.txt Weishaupt Scholars, an Interactive Secret History, written by Michael Martin. Source code for release 2, with some changes for later builds of Inform 7 than were used to compile the released game file. # wump2ka.inf tuid: bsqx3xdl6epc52cu Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119 # wumpus.inf tuid: wlbdh7n1ca7wy8oz Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to Inform by Magnus Olsson. Release 1 / Serial number 991216 # wurm.inf tuid: gjbvgx6f1o33rxqc Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight Release 2 / Serial 021126 # yomomma-source.txt Raising the Flag on Mount Yo Momma, an interactive insult battle, by Juhana Leinonen. Release 3 / Serial number 100228 # z-life.inf tuid: 6qb6z8xlrclhifoi Z-Life, an Inform implementation of Conway's Game of Life, by Julian Arnold. Release 3 / serial number 960121. # zbefunge.zip ZBefunge 0.7 beta, by Francis Irving. Befunge is a 2D programming language, and this archive contains an interpreter for Befunge written in Inform. Includes Z-Code file and Inform source. [file is linked to games/zcode/zbefunge.zip] # zcamel.inf tuid: r8fn6ax9a10fna2x Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. # zchess.zip Z-Chess, release 4, by Eric Schmidt. An abuse of the Z-Machine that allows two people to play chess. Archive includes Z-code game and Inform source code. [file is linked to games/zcode/zchess.zip] # zedfunge.zip ZedFunge 0.7.3 beta, by Martin Bays, based on ZBefunge by Francis Irving. This is an extension to ZBefunge, adding almost complete support for the Concurrent Funge-98 specification. ZedFunge was originally named ZFunge. Includes Z-Code file and Inform source. [file is linked to games/zcode/zedfunge.zip] # zombies.inf tuid: p8prp8ker2m5rb0i Zombies, yet another abuse of the Z-Machine. Written by David Ledgard, based on Torbjorn Andersson's game Robots. Release 1. # ztornado.zip tuid: 4wgs6i7jxgktgril Z-Tornado, a two-player weather action game. Originally written by Oliver Feiler and Rene Puls, and ported to Inform by Sophie Fruehling. Release 2 / Serial number 030711 # ztrek.inf tuid: 6nwxvawygc1mm1y4 Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom C port of a BASIC version. # zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece, by Magnus Olsson. Release 2 / Serial number 990710 This is an update to the original, which was part of the TextFire, Inc. hoax. The original is still in games/demos/textfire/12pack.zip. Archive contains zcode game and source code. [file is linked to games/zcode/zugzwang.zip]
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