# 2044.sol
tuid: 9et9r5f6lp9wjot0
Solution to 2044: Space Troopers, by Ambat Sasi Nair
# 2112.sol
Solution to 2112, by Ambat Sasi Nair
# 3.step
tuid: 1z2lxiqua980sedk
Solution to += 3: A Logical Adventure
# 3monkeys_solution.txt
tuid: 3589qkyytmiwczxh
Soulution for Three Monkeys, One Cage, by the game's
author, Robert Goodwin.
# Acorn_Adventure.zip
Solution and map (in GUEmap format) for the BBC
micro game "Acorn Adventure", by David Lodge.
# AdamsHintReader.zip
a hint reader that lets you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints
C source code and Archimedes executables by David Lodge
[file is linked to scott-adams/hints/AdamsHintReader.zip]
# AdamsHints.tar.Z
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
4u7rgt3m62rzs707
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to scott-adams/hints/AdamsHints.tar.Z]
# AdamsHints.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
4u7rgt3m62rzs707
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
same as above, but with DOS CRLFs as line separators
[file is linked to solutions/hints/AdamsHints.zip]
# Adv_walk.zip
tuid: fft6pu91j85y4acv
A walkthrough and maps (in GUEmap format) for the 350
point version of Adventure, by Julian Fleetwood.
# Aisle.wlk
tuid: j49crlvd62mhwuzu
walkthrough for Aisle, by the game's author, Sam Barlow
# Alabaster_walkthroughs.pdf
tuid: b2g8je1xxtqzei4u
Walkthroughs for the various endings to Alabaster.
# Alien_Research_Centre_3_Walkthrough.txt
tuid: cf9x7zhfnohedim
Walkthrough for the game "Alien Research Centre 3", written by Kenneth Pedersen.
# A_Matter_of_Heist_Urgency_Walkthrough.txt
tuid: nw91nn7td5wp3f8p
Walkthrough for release 5 of "A Matter of Heist Urgency", written by
FLACRabbit.
# Amazon.sol
anonymous solution to Amazon (Trillium/Tellarium)
# AnchorSolve.txt
tuid: op0uw1gn1tjqmjt7
Walkthrough for Anchorhead, by Aeron Pax.
# Anchorhead_Guided_Tour.zip
tuid: op0uw1gn1tjqmjt7
A Guided Tour of Anchorhead, including 11 maps, a
playthrough and a glossary, created by Michael Hayes.
# Attack_of_the_Yeti_Robot_Zombies.txt
tuid: bt9tjt1fg2ucbxgc
Solution to Attack of the Yeti Robot Zombies, written by James Mullish.
# Aug4Solution.zip
tuid: cpwktis6qwh9ydn8
Solution to Augmented Fourth, release 4, written by the
game's author, Brian Uri.
# BabelMap.pdf
tuid: z5xgyw0jbt9r3ah1
Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format.
# Balances.solve
tuid: x6ne0bbd2oqm6h3a
walkthrough for Balances, by Gareth Rees
# Barsoom1.sol
tuid: 7q0px7tb8nqdvave
Solution for Barsoom Adventure #1: The Lost City,
by Fredrik Ekman.
# BastowA.sol
tuid: zw8qc2a1uvnqh1jb
99% walkthrough for The Secret of Bastow Manor,
by Andrew Williams
# BastowD.sol
tuid: zw8qc2a1uvnqh1jb
full walkthrough for The Secret of Bastow Manor,
by Dorothy Millard
# BiCon_Walkthrough.txt
tuid: 7m0wxpvzzwp2f0tb
Walkthrough for BiCon by the game's author, "rach".
# BlackscarMount.sol
anonymous solution to Blackscar Mount (Titan)
# Breakers.sol
anonymous solution to Breakers (Synapse/Broderbund)
# Bullhockey_solution.txt
tuid: d6onbnfgwk48o83j
d6onbnfgwk48o83j
Walkthrough for "Bullhockey!" by the game's author,
Bill Lindsay. For Release 1 / Serial Number 190106.
(the original competition walkthrough is in
games/competition2018/Bullhockey/Walkthrough/solution.txt)
# Bullhockey2_solution.txt
tuid: j8ixxid3k65ijwj3
Walkthrough for "Bullhockey 2" by the game's author,
Bill Lindsay.
# Bungle_Brothers.zip
tuid: boga2inj4rd1srdg
Solution and map (in GUEmap format) for the BBC
micro game "Bungle Brothers", by David Lodge.
# Burglar_SpeedRun.pdf
tuid: btbvrvpttrzts917
Map and solution for Doug Roberts' game "Burglar!",
made by Martin Doege.
# Busted-Support.zip
Hints, maps and a walkthrough for the Z-code game
Busted.
# Cacophony.zip
tuid: nihjg19j2hcroqb
Walkthroughs for Cacophony by the game's author,
Owen Parish.
# ColdAsDeath.txt
tuid: 3xazj7cj8jbbl02z
Walkthrough for Cold As Death, a realtime IF game that
can be found at <http://www.lai.as/games/ColdAsDeath/>.
Walkthrough written by Emily Short.
# CoS_walkthrough.txt
Walkthrough for City of Secrets by Emily Short,
by Kenneth Pedersen.
# Cragne_Manor_Room_by_Room_Guide.pdf
tuid: 4x7nltu8p851tn4x
A spoiler-ful, room by room guide to Cragne Manor.
# CrimsonCrown.sol
tuid: 4s2f1f8kl0gbeioa
anonymous solution to Crimson Crown (PolarWare)
# Curses.sol
tuid: plvzam05bmz3enh8
554 points walkthrough for Graham Nelson's Curses
(release 12, 11nov94; revised for release 16, 22aug96),
by Russ Bryan
# Curses.step
tuid: plvzam05bmz3enh8
minimal step-by-step solution to release 12 of Curses,
by Gareth Rees
# CursesR16.sol
tuid: plvzam05bmz3enh8
Solution to Curses release 16, by Marc Leduc.
Straightforward walkthrough, explanations and clue
locations, history of the Meldrews, dictionary of
mythology, lagachable objects, amusing things to do,
different ways to open the medicine bottle -
it's all there!
# DashSlapneyPatrolSol.txt
Solution for Dash Slapney, Patrol Leader by the game's
author, Andrew Schultz.
# DejaVu1.sol
anonymous solution to Deja Vu (ICOM/Mindscape)
# DejaVu2.sol
anonymous solution to Deja Vu 2 (ICOM/Mindscape)
# Desert.sol
Commented solution to Sam Trenholm's Desert Adventure
(which is in scott-adams/games/scottfree/desert-scott.zip)
# Dreamhold.zip
Hints, maps and a walkthrough for the Z-code game
The Dreamhold.
# Dungeon32b-Solution-Hints-Trivia.txt
A walkthrough, hints and trivia about Dungeon, the more
or less public domain version of the original MIT Zork,
version 3.2B.
# Dynamite_Powers_walkthrough.txt
tuid: z0ll5j2z6vlpqx4g
Walkthrough for Dynamite Powers vs. the Ray of Night! (The Director's Cut)
by the game's author, Mike Carletta.
# EndMeansEscape.sol
tuid: trosreee39kta199
Walkthrough for The End Means Escape, by Queen Kara.
# Enemies.sol
tuid: wazvwtxlf7us44qr
Solution to Enemies, by Paul J. Godfrey
# Essex.sol
anonymous solution to Essex (Synapse/Broderbund)
# EvenTheDevilMustDie.sol
tuid: 8qgfdrls3njowk98
Walkthrough for Even The Devil Must Die, by Dave Johnson.
# EverybodyDies.sol
tuid: lyblvftb8xtlo0a1
Walkthrough for Everybody Dies, by Jim Munroe.
# EverybodyDiesInvisiclues.html
Invisiclues in HTML format for Everbody Dies, by Jim
Munroe.
# Fairest_Walkthrough.html
tuid: uf0f8oj3u298s9ep
Complete walkthrough for Fairest, by the author.
# Fahrenheit451.sol
anonymous solution to Fahrenheit 451 (Telarium)
# FarmersDaughter.odt
tuid: e2y0j4op7hkzamgt
Solution to Farmers Daughter, Z-code version,
written by Virto Nacine Cifetti. OpenDocument format.
# FineTune.sol
tuid: 39pi00x5dls5z2l2
Solution to Fine-Tuned, by the author, Dennis
Jerz.
# FishMess_wlkthr.txt
tuid: c95zi71i86rm6etd
Solution to the ALAN game A Very Hairy Fish-Mess,
written by the game's author, Byron Alexander Campbell.
# Flattened_London_Walkthrough.txt
tuid: mfqhj02butg1y0wf
Walkthrough for Flattened London by the game's author, Carter Gwertzman.
# Funhouse.txt
Step-by-Step solution to Mystery Funhouse,
by Hayden Presley.
# Gc-gam.sol
tuid: oapi61oln37cs95o
solution to GC: A Thrashing Bit Parity of the Mind,
by Richard Cuddy.
# GenesisQuest.zip
Maps and a walkthrough for Genesis Quest, by the game's
author, Mike Gerwat.
# GerbilRiot.sol
tuid: 13yihrzjzw1j86uz
Solution to Gerbil Riot, by Duncan Cross.
# Getfeldt_walkthrough.txt
Walkthrough for Getfeldt's Treasure, by Richard Bos.
# Grandma_Bethlindas_Remarkable_Egg_hints.txt
tuid: ekpq2pa4pl1icwfe
Hints for Grandma Bethlinda's Remarkable Egg by the game's author, Arthur DiBianca.
# GrooveBillygoat_solution.txt
Solution to Groove Billygoat.
# GuiltyBastards.txt
tuid: g02gj35cieg77y62
Walkthrough for Guilty Bastards, by Terri Sheehan.
# HLAA-walk.txt
tuid: ba6xlbvc9gq3fks9
Walkthrough for HLA Adventure.
# Haunted_House.txt
Solution to Haunted House (Radio Shack), by
Stefano Lorenzin
# HHGTTG64.txt
tuid: 2mh2g9qiz5lknm9s
Solution to Hitch Hiker 64 (later renamed Cosmic
Capers), by Andrew Williams
NOTE: This is not related to the Infocom's
Hitchhikers Guide to the Galaxy game
# Heroine.sol
tuid: 0lw7xjk3cplb0we7
Solution to Heroine's Mantle, by Paul Godfrey.
# I-0.sol
tuid: a3ym4ipix7sjsfrf
a plot tree for I-0: Jailbait on Interstate Zero,
by Bruce Hollebone
# Intruder-Support.zip
Hints, maps and a walkthrough for the Z-code game
Intruder.
# Invasion.sol
anonymous solution to Invasion, an adventure
by Robert Henderson
# Jigsaw.sol
tuid: 28uhmejlntcbccqm
Solution to Jigsaw, by Bonni Mierzejewska, revision 3
# Jigsaw.step
tuid: 28uhmejlntcbccqm
Amply commented step-by-step solution to Jigsaw,
by Gareth Rees.
# KGB.sol
walkthrough for KGB (Cryo/Virgin Games)
by Stan Kobylanski
# KOASol.txt
Walkthrough for Kingdom of Amphibia, by Al.
# Losing_Your_Grip_Solution.zip
tuid: folz7olvvczasp88
Step-by-step solution to Losing your Grip. Solution
by Paul J. Godfrey with suggested improvements by
D.J. Picton, converted to HTML by Magnum.
# Lost_Dutchman_Gold.txt
Solution to Lost Dutchman's Gold, by
Stefano Lorenzin
# Mars.sol
tuid: e5sbhgyn43h5fum4
Solution to The Pyramids of Mars, by Richard Cuddy
# Mindshadow.step
tuid: m2wl06w0irs8vgdc
stepwise solution to Mindshadow, by Stefan Jokisch
# Mindwheel.sol
anonymous solution to Mindwheel (Synapse/Broderbund)
# Moon-Shaped.txt
tuid: d93xs619qx1au1ua
Walkthrough for release 2 of the game Moon-Shaped, by
the game's author, Jason Ermer.
# MortlakeManorGameTranscript.txt
tuid: 5acwwdfbclwq9bj4
Game transcript for Mortlake Manor by the game's author,
Ben Chenoweth.
# MortlakeManorInvisiHints.html
tuid: 5acwwdfbclwq9bj4
Invisi-clue style hints for Mortlake Manor, as a HTML
file. Written by the game's author, Ben Chenoweth.
# Muse.Solve
tuid: j2e98wy467jfih8q
detailed solution plus observations on Muse,
by Quentin D. Thompson
# Mystery_Mansion.txt
Walkthrough for Bill Wolpert's 1978 game
Mystery Mansion.
# Necrotic_Drift_Walkthrough.txt
Walkthrough for Robb Sherwin's Necrotic Drift.
# OO-Topos.sol
tuid: 5irzneiwxk4aqce5
anonymous walkthrough for OO-Topos (Michael Berlyn/
Polarware)
# One_Girl.txt
tuid: ed9w1m9dyz0y15z7
Solution to One Girl, by DJ Incendration.
# PaperChase.sol
tuid: yq8eqjou1mk3sw2q
Solution for Paper Chase, by Candyce Young-Fields.
# Parade.comment.txt
tuid: wmk9ipzv1qmgspor
Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to games/tads/Parade.comment.txt]
# PythosMask_walkthrough.txt
tuid: spsnevz1br6f2z3v
Walkthrough for Pytho's Mask by the game's author,
Emily Short.
# Questmaster.txt
Solution to Questmaster: The Prism of Heheutotol
(Miles Computing), by Stefano Lorenzin
# Quest_for_the_Serpents_Eye_solution.pdf
tuid: j1veyojrfnufx1u8
Solution for Quest for the Serpent's Eye by the game's author, Steven Hanulik.
# RANS_walkthrough.rtf
tuid: n2f4o8ce30xthyvs
A walkthrough for RANS: An Interworld Progress, in rich
text format, written by the game's author, Bob Reeves.
# Relief.walkthrough.txt
tuid: z8wgwnz83s66y3ku
Walkthrough for Hunt for Relief by the game's
author, Christian Gaertner.
# Room206_wlkthr.txt
tuid: bo1damdgdg4oy554
Solution to the ALAN game Room 206,
written by the game's author, Byron Alexander Campbell.
# RttC_walkthrough.txt
tuid: 5bo8vhrguyr1d11s
Walkthrough for the game "Return to the Castle", written by Kenneth Pedersen.
# SAhints.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
rp9eibu02f9vp2sv
89kxtet3vb9lzj87
zya3mo3njj58hewi
dy4ok8sdlut6ddj7
4yo4je8dh53ug9qs
The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to scott-adams/hints/SAhints.zip]
# SavePrinceton.sol
tuid: x8ai96w31jkizy4n
walkthrough for Save Princeton, by Koen van der Drift
# SavoirFaireInvisiHints.html
tuid: p0cizeb3kiwzlm2p
Invisi-clue style hints for Savoir-Faire, as a HTML file.
Written by the game's author, Emily Short.
# Severed_Heads.txt
tuid: ubtikyixkpl5yqte
Solution to Severed Heads (Sir-Rah), by
Stefano Lorenzin
# Sex_Artist_Walkthrough.htm
The solution for The Sex Artist v. 1.1 by A. Ninny
(a pornographic TADS game), solution written by
the original author.
# ShapesSol.zip
tuid: svslp7lp8l61pxpu
Walkthrough and map for Shapes, by Al.
# ShardsOfTime.sol
anonymous solution to The Shards of Time (Titan)
# Shrinking_Man.txt
Solution to The Incredible Shrinking Man Adventure,
by Stefano Lorenzin
# SlapThatFish.txt
Strategy guide, progressive hints, and walkthrough for
Slap That Fish, written by Michael Martin.
# SoFar.sol
tuid: rcrihauxixy48svr
solution overview and step-by-step walkthrough for So Far,
by Paul J. Godfrey
# SoFar.step
tuid: rcrihauxixy48svr
solution and step-by-step walkthrough for SoFar,
by Stefan Dube
# SoftPornSolve.zip
tuid: iumkhjn240gq59ws
walkthrough and maps for Softporn Adventure in HTML format,
by Catz
# Sols1.zip
tuid: rxchvdelv5ebduze
fft6pu91j85y4acv
p976o7x5ies9ltdh
0odl661ptrlyo1ld
42b18ov4c4ao88za
a3ege93gjofe5q0m
m2wl06w0irs8vgdc
0dbnusxunq7fw5ro
vrsot1zgy1wfcdru
yzzm4puxyjakk8c4
mostly anonymous solutions to the following games:
- A Mind Forever Voyaging (Infocom)
- Adventure Quest (Level 9)
- Ballyhoo (Infocom)
- The Bard's Tale I (by John R. Barnsley)
- Beyond Zork (Infocom)
- Border Zone (Infocom)
- Borrowed Time (Activision)
- Brimstone (Synapse/Broderbund)
- Bureaucracy (Infocom)
- Colossal Adventure (Level 9)
(later released as Jewels of Darkness, Part One)
- Cutthroats (Infocom)
- Deadline (Infdocom)
- Demon's Tomb (Melbourne House/Virgin-Mastertronic)
- Dream Zone (Baudville Software)
- Dungeon Adventure (Level 9)
(later released as Jewels of Darkness, Part Three)
- Dungeonmaster
- Enchanter (Infocom)
- Fish! (Magnetic Scrolls/Rainbird)
- Gateway (Pryority)
- The Guild of Thieves (Magnetic Scrolls/Rainbird)
- Hitchhiker's Guide to the Galaxy (Infocom)
- Hollywood Hijinx (Infocom)
- Infidel (Infocom)
- Jinxter (Magnetic Scrolls/Rainbird)
- King's Quest I (Sierra On-Line)
- King's Quest II (Sierra On-Line)
- King's Quest III (Sierra On-Line)
- King's Quest IV (Sierra On-Line)
- Leather Goddesses of Phobos (Infocom)
- Legend of the Sword (Rainbird)
- The Lurking Horror (Infocom)
- Maniac Mansion (Lucasfilm Games)
- Mindshadow (Activision)
- Moonmist (Infocom)
- The Pawn (Magnetic Scrolls)
- Personal Nightmare (Horrorsoft)
- Phantasie (Logical Design Works) - incomplete
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Seastalker (Infocom)
- Shadowgate
- Sherlock: The Riddle of the Crown Jewels (Infocom)
- Sorcerer (Infocom)
- Spellbreaker (Infocom)
- Starcross (Infocom)
- Stationfall (Infocom)
- Suspect (Infocom)
- Suspended (Infocom)
- Tass Times in Tone Town (Activision)
- Transylvania (Penguin Software)
- Trinity (Infocom)
- The Uninvited (Mirrorsoft)
- Wishbringer (Infocom)
- Witness (Infocom)
- Zork I (Infocom)
- Zork II (Infocom)
- Zork III (Infocom)
# Sols2.zip
tuid: ag3hyv123dhr0rkv
j600tz4vee328efb
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
hew4c6rciycb6vog
j0rc3pj9kgfv1sd6
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
c8656ugbdfxth98f
dy4ok8sdlut6ddj7
2mh2g9qiz5lknm9s
66m5m7t0gmcssqk0
yh55ddwrvg32ceig
01fpne84vu6y11oq
6dzy6mc93tf0nzfs
5k1k500xig1q0ryb
rjubh9qg6yoc56ex
m2wl06w0irs8vgdc
n61uyfnxvl32owd1
xpu2ut59zeayt91w
1nknb6yrwsng1od1
0dbnusxunq7fw5ro
5aizbla9gf9ivzre
4lv4wa8wkvhhazf6
16dfu06zzfijcsdn
oiazjb4r7n49thmu
anonymous stepwise walkthroughs for the following games:
- Ten Little Indians
- Adventureland
- Amazon
- Arrow of Death
- Aztec Tomb
- CIA Adventure
- Castlemaze Adventure
- Cavern of Riches
- Circus
- Sorcerer of Claymorgue Castle
- Computer Adventure
- Cracks of Fire
- Dallas Quest
- Darth Vader
- Dutchman's Gold
- Enchanter
- Escape from Pulsar 7
- Prehistoric Man
- Feasibility Experiment
- Fools Gold
- The Golden Baton
- Grave Robbers
- Groot Avontuur (Dutch)
- Gruds in Space
- The Hitchhiker's Guide to the Galaxy (not Infocom)
- The Hobbit
- House of Seven Gables
- Hulk
- In den Beginne (Dutch)
- Journey to the Center of the Earth
- King Tut's Tomb
- Mask of the Sun
- Mindshadow
- Miser
- Mission Asteroid
- Mission Impossible
- Moon Base Alpha
- Nijmegen Avontuur (Dutch)
- Perseus and Andromeda
- Pirate Adventure
- Pyramid of Doom
- Quest of Merravid
- Ring of Power
- Saturn 3 (Dutch)
- Secret of Kublaih
- Serpents Star
- Spider Mountain
- Spiderman
- Starcross
- Steen der Wijzen (Dutch)
- Stoneville Manor
- The Beyond (Dutch)
- The Time Machine
- Tunnel Adventure
- Twin Kingdom Valley
- Ulysses and the Golden Fleece
- Underground Adventure
- Urban Upstart
- Voodoo Castle
- Waxworks
- Wega Station
- Will o'the Wisp
- Wizard and Princess
- Wizard of Akyrz
- Zork I
- Zork II
- Zork III
# Sols3.zip
tuid: ag3hyv123dhr0rkv
cvjb4v0zmzjpannk
2os211n1do5qmg72
rc8pb1ic1g2c0gh8
rxchvdelv5ebduze
x7cvej7bm7ixiz0a
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
cj05ocxhay4dbrfs
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
dy4ok8sdlut6ddj7
p976o7x5ies9ltdh
4s2f1f8kl0gbeioa
qqcpbuboq7jzvd15
unwxltvetgma99fp
4yo4je8dh53ug9qs
m2wl06w0irs8vgdc
rmh7fc9qmdl3w947
n61uyfnxvl32owd1
1nknb6yrwsng1od1
4f5m8trlobzrqi0a
0dbnusxunq7fw5ro
5aizbla9gf9ivzre
4lv4wa8wkvhhazf6
iumkhjn240gq59ws
anonymous stepwise walkthroughs for the following games,
converted from Apple II solution disks:
- 221b Baker Street
- Abyssal Zone
- Adventureland
- Alpine Encounter
- Amazon
- Ark of the Covenant
- Birth of the Phoenix
- Black Cauldron
- Blade of Blackpoole
- Captain Cuckoo
- Chambers of Xenobia
- Coveted Mirror
- Cranston Manor
- Creature Venture
- Crimson Crown
- Critical Mass
- Crypt of Medea
- Curse of Crowley Manor
- Cutthroats
- Dallas Quest
- Dark Crystal
- Deadline
- Death in the Caribbean
- Demons Forge
- Destiny
- Dragon World
- ET Comes Back
- Earthquake
- Enchanter
- Escape From Rungistan
- Escape From Traam
- Fraktured Faebles
- Gelfling Adventure
- Ghost Town
- Golden Voyage
- Gruds in Space
- Hitchhikers Guide to the Galaxy
- Incredible Shrinking Man
- Infidel
- Kabul Spy
- Kings Quest II
- Kukulcan
- Leather Goddesses of Phobos
- Lucifers Realm
- Man-Eng
- Mask of the Sun
- Masquerade
- Mindshadow
- Mission Impossible
- Mummys Curse
- Mystery Fun House
- Neverending Story
- Palace in Thunderland
- Phantasie
- Pirate Adventure
- Planetfall
- Pyramid of Doom
- Questron
- Race for Midnight
- Sands of Egypt
- Seastalker
- Secret Agent
- Serpents Star
- Sherwood Forest
- Softporn Adventure
- Sorcerer
- Sorcerer of Claymorgue Castle
- Space Ace
- Starcross
- Suspect
- Suspended
- The Hulk
- The Institute
- The Quest
- The Witness
- Time Zone
- Tracer Sanction
- Transylvania
- UltimaIII
- Ulysses
- Viking Quest
- Voodoo Castle
- Wishbringer
- Wizard and the Princess
- Wizardry II
- Wizardry III (partial)
- Zork I
- Zork II
- Zork III
- Zorro
# SpeculativeFiction_walkthrough.txt
tuid: hq39kkky5ydqie
Annotated walkthrough for Speculative Fiction, written
by the game's authors.
# Spirit-Transcript.doc
tuid: tqpowvmdoemtooqf
Complete transcript to Spiritwrak Release 3,
following the step-by-step solution by Paul J.
Godfrey and Shawn Doherty (from the file
spirit.step), generated by Marco Cavagna.
# Sting_walkthrough.txt
tuid: lk0vc4hy38wgohxx
Walkthrough for Sting by the game's author, Mike Russo.
# Stolen_Lamp.zip
tuid: ijj0lf7qomiy5f8p
Solution and map (in GUEmap format) for the BBC
micro game "Stolen Lamp", by David Lodge.
# STRATA_AoA_Strategy_Guide_sample.pdf
tuid: 8p07jillqdxzpukd
Hints and walkthrough for The Baker of Shireton
by Hanon Ondricek.
# Supernova.txt
tuid: 4kzpaculjx4r2fxf
Walkthough for Supernova, by Ramon Bartschat.
# Swalks.zip
tuid: ag3hyv123dhr0rkv
clc9a8hnvx79pabw
iumkhjn240gq59ws
Walkthroughs (in RTF) and maps (in GUEmap format)
for the following games, by Julian Fleetwood:
- Softporn Adventure
- Mission Asteroid
- Wizard and the Princess
- Mystery House
# TassTimes.step
stepwise solution to Tass Times in Tonetown,
by Stefan Jokisch
# Teacher_Feature.txt
Solution to Teacher Feature by the game's author,
Paul Equinox Collins.
# The_Lookout_solution.txt
tuid: runfwm6icn6cavm0
Solution to The Lookout by the game's author, Paul Michael Winters.
# The_Song_of_the_Mockingbird_walkthrough.txt
tuid: 1m758pr356x313hw
Walkthrough for The Song of the Mockingbird by the game's author,
Mike Carletta.
# TheApprentice.sol
Solution to The Apprentice, by Ambat Sasi Nair.
# TreasureIsland.sol
anonymous solution to Treasure Island
# Undertow.sol
tuid: g0b7u3xlo585dt5y
Anonymous solution to Undertow.
# Unease-walkthu.sol
Explanation of how to access the walkthrough built
into Unease, from the game's author, Brendan O'Brien.
# UnscientificFiction.txt
tuid: visgp8mtw1wjlrx5
Walkthrough for Unscientific Fiction by the game's
author, Tom Tervoort.
# Waterbird.wlk
tuid: s2sf6bgb1u5yojib
Anonymous solution to Waterbird.
# Weather.zip
tuid: 00wlim27k5d1hmf2
Walkthrough (in RTF) and a map (in GUEmap format) for
A Change in the Weather, by Julian Fleetwood
# WHHOGG_Walkthrough.html
tuid: nob419tqvifcsqwd
Walkthrough for What Heart Heard Of, Ghost Guessed, by the game's
author, Amanda Walker.
# WinchesterTraverse.html
A successful traversal of Winchester's Nightmare,
created by Nicholas Gowan.
# WomanHints.txt
tuid: jicj96i5dtdra2j8
Invisiclues style hints for Inside Woman (release 5)
by the game's author, Andy Phillips.
# YouAreStandingInACaveWalkthrough.docx
tuid: qkrts6897hdqp1rv
The forum thread that inspired the game You are standing
in a cave..., by Caroline Berg.
# aayela_walk.txt
tuid: p5aumfiwlv23qgfg
Walkthrough for Aayela by the game's author,
Magnus Olsson.
# abbey.sol
tuid: jws3f7j27s1mbi5n
general hints (objectives) and full stepwise walkthrough
for The Abbey of Montglane v1.1, by Audrey De Lisle
# above.sol
tuid: c7rwyz7ma51wi1oa
Solution to Above and Beyond, version 1.1, written by
Paul J. Godfrey, with additions by the game's author,
Mike Sousa.
# acid.sol
tuid: 86d7aest1ywd0eem
walkthrough for Acid Whiplash, by Rybread Celsius and
Cody Sandifer
# acorncourt.sol
Walkthrough for Acorn Court
# adamssol.zip
tuid: cvjb4v0zmzjpannk
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
89kxtet3vb9lzj87
zya3mo3njj58hewi
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
walkthroughs for 12 Scott Adams adventures
[file is linked to scott-adams/hints/adamssol.zip]
# admuseum.sol
tuid: qy71dav9yelvt3gy
Solution to The Adventurers' Museum - Legacy of the
Necromancer: Part I, by Ambat Sasi
# adv660-hints.txt
tuid: fft6pu91j85y4acv
Question and answer hint file for the 660 point
version of Colossal Cave (Adventure 4+ version 10.06).
Version 1.1, originally written by Arthur DiBianca
and amended by Mike Arnautov.
# adven550.sol
tuid: fft6pu91j85y4acv
Solution to a 550 points version of Colossal Cave,
by Barbara Baser
(the game described here is slightly different from the
one in games/source/adv550s.zip)
# adventure-walkthrough.txt
tuid: fft6pu91j85y4acv
annotated step-by-step solution to the 350 points
version of Colossal Cave. Revised by Jessica Allan,
based on a solution by Sean L. Palmer.
# adventure.step
tuid: fft6pu91j85y4acv
commented stepwise solution to the 350 points version
of Colossal Cave
# aftrmath.txt
tuid: coehmf85g72ttpnf
Walkthrough for Aftermath, by the game's author.
# agent.sol
tuid: q6l5bwv1o1x9bhyp
Solution to Special Agent, by Ambat Sasi
# aliens.sol
tuid: wnr4i2zcylqh5xrh
Solution to Space Aliens Laughed at my Cardigan,
by Nils Barth.
# anchor.sol
tuid: op0uw1gn1tjqmjt7
Solution to Anchorhead, by Mike Wallis
# anchorhead-2017-solution.html
tuid: op0uw1gn1tjqmjt7
Solution for Anchorhead (2017), by Daniele Raffo.
# anchorhead-invisiclues.zip
tuid: op0uw1gn1tjqmjt7
Rot13 Invisiclues for Anchorhead, both the 1998 and 2018
versions, by Dan Fabulich. (Version 2)
# asylum.sol
Solution to the Z-code game Asylum.
# atomia.sol
tuid: zchyzjdu03bmaf8s
Solution to Atomia Akorny, by Ambat Sasi
# atwork.sol
tuid: p0sm7uf4nvwovubo
Walkthrough for "Danger! Adventurer at work!",
originally a Quill game by Simon Avery and then
ported to Inform by Duncan Cross.
# aztec.sol
tuid: 01fpne84vu6y11oq
Solution to Aztec Tomb (Part 1), by Ambat Sasi
# bad_machine_walkthrough.txt
tuid: 3a9rb059miw9fc9h
Walkthrough for Bad Machine, covering all three major endings,
written by Benjamin Lee.
# baltimore-24_solution.txt
tuid: 1ymyzuvvjhr61rik
Solution to Baltimore 24, written by James Mullish.
# baton.step
tuid: v148gq1vx7leo8al
stepwise solution to Brian Howarth's The Golden Baton,
by R. Rainbird
# bear.sol
tuid: c9ll6cr8zr1txtfe
Solution to A Bear's Night Out, by Ambat Sasi Nair
# bedlam.sol
tuid: 3oj97yagdl2990cs
Solution to Bedlam, by Ambat Sasi
# blues_walkthru.txt
tuid: 4bmqk187943zmwze
Walkthrough for Tinseltown Blues, by Eytan Zweig.
# bmiss.sol
Solution to the TADS game Bmissfille, by Ambat Sasi Nair
# boggit.txt
tuid: u0g7gbzeuy73okfc
some hints for The Boggit (Delta 4), by Mario Moeller
# boggit.step
tuid: u0g7gbzeuy73okfc
commented stepwise solution to The Boggit (Delta 4),
by Jacob Gunness
# borrowedtime.sol
stepwise solution to Borrowed Time
# breath12.sol
tuid: bl9e7uaffk1aybni
Solution to Breath Pirates 1.2, by Ambat Sasi Nair
# bse.sol
tuid: 290phmec0t6qcy85
commented stepwise solution to BSE (releases 2 and 3)
by Paul J. Godfrey
# busted.hnt
tuid: v5xsbaedcb9p29bq
Hints for Busted! by Dan Shiovitz, Walter Sandsquish
and Robert A. deLisle.
# busted.sol
tuid: v5xsbaedcb9p29bq
stepwise solution to Busted, by Paul J. Godfrey
# castaway.sol
tuid: s1r5mnwjbexdk746
Solution to Castaway, by Ambat Sasi
# castle_ralf_hints.zip
tuid: eep311yujt9zsnwj
Hints for Castle Ralf by the game's authors,
in Microsoft Word format.
# cave.sol
tuid: j82egac597oy0z29
Solution to Cave Adventure, by Ambat Sasi
# cbsswalk.zip
Walkthrough for Sierra's "The Colonel's Bequest -
A Laura Bow Mystery", by Julian Fleetwood.
# centipede.sol
tuid: joahn3xg3fcr2w5p
Walkthrough for J. Robinson Wheeler's game Centipede,
including multiple winning endings, by Michael Martin.
# christminster.sol
tuid: fq26p07f48ckfror
solution, point list, and list of objects for
Christminster, by Audrey De Lisle
# circus.hints
tuid: bdnprzz9zomlge4b
hints for Mysterious Adventure No. 6: Circus,
typed in by Petter Sjoelund
# cliff.sol
tuid: 0ao3c7j1rtzsnce6
Solution to Cliff Diver: Investigator for Hire -
The Case of Crime to the Ninth Power, by Ambat Sasi
# cosmos.sol
tuid: 9bgglbug7g1fxlxe
walkthrough for Cosmoserve (1991 version), by Al G.
# cplay-hints.html
Hints for Child's Play by the game's author, Stephen
Granade.
# cragne-manor-spoiler-free-walkthrough.txt
tuid: 4x7nltu8p851tn4x
A spoiler-free walkthrough of Cragne Manor (2018).
This is a list of rooms in a solvable order, with no
explicit hints on how to solve the puzzles when you arrive.
Made available in the public domain by Dan Fabulich.
# crimeadv.sol
tuid: 3h5w456zr227f17w
Solution to Crime Adventure version 1.52, by Ambat Sasi
# criticalbreach.txt
tuid: d4d28pkufwxfhen
Solution to Critical Breach, by the game's author.
# crypt.sol
tuid: jit18qoxczywz9kx
Solution to Crypt, by Ambat Sasi
# cryp3sol.zip
tuid: t5cerzh97qwhoyxt
c5qp3sk08m3y3yyk
ren2pwo8ewfbh64q
solutions for the 3 games in crypt30.zip, by Ambat Sasi:
Rings for Bony Fingers, Ghost Riders of El Diablo,
Dr. Death's House of Horrors
# cycles_hints.htm
tuid: abbys81jz2sigdeu
Hints for Vicious Cycles, by the game's author,
Mark Simon. HTML format.
# dampcamp.sol
Solution to the TADS game The Damp Camp, by Ambat Sasi Nair
# darkcon.sol
tuid: 5pbekb695u335kdp
Solution to Dark Continent, by Ambat Sasi
# darknite.sol
tuid: 5t3gcq3ud4tl7i29
Solution to Darknight, by Ambat Sasi
# deep_breathing_walkthru.txt
Walthrough for Deep Breathing, by Viktor Sobol.
# deephome.sol
tuid: x85otcikhwp8bwup
Solution to Deephome, by Ambat Sasi
# deepspace.step
tuid: k82q3libhff6ks8l
stepwise solution to Deep Space Drifter, by Paul J. Godfrey
# delusion.sol
tuid: m85rnpq6x77jyzc3
stepwise solution to Delusions, by Paul J. Godfrey
# demonstomb.hnt
hint book for Demon's Tomb - The Awakening
by Christopher E. Forman
# detective_solution.txt
tuid: 1po9rgq2xssupefw
Solution to Detective, written by James Mullish.
# diabolical_walkthru.txt
Walkthrough for Diabolical by the game's author,
Cleo Kraft.
# diemasse.html
tuid: vldd8mzuj3kgvu3f
Walkthrough for Die Vollkommene Masse by the game's
author, Alice Merridew.
# ditchday.sol
tuid: 2ungxx2lyy5sob4g
Solution to Ditch Day Drifter, by Ambat Sasi
# ditchday.step
tuid: 2ungxx2lyy5sob4g
stepwise solution to Ditch Day Drifter, by Paul J. Godfrey
# doll.sol
tuid: vdzom99fus581ak8
Solution to The Zuni Doll, by Ambat Sasi
# dracula.txt
tuid: 7aw10qdg5l0b4bo4
Walkthrough for the Dutch text adventure Dracula,
by John Stigter.
# dracula_prince_of_darkness.txt
tuid: hy4inhlsv3udyu9g
Walkthrough for Paul Johnson's
"Dracula, Prince of Darkness".
# dreamlands.sol
Walkthrough for Echappee Belle Dans Les Contrees du Reve,
by JB Ferrant.
# droganya.sol
tuid: l0x3ovh4n31y9o1n
Solution to Castle Droganya, by Ambat Sasi
# ducksoup.sol
tuid: jzo1x3sl5711ymnt
Solution to Ducksoup, by Audrey De Lisle
# dudley.sol
tuid: zr1khxl255lrku78
Solution to A Dudley Dilemma, taken from the source code
in games/source/agt/dudley_s.zip
# dumontmaps.pdf
tuid: s261gocee0qwv4rs
Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden
# dung-map.zip
tuid: 4gxk83ja4twckm6j
2-page PostScript map of Dungeon, by David Newkirk
# dungeon.ps
tuid: 4gxk83ja4twckm6j
PostScript map of Dungeon (5 pages),
built with admap by Darin Johnson
# dungeon.sol
tuid: 4gxk83ja4twckm6j
Solution to Dungeon version 3.1, by David Horowitz
# dunjin.hints
tuid: rttyslxbpsicwjyc
hints for The Dungeons of Dunjin, by W. Mintardjo
# dunjin43.sol
tuid: rttyslxbpsicwjyc
stepwise solution to Dunjin 4.30, by Paul J. Godfrey
# dyanty.sol
tuid: t44v6axdfbgit7qd
Solution to Caves of Dyanty, by Ambat Sasi
# eas.wlk
tuid: xtlhfet0vixthar5
Walkthrough for Earth and Sky, by Paul O'Brian.
# edifice.rec
step-by-step walkthrough for The Edifice, by Lucian Smith
[file is linked to
games/competition97/inform/edifice/edifice.rec]
# ekphrasis.txt
tuid: dkx1r6fivxc1j3u7
Walkthrough for Ekphrasis by the game's author, Le Jibe.
# elf.sol
tuid: ctrwd117p4tvkpdh
Solution to The Elf's Christmas Adventure, by Ambat Sasi
# elsinore.sol
tuid: 6b8ekexh43u6gz99
Solution to Castle Elsinore version 1.0, by W. Mintardjo
# enchantedcastle.txt
tuid: vnp0h509iaxlyae6
Solution to Enchanted Castle, by W. Mintardjo
# enhanced.sol
tuid: wrkyc6e7xdfi5mvp
solution, point list, and map for Enhanced (versions 1
and 2), by Audrey De Lisle
# enterprise_hints.html
Hints for "The Enterprise Incidents: a Middle School
Fantasy" by the game's author, Brendan Desilets.
# eric.sol
Solution to Eric the Unready, by Beowulf
# eric_dm.sol
Solution to the Z-code game Eric the Power-Mad
Dungeon Master.
# fallacy_of_dawn.txt
tuid: n8ngm7hx5z5e9csz
Walkthrough for Fallacy of Dawn, by Natalie Charlesworth.
# farmers-daughter.txt
tuid: e2y0j4op7hkzamgt
solution to Farmers Daughter
# filaments.txt
tuid: sqrtp4hlg5x7oli4
Solution to Filaments by the game's author, JB Ferrant.
# finding_martin.txt
tuid: tmf83w8qcbeiibeq
Walkthrough for Finding Martin, by the game's author.
# firebird.sol
tuid: d9h1r3d920ap8ajf
Solution to Firebird, by Brendan Desilets
# firwitch.sol
tuid: zywbjqch3w9elp79
Solution to John's Fire Witch, by Ambat Sasi
# firwitch.step
tuid: zywbjqch3w9elp79
stepwise solution to John's Fire Witch, by Paul J. Godfrey
# flingsho.sol
tuid: mtglkpecro1rq2mp
Solution to Odieus's Quest for the Magic Flingshot
by Ambat Sasi
# fourin1.sol
tuid: 1dg2yp15g6tm6izy
Solution to Fourin1, by Paul J. Godfrey
# frenfive.sol
tuid: 4lyivfptn0eed4a1
Solution to The Frenetic Five vs. Sturm und Drang,
by Ambat Sasi.
# fren5-2.sol
tuid: lax9p102k6irr1x8
Solution to The Frenetic Five vs. Mr Redundancy Man,
by Ambat Sasi.
# fren5-3.sol
tuid: jvgcipf8g5v88nis
Solution to The Frenetic Five vs. The Seven Deadly Dwarves,
by Ambat Sasi.
# frobozz.sol
tuid: jk6dlgkrh7zn5r9d
step-by-step solution to Frobozz Magic Support,
release 2, by Paul J. Godfrey
# frozen.sol
tuid: npl74q0vd4g5lyf6
Solution to Frozen: A Night at the Lab, by Ambat Sasi
# frust.sol
tuid: e024d2chlp6pxa6c
step-by-step solution to Frustration, v1.01 release
960114, by Paul J. Godfrey
# ftf.sol
tuid: p4dlfwy4yg6pzdba
step-by-step solution to First Things First, v1.01
release 20010723, by Paul J. Godfrey
# gateway.hnt
very explicit hint book for Frederik Pohl's Gateway
# geishaCheatSheet.html
tuid: 71so2t5p2cg90nm1
Descriptions and tables of the internal workings of the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.
# geishaWinningSession.html
tuid: 71so2t5p2cg90nm1
Transcript of a winning game, with a commentary, for the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.
# gfleece.sol
tuid: zcgjkl8dpeza1yh6
step-by-step solution to Jim MacBrayne's The Golden Fleece,
by Richard A. Cuddy
# ghost_train.txt
tuid: puy56alubcq0c4e9
Solution for Ghost Train, by Daphne Brinkerhoff.
# gpeace.walkthru
Walkthrough for Galactic Peace by the game's author,
Jeffrey Rosenthal.
# grip.sol
tuid: folz7olvvczasp88
step-by-step solution to Losing Your Grip,
by Paul J. Godfrey
# gumshoe.sol
tuid: 1ho4lvchvukpgfld
step-by-step solution to Gumshoe, by Paul J. Godfrey
# gym.sol
tuid: 5rdx9d8r01z2g6ni
Solution to Gymnasium, by Ambat Sasi
# haunted.sol
tuid: ry3ofgdo7qffugi3
Solution to The Haunted Mission Adventure version 1.52
by Ambat Sasi
# haunted_horror.sol
Solution to the Quest game Haunted Horror.
# hcavesol.zip
tuid: fft6pu91j85y4acv
solution and walk-through of Adventure in Humongous
Cave, the 1000 point version of Colossal Cave, by the
game's author, David Malmberg.
# hcave.txt
A solution of Adventure in Humongous Cave (Z-code version),
finishing the game in the fewest turns.
# headache_walkthrough.txt
tuid: 14qjb3ersoyn4efx
Walkthrough for A Killer Headache, Release 3 by Mike Ciul
# heated.sol
Walkthrough for Heated, by Mehmet Sadik Yildirim.
# heist.sol
tuid: dnqnvbtgkfhni3b8
step by step solution to Heist (release 2)
by Dale Johannesen
# hints.many
tuid: p976o7x5ies9ltdh
0dbnusxunq7fw5ro
1nknb6yrwsng1od1
ouv80gvsl32xlion
vrsot1zgy1wfcdru
yzzm4puxyjakk8c4
5aizbla9gf9ivzre
rmh7fc9qmdl3w947
anonymous hints for the following games:
- Dark Crystal
- Deadline
- Death in the Caribbean
- Enchanter
- Hitchhiker's Guide to the Galaxy
- Infidel
- Mask of the Sun
- Planetfall
- Seastalker
- Serpent's Star
- Sorcerer
- Starcross
- Suspended
- Witness
- Zork I - III
# hgrail.sol
tuid: 1ssyg56mcsnq5kqq
step-by-step solution to Jim MacBrayne's The Holy Grail,
by Richard A. Cuddy
# hobbit.step
tuid: 6dzy6mc93tf0nzfs
commented stepwise solution to The Hobbit (Melbourne
House), by Jacob Gunness
# hor30sol.zip
tuid: r79vekh1dl96vu81
bnhi5znd2ex20goe
6npn5k82qqfxkufs
solutions to the 3 games in horror30.zip, by Ambat Sasi:
- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom
# hotel.sol
tuid: a6yp4tnt4l3iohxu
Solution to Hotel Notell, by W. Mintardjo
# hotel.step
tuid: a6yp4tnt4l3iohxu
stepwise solution to Hotel Notell, by Paul J. Godfrey
# house.sol
Solution to the TADS game The House, by Ambat Sasi Nair
# hugosol.zip
Solutions to Hugo's House of Horrors, Hugo II: Whodunit?
and Hugo III: Jungle of Doom.
# humbug.sol
tuid: z37lzijvuz5gtsu2
stepwise solution to Humbug (the public domain version 5.0,
May 1997), by Paul J. Godfrey.
This solution augments the game's built-in hint system,
and shows how to earn all 2000 points.
# huntdark.sol
tuid: mh1a6hizgwjdbeg7
Anonymous solution to Hunter, In Darkness.
# iceprin.sol
tuid: un2z1dwz5qham5ec
step-by-step solution to The Ice Princess, by
Paul J. Godfrey. This solution is for game Release 8 /
Serial number 960901.
# inherit.sol
tuid: 2w5fy271l7jngbjo
Solution to Inheritance, by Eric Toth.
# institute.step
stepwise solution to The Institute, by Sascha Wildner
# intercep.sol
tuid: kodxz7y1tezycb8f
Solution to Intercept, by Ambat Sasi
# invisible_walkthrough.txt
tuid: 6goxl3lwhy5n75i5
Walkthrough for The Believable Adventures of an
Invisible Man by the game's author, Hannes Schueller.
# island.sol
tuid: edimouyp8n2syatx
Solution to The Island of Mystery version 1.52,
by Ambat Sasi. This version does not tell you how to get
some bonus points.
# island.step
tuid: edimouyp8n2syatx
complete stepwise solution to The Island of Mystery,
by Paul J. Godfrey
# jacjim.sol
tuid: t88ohgh4yo7131e5
Solution to Jacaranda Jim, by Neil Shipman.
This solution now contains the name that formerly
constituted the game's registration incentive;
supplied by the author, Graham Cluley.
# jewel.sol
tuid: hu60gp1bgkhlo5yx
Solution to The Jewel of Knowledge,
by Paul J. Godfrey
# jewel.wlk
tuid: hu60gp1bgkhlo5yx
anonymous walk through solution to The Jewel
of Knowledge
# jgreadme.txt
comment by Jacob Gunness on his game solutions
# jgunness.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
zya3mo3njj58hewi
bsh50uc1zusebn84
plzdi06otgxs6u2t
ut2nykh590l4q21i
p91i4iwdhycwdr43
g6f29calzg7vkudy
dy4ok8sdlut6ddj7
i8y69h65pol4qrhl
j0f8wnp4k8gussv7
wbde35foz6m26xct
3huae58koyytyklu
ryt1pnm1qn1ofxt1
xtcamsi5oj2eg4qb
31l8q957yhpti0a5
isy6gfkp5g6vgaqb
0odl661ptrlyo1ld
casqcgm19sr8xean
6dzy6mc93tf0nzfs
a3ege93gjofe5q0m
m2wl06w0irs8vgdc
3n4bmityqsdjd2n9
q6kx2h2dm6cr1sbt
n0msafezuc5pyvu8
p4wmau932ok8ydnj
licdh19ppulnmwbr
gss2e7619ri01v2d
br0ulk5iz6kymihy
4f5m8trlobzrqi0a
0dbnusxunq7fw5ro
aa6m5ycux2y5iwuk
42b18ov4c4ao88za
u0g7gbzeuy73okfc
fft6pu91j85y4acv
commented stepwise solutions by Jacob Gunness to the
following games:
- Adventure Quest - Jewels of Darkness Part 2 (Level 9)
- Adventureland (Scott Adams)
- Amazon (Telarium)
- The Legend of the Apache Gold (Incentive)
- Arrow of Death Parts 1 and 2 (Channel 8)
- Atalan (Atlas)
- Black Knight Adventure (Atlas)
- The Boggit (Delta 4)
- Borrowed Time (Interplay)
- Bugsy (BRL)
- Castle of Mydor (Mountain Valley Software)
- Circus (Channel 8)
- Colossal Adventure - Jewels of Darkness Part 1 (Level 9)
- Conquest of Camelot (Sierra)
- The Dallas Quest (Datasoft)
- Dracula (CRL)
- Dragonworld (Telarium)
- Dungeon Adventure - Jewels of Darkness Part 3 (Level 9)
- Emerald Isle (Level 9)
- Empire of Karn (Interceptor S.)
- Enchanter (Infocom)
- Escape from Pulsar 7 (Channel 8)
- Eureka! (DoMark)
- Feasibility Experiment (Channel 8)
- Fish! (Magnetic Scrolls)
- Frankenstein (CRL)
- The Golden Baton (Channel 8)
- Gremlins (Adventure International)
- Hollywood Hijinx (Infocom)
- Hampstead (Melbourne House)
- The Hobbit (Melbourne House)
- Hunchback, The Adventure (Ocean)
- The Incredible Hulk (Scott Adams)
- Indiana Jones and the Fate of Atlantis (LucasArts)
- Infidel (Infocom)
- Ingrid's Back! - Gnome Ranger II (Level 9)
- Jinxter (Magentic Scrolls)
- Kayleth (Adventure International)
- Kentilla (Mastertronic)
- Kobayashi Naru (Mastertronic)
- Leather Goddesses of Phobos (Infocom)
- Leisure Suit Larry V - Passionate Patti Does a Little
- Undercover Work (Sierra On-Line)
- Lifeboat (Jack Lockerby)
- Lords of Time (Level 9)
- The Lurking Horror (Infocom)
- Masters of the Universe (Adventure International)
- Merry Christmas (Melbourne House)
- Mindshadow (Interplay)
- Neverending Story (Ocean)
- The Pawn (Magnetic Scrolls)
- Perseus and Andromeda (Channel 8)
- The Pilgrim (CRL)
- Pirate Adventure (Adventure International)
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Ring of Power (Quicksilva)
- Robin of Sherwood (Adventure International)
- The Saga of Erik the Viking (Level 9)
- Scapeghost Part 1 (Level 9)
- Scroll of Akbar Khan (Mountain Valley Software)
- Seabase Delta (Firebird)
- Sex Vixens from Space
- Sherlock - The Riddle of the Crown Jewels (Infocom)
- S.M.A.S.H.E.D. (C.A.Sharp)
- Smuggler's Inn (Mountain Valley Software)
- Sorcerer (Infocom)
- The Sorcerer of Claymorgue Castle (Adventure Int'l)
- Spiderman (Adventure International)
- Spy Trek
- Starcross (Infocom)
- Stranded (English Software)
- Tass Times in Tonetown (Interplay)
- Ten Little Indians (Channel 8)
- Terrormolinos (Melbourne House)
- Time Machine (Channel 8)
- The Tracer Sanction (Activision)
- Valkyrie 17 (Ram Jam Corp.)
- Voodoo Castle (Adventure International)
- Waxworks (Channel 8)
- Wishbringer (Infocom)
- Witness (Infocom)
- Wizard of Akyrz (Channel 8)
- Wolfman (CRL)
- Zork I - III (Infocom)
# jgunness2.zip
tuid: hew4c6rciycb6vog
89qmjvv4cb0z93t5
40dpo9exq5lkufd4
vjbg8ybfuopb8xi0
k4q8wjbxxp788jcf
rtwvfsbnb85k32c0
igtxe0v4efdmu2kj
ftx12p5pchk6d6km
daojnyuat3i5s7rm
rt5tjecjnwsqula9
7tm93iswqa897gqd
5w1qzhuu3ol5axcg
1ugbskfqfh2f4cm9
yfawxvgmgz206wg5
commented stepwise solutions by Jacob Gunness to the
following games:
- Asylum (Screenplay)
- The Count (Scott Adams)
- Eye of Bain (Artic)
- Frankie Crashed on Jupiter (Kingsoft)
- Heroes of Karn (Interceptor)
- Jack the Ripper (CRL)
- Jewels of Babylon (Interceptor)
- The Knight's Quest (Phipps Associates)
- Magic Mountain (Phipps Associates)
- Mission Asteroid (Sierra)
- Mystery of Munroe Mannor (Softgold)
- Myth (Magnetic Scrolls)
- Pyramid of Doom (Scott Adams)
- Quest for the Holy Grail (Dream Software/Mastertronic)
- Souls of Darkon (Taskset)
- Subsunk (Firebird)
- Super Gran (Adventure International)
- Through the Woods
- Warlord (Interceptor)
- Witch's Cauldron (MicroGen)
- Zim Sala Bim (Melbourne House)
# jubilee.sol
tuid: 705ry2wk972im4n1
Solution to Jubilee Road, by Audrey De Lisle
# karn.sol
tuid: bx8118ggp6j7nslo
step-by-step solution to Return to Karn,
release 2, by Paul J. Godfrey. Updated by
Patrick Wigfull for release 2/961207
# keytime.sol
tuid: mt1zi26l1zejnsxy
Solution to The Key to Time (in games/advsys)
by Ambat Sasi
# kissing.sol
tuid: n72opv7350erqo4c
Solution to Kissing the Buddha's Feet by the game's
author, Leon Lin.
# kooku.sol
tuid: m55h7hzmi44ny39x
Solution to Kook U, by Ambat Sasi
# kquest.sol
tuid: xyd85tnj5wd1qlw9
Solution to KQuest (in games/pc), by Ambat Sasi
# klaussol.zip
tuid: xclicgz9z79nzblt
Solution to Klaustrophobia, by Audrey De Lisle.
Included are text files giving the solution to all
three parts, five saved games (starting positions for
parts 2 and 3, one saved game to bypass a bug and two
saved games for particularly difficult section of the
game) and a general hint file for AGT games.
# labyrinth.sol
tuid: bzr8gdc2jhzm1yiz
Solution to The Deadly Labyrinth, by W. Mintardjo
# lastcity.sol
tuid: 3pxg7bis3bxsz1iv
Solution to The Last City, by Ambat Sasi
# lecture_feature.txt
Walkthrough for Paul Collins' game Lecture Feature
# legend.sol
tuid: bi8rb6cieq8p05wl
Solution to The Legend Lives!, by Audrey De Lisle
# legendsword.txt
Solution to Legend of the Sword
# lethe.step
tuid: nwyd2hk2ntmhodlg
step-by-step solution to release 2 of
Lethe Flow Phoenix: A Flight of Fantasy,
by Paul J. Godfrey
# library.step
tuid: 400zakqderzjnu1i
step-by-step solution to release 2 of
All Quiet on the Library Front, by Paul J. Godfrey
# lieuxcommuns.rec
Solution to Lieux communs by the game's authors.
# lmpsd.sol
tuid: q47pnlny6l3mugt6
Walkthrough for La Mort Pour Seul Destin, by JB
Ferrant.
# lock.hnt
tuid: j1qv39w1ucnlhnms
Hints for Lock and Key, by Billy Harris.
# longwalk_walkthrough.txt
tuid: 7dhe4sgntcsbo0ta
Complete walkthrough for LongWalk, by ProtossProbe.
# lost.sol
tuid: hoeipcc1cv04buu1
step-by-step solution to Lost, by Paul J. Godfrey
# lostny.sol
tuid: ptd5vgjvr089dpzr
Solution to Lost New York, by Russ Bryan
# lunatix.sol
tuid: xt96319ebnlsh0l2
Solution and map for Lunatix: The Insanity Circle,
version 1.1, by the game's author, Mike Snyder.
# magicsol.zip
tuid: g1mhny4erjthdniq
aee78mvjzcwejiwn
v0czgjak7ne0nbi7
solutions for the 3 games in magic.zip, by Ambat Sasi:
- Merlin's Magic Forest
- Merlin's Golden Trov
- Son of Ali Baba
# magictoy.sol
tuid: 52x2zxt8ers4rxc0
step-by-step solution to The Magic Toyshop,
release 1, by Paul J. Godfrey
# magik.hints
tuid: 9xifpt8k3n3s4ky5
hints for The Price of Magik, typed in by Petter Sjoelund
# maintenance_man.txt
tuid: oqkml8wxkynxenyz
Hints, a walkthrough, and a mini-review of The
Maintenance Man, by Ryan Cuthbertson.
# manor.sol
tuid: 8bjaqkg42c5s8xts
Solution to Hampton Manor, by Ambat Sasi Nair
# mansion.sol
tuid: bpk1o1ver1er00k
Solution to the Z-code game Mansion by the game's
author, Derek Barley.
# mansion_walk.txt
tuid: bpk1o1ver1er00k
Walkthrough and footnotes for the Z-code game Mansion by the game's
author, Derek Barley.
# masksun.txt
tuid: rmh7fc9qmdl3w947
5aizbla9gf9ivzre
walkthrough for Mask of the Sun, by Mario Moeller
# mcmurphy.sol
tuid: gkqdo58j2zvjtxnk
Solution to McMurphy's Mansion, by Ambat Sasi Nair
# meine.html
tuid: 04lyu2hginrbiscp
Walkthrough for Meine Dalix by the game's author,
Alice Merridew.
# mindshadow.txt
tuid: m2wl06w0irs8vgdc
Solution to Mindshadow
# mission.sol
tuid: qk4811x45g1hfbd2
Solution to The Mission, by Ambat Sasi
# mist.sol
anonymous solution to Mindscape's Mist
# moist.sol
tuid: ooffjk684gtrsq6v
Solution to Moist, by Ross Presser
# moot2walk.txt
Walkthrough for L. Ross Raszewski's Moments out of Time 2:
Adventure Type. Version 1.1 of the walkthrough, written by
Greg Boettcher.
# mother_loose_walkthru.txt
tuid: 4wd3lyaxi4thp8qi
Walkthrough for Irene Callaci's Mother Loose, scoring
all 50 points, by Viktor Sobol.
# mountain.sol
tuid: xr7eybnit9v6qm02
Solution to Moon Mountain Adventure, by Ambat Sasi
# mrsk.sol
tuid: pgy94vsib747kyir
Solution to Magic Realms: The Sword of Kasza, by
James Mallette
# mulldoon2.sol
tuid: k6yq5koj2zjzstpt
Solution to Mulldoon release 2, by Paul J. Godfrey
# mulldoonmaze.sol
tuid: k6yq5koj2zjzstpt
Correction to the Marble Maze walkthrough in
"mulldoon2.sol", by D.J. Picton.
# mutants.sol
tuid: i6a535qu4xxri1s0
Solution to Mutant Invasion, by Ambat Sasi
# mystery-house.txt
tuid: clc9a8hnvx79pabw
walkthrough for Mystery House, by Graeme Cree
# myth.sol
tuid: 9hyb9oe6g90gzv1y
solution (260 points out of 300) and map of Myth,
by Ambat Sasi
# nebula.sol
tuid: 8dvrd3wkzy6unojw
Solution to Nebula, by Ambat Sasi
# night.sol
tuid: ydhwa11st460g9u3
Solution to Night at the Computer Center, by Ambat Sasi
# ninepts.sol
tuid: sk8yxsxkonozfvqi
Solution to Nine Points release 11, by Tony Baechler
(the initial name of this game was just 'cdsample')
# njag_walkthru.txt
tuid: fg73hgne2htwpbak
Walkthrough for Not Just A Game, by the game's author, John Menichelli.
# nova.sol
tuid: 4kzpaculjx4r2fxf
Solution to Supernova, by Audrey De Lisle
# nucsub.tips
tuid: 6kiphne28zd1yshw
tips for The Nuclear Submarine Adventure,
by Bill Templeton and Rick Hanson
# oad.walkthrough.txt
tuid: lsnpv1bkylr6vsva
Walkthrough for Only After Dark,
by Christian Gaertner.
# oaf.html
tuid: vlsvsfinckq930o5
Walkthrough for Once and Future, HTML format,
by Aaron Kashtan.
# ofd.sol
tuid: b9h5ka57q4oevoee
Solution to One Foot Down, by Amnon Shiloh
# onehalf.sol
Step by step solution for Unnkulia One-Half,
by Valentine Kopteltsev.
# onehand.html
tuid: ds5ik3pompttfa7n
Hints for The Sound of One Hand Clapping,
by Quim Holland.
# palace.sol
tuid: pvgj34bqstv3xikt
Solution to Palace Adventure, by Ambat Sasi
# pcu-macw.sol
tuid: m80jfuxzhsaanewf
step by step solution to PC University (aka
MacWesleyan for DOS), by Paul J. Godfrey
# pentari.sol
tuid: llchvog0ukwrphih
Solution to Pentari, by Howard Sherman
# perdflam.sol
tuid: 9pirdetlvv55uaob
step by step solution to Perdition's Flames,
by Paul J. Godfrey
# photopia.sol
tuid: ju778uv5xaswnlpl
Solution to Photopia, by Graham Pearce.
# pill.sol
Solution to A Sugared Pill, by Ambat Sasi Nair.
# pirate.sol
tuid: ic3chsxtj3ff2er3
Solution to Pirate Island, by Ambat Sasi
# pk_hints.htm
tuid: x42jnd21blyaqioj
Hints for The PK Girl, by Robert Goodwin.
# plant.hnt
tuid: 77rsl9mezn5iogto
Hints for The Plant, by Walter Sandsquish.
# punkpoints.sol
Solution to the Z-code game Punk Points.
# putpbaa.sol
tuid: 6vej1yd9quwfm9qn
list of around 210 endings from Pick Up the Phone
Booth and Aisle, by Spinster/Zarathustra.
# quarter.sol
Solution to Infocom's Querterstaff
# quest.sol
tuid: 336c5k10944xuqt1
Solution to Secret Quest 2010, by Ambat Sasi
# race10.sol
tuid: c1md8z9tnw1nc8yt
Solution to The Great Archeological Race version 1.0
by Ambat Sasi
# raiders.txt
Solution to Conrad Button's Raiders of the Star Temple.
# rakish.txt
Solution to Rakish, by Todd Moore
# redplan.sol
tuid: cx7vj9k4w8wjmm2z
Solution to Red Planet version 2.0, by Ambat Sasi
# rematch.txt
tuid: 22oqimzgf8snv002
Solution to Rematch, by Chuck Cochems.
# reverb.sol
tuid: dop7nbjl90r5zmf9
Solution to Reverberations, by Ambat Sasi Nair
# rimworld.sol
tuid: 5d5ds7cc8av7kbck
step-by-step solution to Rimworld, by Paul J. Godfrey
# risorg.rec
Replay walkthrough for Risorgimento Represso,
by Michael J. Coyne.
# robots.hints
tuid: hvnocxjj0z1q2pi0
how to play Robots, by Torbjorn Andersson
# robotsofdawn-solution.html
tuid: 133ug4il1bun61e6
Solution for Robots of Dawn, by Daniele Raffo.
# rylvania.sol
tuid: pgklownuffqn25nh
solution, point list, and map for The Horror of Rylvania
by Audrey De Lisle
# s101.lostsoles
Spellcasting 101: The population of the Isle of Lost Soles
by Volker Blasius
# s101.sol
express walkthrough for Spellcasting 101, by Pete Calvert
# s201.step
stepwise walkthrough for Spellcasting 201, by FAThead
# s301.txt
detailed walkthrough for Spellcasting 301 (anonymous)
# sanc.sol
tuid: aj49e4zmd70ohnep
Solution to Sanctuary, by Ambat Sasi
# sarvegne-solution.rec
Solution to Sarvegne by the game's author, Eric Forgeot.
# savage1.sol
tuid: wkaibkem4nxzo53y
walkthrough for Savage Island Part 1, by Terry Stewart
# savage2.sol
tuid: aqy6km542aq20jh4
walkthrough for Savage Island Part 2, by Terry Stewart
# savoir.html
tuid: p0cizeb3kiwzlm2p
Walkthrough for Savoir-Faire, by David Welbourn.
# school.sol
Solution to Ballymun Adventure, by Ambat Sasi.
# sd-walkthrough.txt
tuid: oc4jf24yotpal4ve
Walkthrough for Schooldays by the game's author,
Andrew MacKinnon.
# shelby.step
tuid: ehgrdmftq2kj7cci
step-by-step solution release 2 to
The Light: Shelby's Addendum version 1.1,
by Paul J. Godfrey
# skiadven.sol
tuid: z4nxmu7n21vtd2z6
Solution to Ski Adventure, by Ambat Sasi
# skies_above_guide.txt
Strategy guide for Skies Above by the game's author,
Arthur DiBianca.
# skull.sol
tuid: 36xhu02ea8bp2ww0
solution overview and step-by-step walkthrough for
Skullduggery - Adventures in Horror version 3.1,
by Paul J. Godfrey
# slackerx.sol
tuid: mu8py0ovp7u6wfup
Solution to Slacker X, by Ambat Sasi Nair
# slouch.sol
tuid: 032krqe6bjn5au78
Solution to Slouching Towards Bedlam, including all the
possible endings, by Michael Martin.
# smallwld.sol
tuid: z6r8cv8lkaw5mp9w
commented walkthrough for Small World,
by Andrew D. Pontious
# soggy.hnt
tuid: rc3elq851ahfs0da
Hints for Shades of Gray, by Judith Pintar,
Mike Laskey, Elizabeth Ellison, Steve Bauman
and Mark Baker.
# son1.sol
tuid: 8uxkgjfo3vzzt8d9
Solution to Sea of Night, by Ambat Sasi Nair
# spacest2.sol
tuid: p3vgmr8ji1vckus7
Solution to Space Station, by Ambat Sasi Nair
# speedIF_-1.html
tuid: 4hmgcwho6v19weyw
271fmvmfdomv79ei
59xa3rxg0lu5bo6e
99hicyvv3hnaa1gs
twwcuwa12h89djec
kqj9zdnubfmfu1cp
Solutions for all the games from SpeedIF -1,
by David Welbourn.
# speedIF_1.html
tuid: du3nrz53qjw2cx0j
Solution to Coffins, the lone game from SpeedIF 1,
by David Welbourn.
# speedIF_10.html
tuid: f9sydfatib2kady1
48h5xf5bnu6cn20g
lhhf1b0brec3wbg4
Solutions for all the games from SpeedIF 10,
by David Welbourn.
# speedIF_11.html
tuid: pbb43k2b4z2mbz5x
4b05hyk9ycbx2tc0
mv72u7es48wzw04s
1zsxds2vm1vqg20a
qfy5yg9hsvjqsv86
an8l1mskve07ispa
Solutions for all the games from SpeedIF 11,
by David Welbourn.
# speedIF_12.html
tuid: 8b4m9vkft3qmuazd
mlngu7kjq3uvm1yy
13k4dtxnuksufg8h
d47ggt0sp9qotqwd
Solutions for all the games from SpeedIF 12,
by David Welbourn.
# speedIF_13.html
tuid: k33sud8fhm0crwds
xwmvgjxla20hrkze
ovpw2r459umw15qc
5wmixcr4p6m9w90o
hhd85eqt2bs0p7up
Solutions for all the games from SpeedIF 13,
by David Welbourn.
# speedIF_14.html
tuid: 2mbhpd08j9hjtkfh
8gax2mzliangyo35
on4dniu7o3jdaj3j
9n2ep3rbby520xjr
ztuq8vgplpgcmox6
Solutions for all the games from SpeedIF 14,
by David Welbourn.
# speedIF_15.html
tuid: 2gtmtipbp4ubygtr
755aehgukt6v8t80
oaskp9o0zwn56hql
v14iv84rqbwwiayc
ceu605apdq2utrq4
tcqyq1jxi1zl9exh
c0gb9dob40jnuz4t
c732j851vvxopz3s
x8e5w2bahwy5j22x
Solutions for all the games from SpeedIF 15,
by David Welbourn.
# speedIF_16.html
tuid: ptgdgv61nhygqio1
ha328h0t4322r2kz
drcgmnc2ayb3bgtd
Solutions for all the games from SpeedIF 16,
by David Welbourn.
# speedIF_17.html
tuid: qp0i457yr5v4t74k
cax9oo2leu5yw8bt
bn6ouxsb2dcpzw99
shpvofikzubh8o3b
wve169z977ih7o9f
e9vf72qxjk48rlat
Solutions for all the games from SpeedIF 17,
by David Welbourn.
# speedIF_18.html
tuid: 7l9a2sljit7vdo7f
wqknebimxd7u447p
e0fk84f68z5pw9rl
4pte94z2fzfjv5ah
3dffyc96swn7hjgo
Solutions for all the games from SpeedIF 18,
by David Welbourn.
# speedIF_2.html
tuid: ba1b5asqbjgvy54w
z83vnbuya68liwbt
1bw4vfchmpztmb7t
o4aewhygsdax7fwe
Solutions for all the games from SpeedIF 2,
by David Welbourn.
# speedIF_2000.html
tuid: 7vced6ujtrekmoib
7sr1v9vb9r4ansq5
krlb7jc547nsz40y
Solutions for all the games from SpeedIF 2000,
by David Welbourn.
# speedIF_2001.html
Solutions for all the games from SpeedIF 2001,
by David Welbourn.
# speedIF_3.html
tuid: zh9iakbsnk9tab0j
861zb69c0eofo3ye
ucsem758qia1dwjt
z9eepw8uxafh1nvg
meqlzyiilf18spix
Solutions for all the games from SpeedIF 3,
by David Welbourn.
# speedIF_3a.html
tuid: r1ydpbnko04kilj9
a62pc618qtrx9kpp
k0t3wq9f0o3awns9
ztxh0dxd609vg95h
Solutions for all the games from SpeedIF Third
Anniversary, by David Welbourn.
# speedIF_4.html
tuid: tlyk69fz5pmbwhbp
1ugd7bxtrg2457y1
4poj7n7j7wtphju8
2j4y45dbfdqvfru7
39aonvkrzc0kmie2
et60g5yvv1cob3sp
jrlj3y9zgmxulzci
2l8rc0c5ncu3ddeg
cic260su6jmkpjt3
qgz3f290qxbp1k85
Solutions for all the games from SpeedIF 4,
by David Welbourn.
# speedIF_5.html
tuid: 600lvxkowqxuybdc
j2b4zq833rpnc1yy
ovun34wzmcgbua1c
uedis82y8lmbgglb
96wguzzgxlz4iqsp
dp5ve3wb20xhmmbh
fsawry3lnp2yn04e
Solutions for all the games from SpeedIF 5,
by David Welbourn.
# speedIF_5_5.html
tuid: a9b443qraib5mz7b
tq10z4gcz6u5rtn0
rxwyc4ropu89bfud
87ai0ip72zhd0lm2
12juh3zezv0j0tih
bs0dmmo9585615vt
rjpiclh0l4dssvl8
rfjcrb01hckrgffr
Solutions for all the games from SpeedIF 5.5,
by David Welbourn.
# speedIF_6.html
tuid: 98i732gbb6igseoc
i6qwjami3es2sx09
7qh1pq8a39hlxoa3
b1al99nvikllzy2y
r93wnqjc44juw85g
via9hvv89gfcucnf
Solutions for all the games from SpeedIF 6,
by David Welbourn.
# speedIF_7.html
tuid: sbtxacglhpr3dxnb
14bs7ru8t0r4d60j
jwwys4s6tap8ijtg
s3ufsiaj5rpmquts
c3kat8jmjgckx09v
Solutions for all the games from SpeedIF 7,
by David Welbourn.
# speedIF_8.html
tuid: f2oyetp93zdpg4k4
7h96z0tk66m5b0cy
h4uwyctp4rtlmo64
pw5icj8mnlqszk68
i0pm45fnkxt8totr
Solutions for all the games from SpeedIF 8,
by David Welbourn.
# speedIF_9.html
tuid: i5zsretaa91gqsw7
a3oyllfupt2l8lvi
Solutions for all the games from SpeedIF 9,
by David Welbourn.
# speedIF_DNA.html
tuid: 381xbl4vr2tlyukg
gctnbl7y7rjbkvyu
zg8p9khmmhtqwavu
npdcwwefdp105cfr
sz8q7j4f02mm7qz4
gqgurglncygeh4jw
1fl6ni6b8yucamm0
n7qavgsmxn8pmnlx
Solutions for all the games from the Douglas Adams
tribute SpeedIF, by David Welbourn.
# speedIF_O.html
tuid: xkbs28fxks78fjcu
y82h0tvixm54283d
4qt2oryeon42t7z1
Solutions for all the games from SpeedIF O,
by David Welbourn.
# speedIF_WON.html
tuid: u2uyjoccrl3awz2v
7yiyxcnrlwejoffd
drsi3d1e0yz0nls0
5c0aqpcpbe37c5yx
9qbja52m0h9dnfsk
Solutions for all the games from SpeedIF Without
Number, by David Welbourn.
# speedIF_Y.html
tuid: akz0ydrzpp4pp1ag
71k08wjqtltl03gn
v3fbrr6q0jb4o12l
ip5icl7u62xc7tjr
qpd3rf8p0memzoil
bup6t8xr4inqhb67
Solutions for all the games from SpeedIF Y,
by David Welbourn.
# speedIF_apoc.html
tuid: k5v98kzct1vzy1w0
Solutions for all the games from SpeedApocalypse,
by David Welbourn.
# speedIF_crin.html
tuid: lt0mr9kswy38kty8
bw0obfyooi5s8e9f
smguzq2slc2oa1wa
h96reria59cunaa3
Solutions for all the games from SpeedIF Crinkle-Cut,
by David Welbourn.
# speedIF_extr.html
tuid: kzlwkkir4kp3it6d
d3g4ygvj01y24f23
pwq3ko5bv4mj2fj2
b1s1g450d4qmq6y8
bkc9ldw3ub4w9ofc
Solutions for all the games from SpeedIF EXTREME,
by David Welbourn.
# speedIF_jckt.html
tuid: e6vqb5qeu25czrq2
dt7tt5c1avba9oqo
r6b01060gcw6vrhn
zc6v3lovr4s6o30z
1n277q8255ckj5xz
574yp5ttl1jzfrf5
g5dnuooup5gvp7u0
Solutions for all the games from SpeedIF Jacket,
by David Welbourn.
# speedIF_oran.html
tuid: 7h6o7vcranfncy52
fdspaurq4w5hhtwd
3olpnfygoj5tfttf
Solutions for all the games from SpeedIF Orange,
by David Welbourn.
# speedIF_ptap.html
tuid: ipe61nlesmkutn6y
p4g3v0e31gpk0cg0
af9uszi0e50k06mc
01x9vn9a3qpcz07e
bl6ofv1g86vw2hgt
fwb597ih79a7w33a
t7sqpwsj4xtgrn35
kvz1qgaspmsn35zy
Solutions for all the games from SpeedIF
Pi-Theta-Aleph-Parallax, by David Welbourn.
# speedIF_schm.html
tuid: b8y15ull1q1hdcme
Solution to Floyd, the lone game from SpeedIF
SchmeedIF, by David Welbourn.
# speedIF_sprg.html
tuid: 5dpmk9zg8y71gaww
Solution to The Hippo and the Flute, the sole game
from SpeedIF Spring Training, by David Welbourn.
# speedIF_xyzzy.html
tuid: irzhe88d72p2ky06
bbywumouctsr5oku
jg21py29vp32f9uo
7ig0kv8t4mdidt1n
mjuv7t96iuaz47vz
Solutions for all the games from SpeedIF Y,
by David Welbourn.
# speedIF_y1x.html
tuid: 7c7iuhyg0mb49gs0
vkq2m2wnpza4u08v
j768t3mb3xikxh2b
f9lgeek9vcyivh5r
Solutions for all the games from SpeedIF y=1/x,
by David Welbourn.
# spirit.hint
tuid: tqpowvmdoemtooqf
puzzle hint guide for SpiritWrak release 1 and 2
by Paul J. Godfrey
# spirit.step
tuid: tqpowvmdoemtooqf
step-by-step solution to SpiritWrak release 1 and 2
by Paul J. Godfrey and Shawn Doherty (with some input
from Daniel S. Yu, author of SpiritWrak)
# squynch.sol
tuid: yz8d5lo7ep80a4o4
Solution to The Squynchia Adventure, by Ambat Sasi
# starship.sol
tuid: ttyu7bo0zz7mexio
Solution to Starship Columbus, by Ambat Sasi
# station.sol
tuid: rnzcccdbydg488ce
Solution to The NASA Orbital Observatory Adventure,
by Ambat Sasi
# stcadv.sol
tuid: lzu552umgbepbq5r
Solution to Spelunker's Tremendous Cave Adventure
# submarin.sol
tuid: 6kiphne28zd1yshw
Solution to The Nuclear Submarine Adventure version 1.53
by Ambat Sasi
# sweetsix.html
tuid: snylur1a197oiif4
anonymous solution to Sweet Sixteen
# tangle.sol
tuid: 2xyccw3pe0uovfad
Solution to Spider and Web (aka Tangle)
Release 4. Originally written by Paul J. Godfrey
and updated by Nils Barth.
# t-zero.sol
tuid: u8qqrwutdugkexpr
Solution to t-zero version 1.03, by Audrey DeLisle
# tempest.sol
tuid: rvttymjuxw86pjap
anonymous solution to The Tempest
# templefeu.zip
Solution to Le Temple de Feu by the game's author,
Eric Forgeot.
# terror.sol
tuid: m9zuegbvpv6p3xi5
Solution to Terror in the Ice Caves version 1.52
by Ambat Sasi
# tess.sol
tuid: 0u4eqnk37mohejhu
Solution to Beyond the Tesseract, by Ambat Sasi
# the_house_of_the_stalker_solution.txt
tuid: c4gq9drlxwiu1a9h
Solution to The House of the Stalker, written by James Mullish.
# the_one.sol
tuid: d7f5xs90i6ys2ite
Solution to The One That Got Away by the game's
author, Leon Lin.
# theatre.step
tuid: bv8of8y9xeo7307g
stepwise solution to Theatre, by Paul J. Godfrey
# thief.sol
tuid: waov63ym41b481n9
incomplete solution (42 points out of 50) to
The Multi-Dimensional Thief, by W. Mintardjo
# time.sol
tuid: eu3ed84ww7n1dryf
commented stepwise solution to Time release 5,
by Paul J. Godfrey
# timetrav.sol
tuid: o0dljdnk18c1ovqk
Solution to Time Traveler version 2.0, by Ambat Sasi
# titanic.sol
tuid: bgoanlhn58iukzp5
Solution to Beyond the Titanic, by Audrey De Lisle
# toho_review.zip
tuid: vsox77edtraxrrst
A review, a walkthrough and maps for Toho Academy,
by Kaari Koehn.
# toonesia.sol
tuid: a1w0vji75vccanab
stepwise solution to Toonesia version 1.1,
by Paul J. Godfrey
# tracer.sol
stepwise solution to Tracers Sanction, by Ton Kroon
partly English, partly Dutch
# transylvania.sol
tuid: rxchvdelv5ebduze
anonymous solution to Transylvania
# treasol.zip
tuid: 61egg3w4kkde6p1z
pvbbuln03n1aa0jl
3c961j3cbtoylaqf
solutions for the 3 games in treasure.zip, by Ambat Sasi:
Perils of Darkest Africa, Revenge of the Moon Goddess,
Eye of the Inca
# tryst.sol
tuid: ic0ebhbi70bdmyc2
Solution to Tryst, by Ambat Sasi
# tryst.step
tuid: ic0ebhbi70bdmyc2
step-by-step solution to Tryst, release 104 (970330),
by Paul J. Godfrey
# tts_walk.pdf
tuid: fsujzka1ua0h5att
Walkthrough for Tales of the Traveling Swordsman by the
game's author, Mike Snyder.
# tube.sol
tuid: vsjvn4dabwh3r6um
step-by-step solution to Tube Trouble,
release 0 (950901), by Paul J. Godfrey
# underoos.sol
tuid: 055wty792vfyamss
Solution to The Underoos that ate New York! by Ambat Sasi
# underoos.rtf
Walkthrough for The Underoos that ate New York!
by Sujat Dhakal.
# unnkulia.onehalf.sol
tuid: u73rmw1qfiu62etl
Solution to Unnkulia One-Half: The Salesman Triumphant
by Ambat Sasi
# unnkulia.zero.sol
Solution to Unnkulia Zero: The Search for Amanda
by Audrey De Lisle
# unnkulia.zero1.0g.sol
tuid: g3qv8rgscg4vqkni
Solution to Unnkulia Zero: The Search for Amanda,
updated for the 1.0g freeware release by David Picton
# unnkulian1.sol
anonymous solution to
Unnkulian Underworld: The Unknown Unventure
(with a slight correction by Volker Blasius)
# unnkulian1.step
tuid: tyu4zalevqkvujk4
Walkthrough for Unnkulian Underworld: The Unknown
Unventure (v3.0.1G). Version 1.1 by Mark Cipolone,
based on an anonymous walkthrough edited by
Volker Blasius.
# unnkulian2.sol
tuid: 5t1frgm954xg9s8a
Solution to Unnkulian Unventure II: The Secret of Acme
by Kevin Bolduan
# urban.sol
tuid: ddj73b8bnhevgy9e
Solution to Urban Cleanup, by Ambat Sasi
# vac_awry.txt
tuid: w7siqe43yn0rb2pd
Walkthrough for Vacation Gone Awry, by Daphne Brinkerhoff.
# valley_of_treasures_solution.txt
Solution for Valley Of Treasures, by Charles Grey.
# varic.txt
tuid: ywwlr3tpxnktjasd
anonymous solution and walkthrough for Varicella
# vbcave.sol
tuid: tr0f7myiucqlmdym
Solution to The Very Big Cave Adventure
# verb.sol
tuid: 9vgwkeh1b8s18zj3
Solution to verb.gam (one of the TextFire games),
by Peter Berman.
# veritas.sol
tuid: phnv25a48no14tja
Solution to Veritas, by Ambat Sasi
# vial.sol
tuid: tyb85wgqc2llym9q
Solution to The Vial of Doom, by Ambat Sasi
# vindaloo.sol
tuid: 1d98igkovonha9fo
Solution to Vindaloo, by Ambat Sasi
# voodoo.txt
tuid: ay2jy3sc3e6s9j4k
Walkthrough for Voodoo Castle, by Hayden Presley.
# wadewar3walkthrough.txt
tuid: eipoymlzqmu5ps9h
Walkthrough and notes for The WadeWars Book III: Askin,
by the game's author, Jim Fisher.
# waystn.sol
tuid: 8l439jfvmltj4oih
Solution to Waystation, by Ambat Sasi
# weather.sol
tuid: 00wlim27k5d1hmf2
step-by-step solution (v6) to A Change in the Weather,
by Paul J. Godfrey
# wedding.sol
tuid: 5r1iabxsfwmz40ev
step-by-step solution to The Wedding release 3.
Written by Paul J. Godfrey and updated by Neil Brown.
# winadsol.zip
tuid: fft6pu91j85y4acv
a recording of a "perfect" 550 point Colossal Cave game
(458 turns, recorded with the Windows version winadvxx.zip)
by Mike Rosenstark
# windhall.step
tuid: aulmel3bib8ta99v
stepwise solution to The Windhall Chronicles, Volume One:
The Path to Fortune, by Paul J. Godfrey.
This is for release 3; includes a work-around for the
sleep bug present in this release.
# wombat.sol
tuid: fx7ctjihb3fi6zh3
Solution to The Golden Wombat of Destiny, by Ambat Sasi
# worldsend.sol
Solution to the Quest game World's End.
# worldsol.zip
tuid: crih2j6niodqy5vj
Solution to World, by Volker Blasius
long, story-style walkthrough, lists of points and
objects, and a huge map in several formats
# wraithsol.zip
tuid: 83ik1gsm6zq7o3gj
Solution and map (in GUEmap format) to Wraith Blaster.
Original solution and map by the game's author.
Map converted to GUEmap format by Jerry Paul Sanders.
# xenos.sol
Walkthrough for Xenos, by Jim Bakman
# zeb.hnt
tuid: q1gts4stibzdzy69
Hints for Uncle Zebulon's Will, by Walter Sandsquish.
# zebulon.sol
tuid: q1gts4stibzdzy69
Wtep-by-step solution to Uncle Zebulon's Will,
version 2.0 (960416), by Paul J. Godfrey
# zero.sol
tuid: nzydrfu1rl2qkuop
Solution to Zero Sum Game
# zorkian1.sol
tuid: iad2jc9l3usqazgx
Solution to Zorkian Stories 1: G.U.E., by Matt Goh.
# ztuu.zip
tuid: 40hswtkhap88gzvn
Walkthrough and map of Zork: The Undiscovered Underground,
by Al Golden (aka The GameDesigner)
| Name | Last modified | Size |
|---|---|---|
| Parent Directory | - | |
| german/ | 2019-12-22 23:16 | - |
| infocom/ | 2019-12-22 23:06 | - |
| level9/ | 2019-12-22 23:06 | - |
| magnetic-scrolls/ | 2019-12-22 23:06 | - |
| maps/ | 2023-08-04 07:57 | - |
| old/ | 2020-04-08 13:44 | - |
| phoenix/ | 2019-12-22 23:06 | - |
| pophints/ | 2019-12-22 23:16 | - |
| slag/ | 2022-03-02 19:26 | - |
| thl/ | 2019-12-22 23:16 | - |
| tools/ | 2021-03-16 10:14 | - |
| 2044.sol | 1998-01-24 05:00 | 365 |
| 2112.sol | 2010-03-25 11:47 | 314 |
| 3.step | 1994-11-20 05:00 | 928 |
| 3monkeys_solution.txt | 2004-05-23 11:23 | 8.1K |
| A_Matter_of_Heist_Urgency_Walkthrough.txt | 2023-01-30 00:09 | 3.6K |
| aayela_walk.txt | 2004-02-29 19:22 | 1.8K |
| abbey.sol | 1995-10-17 04:00 | 7.0K |
| above.sol | 2000-06-21 04:00 | 9.8K |
| acid.sol | 1998-11-17 05:00 | 828 |
| Acorn_Adventure.zip | 2000-01-09 05:00 | 2.6K |
| acorncourt.sol | 2009-07-18 17:15 | 216 |
| AdamsHintReader.zip | 1994-10-18 04:00 | 53K |
| AdamsHints.tar.Z | 1993-08-25 04:00 | 39K |
| AdamsHints.zip | 1993-08-25 04:00 | 42K |
| adamssol.zip | 1993-02-08 05:00 | 37K |
| admuseum.sol | 1997-02-13 05:00 | 2.0K |
| adv660-hints.txt | 2004-06-14 19:57 | 28K |
| Adv_walk.zip | 2007-10-09 04:49 | 7.0K |
| adven550.sol | 1993-08-02 04:00 | 26K |
| adventure-walkthrough.txt | 1997-08-17 04:00 | 14K |
| adventure.step | 1992-12-31 05:00 | 10K |
| aftrmath.txt | 2002-08-18 12:33 | 1.2K |
| agent.sol | 1997-01-22 05:00 | 1.9K |
| Aisle.wlk | 1999-05-28 04:00 | 3.6K |
| Alabaster_walkthroughs.pdf | 2020-10-02 10:30 | 147K |
| Alien_Research_Centre_3_Walkthrough.txt | 2020-12-01 23:59 | 2.3K |
| aliens.sol | 2000-12-10 05:00 | 2.0K |
| Amazon.sol | 1996-03-15 05:00 | 12K |
| anchor.sol | 1998-05-18 04:00 | 28K |
| anchorhead-2017-solution.html | 2020-12-17 18:49 | 20K |
| anchorhead-invisiclues.zip | 2019-02-07 23:49 | 23K |
| Anchorhead_Guided_Tour.zip | 2015-11-14 19:56 | 606K |
| AnchorSolve.txt | 2000-08-15 04:00 | 8.6K |
| asylum.sol | 2009-10-26 16:46 | 238 |
| atomia.sol | 1993-03-03 05:00 | 1.1K |
| Attack_of_the_Yeti_Robot_Zombies.txt | 2021-01-05 19:56 | 2.2K |
| atwork.sol | 2001-05-07 10:29 | 1.6K |
| Aug4Solution.zip | 2020-03-31 10:50 | 245K |
| aztec.sol | 1997-06-27 04:00 | 1.0K |
| BabelMap.pdf | 1998-06-17 04:00 | 248K |
| bad_machine_walkthrough.txt | 2022-06-25 23:39 | 15K |
| Balances.solve | 1994-12-13 05:00 | 8.4K |
| baltimore-24_solution.txt | 2020-01-08 16:38 | 811 |
| Barsoom1.sol | 2009-01-11 21:44 | 11K |
| BastowA.sol | 1999-04-11 04:00 | 8.1K |
| BastowD.sol | 1999-04-29 04:00 | 5.6K |
| baton.step | 1995-10-09 04:00 | 1.5K |
| bear.sol | 1998-01-24 05:00 | 1.3K |
| bedlam.sol | 1997-11-18 05:00 | 825 |
| BiCon_Walkthrough.txt | 2010-10-06 16:47 | 3.8K |
| BlackscarMount.sol | 1996-08-09 04:00 | 9.9K |
| blues_walkthru.txt | 2002-06-21 15:04 | 5.9K |
| bmiss.sol | 2010-03-24 09:06 | 142 |
| boggit.step | 1995-11-24 05:00 | 2.5K |
| boggit.txt | 1995-01-15 05:00 | 738 |
| borrowedtime.sol | 1993-08-05 04:00 | 1.1K |
| Breakers.sol | 1996-08-09 04:00 | 4.4K |
| breath12.sol | 1998-01-29 05:00 | 626 |
| bse.sol | 1997-01-23 05:00 | 3.6K |
| Bullhockey2_solution.txt | 2019-04-19 09:47 | 6.8K |
| Bullhockey_solution.txt | 2019-03-18 10:26 | 35K |
| Bungle_Brothers.zip | 2000-01-09 05:00 | 3.3K |
| Burglar_SpeedRun.pdf | 2011-12-14 19:08 | 40K |
| Busted-Support.zip | 2010-11-22 01:53 | 78K |
| busted.hnt | 2000-06-23 04:00 | 3.3K |
| busted.sol | 1997-03-07 05:00 | 5.8K |
| Cacophony.zip | 2009-08-02 10:14 | 2.4K |
| castaway.sol | 1993-04-02 05:00 | 402 |
| castle_ralf_hints.zip | 2002-12-12 17:24 | 9.5K |
| cave.sol | 1993-02-03 05:00 | 1.1K |
| cbsswalk.zip | 2000-12-02 05:00 | 230K |
| centipede.sol | 2005-12-01 18:51 | 3.1K |
| christminster.sol | 1996-02-21 05:00 | 9.8K |
| circus.hints | 1995-11-16 05:00 | 3.3K |
| cliff.sol | 1993-04-13 04:00 | 1.1K |
| ColdAsDeath.txt | 2010-08-15 13:56 | 1.2K |
| CoS_walkthrough.txt | 2019-11-13 15:15 | 11K |
| cosmos.sol | 1998-10-03 04:00 | 9.2K |
| cplay-hints.html | 2008-02-23 22:26 | 20K |
| cragne-manor-spoiler-free-walkthrough.txt | 2019-01-05 00:12 | 1.5K |
| Cragne_Manor_Room_by_Room_Guide.pdf | 2020-01-07 21:33 | 1.7M |
| crimeadv.sol | 1993-02-25 05:00 | 1.0K |
| CrimsonCrown.sol | 1996-03-15 05:00 | 2.3K |
| criticalbreach.txt | 2010-02-25 09:50 | 802 |
| cryp3sol.zip | 1994-08-12 04:00 | 1.8K |
| crypt.sol | 1994-07-21 04:00 | 2.8K |
| Curses.sol | 1996-08-22 04:00 | 46K |
| Curses.step | 1994-12-13 05:00 | 9.0K |
| CursesR16.sol | 1995-11-12 05:00 | 16K |
| cycles_hints.htm | 2002-02-22 05:52 | 3.0K |
| dampcamp.sol | 2010-03-24 09:04 | 478 |
| darkcon.sol | 1993-03-11 05:00 | 722 |
| darknite.sol | 1993-02-18 05:00 | 1.5K |
| DashSlapneyPatrolSol.txt | 2012-05-10 20:49 | 573 |
| deep_breathing_walkthru.txt | 2015-11-23 13:56 | 35 |
| deephome.sol | 2000-01-18 05:00 | 3.6K |
| deepspace.step | 1995-10-31 05:00 | 3.5K |
| DejaVu1.sol | 1996-03-15 05:00 | 9.5K |
| DejaVu2.sol | 1996-03-15 05:00 | 8.6K |
| delusion.sol | 1997-01-02 05:00 | 4.1K |
| demonstomb.hnt | 1995-04-14 04:00 | 41K |
| Desert.sol | 2012-05-10 15:59 | 1.4K |
| detective_solution.txt | 2020-01-11 20:19 | 285 |
| diabolical_walkthru.txt | 2019-07-04 19:49 | 3.0K |
| diemasse.html | 2005-02-08 13:40 | 5.8K |
| ditchday.sol | 1995-03-27 05:00 | 1.6K |
| ditchday.step | 1995-07-19 04:00 | 1.5K |
| doll.sol | 1997-11-28 05:00 | 1.0K |
| dracula.txt | 2001-05-16 00:02 | 9.3K |
| dracula_prince_of_darkness.txt | 2014-02-24 10:26 | 2.9K |
| Dreamhold.zip | 2012-10-03 19:35 | 136K |
| dreamlands.sol | 2005-10-31 21:10 | 658 |
| droganya.sol | 1994-07-31 04:00 | 1.2K |
| ducksoup.sol | 1997-09-05 04:00 | 6.6K |
| dudley.sol | 1995-01-17 05:00 | 11K |
| dumontmaps.pdf | 2000-05-08 04:00 | 30K |
| dung-map.zip | 1996-03-14 05:00 | 21K |
| dungeon.ps | 1994-10-25 04:00 | 32K |
| dungeon.sol | 1994-10-05 04:00 | 19K |
| Dungeon32b-Solution-Hints-Trivia.txt | 2015-03-23 04:00 | 24K |
| dunjin.hints | 1993-07-22 04:00 | 3.9K |
| dunjin43.sol | 1996-09-23 04:00 | 5.9K |
| dyanty.sol | 1997-05-02 04:00 | 1.1K |
| Dynamite_Powers_walkthrough.txt | 2021-06-27 08:51 | 9.9K |
| eas.wlk | 2001-11-21 22:07 | 1.4K |
| edifice.rec | 1997-10-01 04:00 | 3.5K |
| ekphrasis.txt | 2006-11-19 18:34 | 4.3K |
| elf.sol | 1993-04-02 05:00 | 894 |
| elsinore.sol | 1993-02-23 05:00 | 4.5K |
| enchantedcastle.txt | 1993-01-18 05:00 | 6.5K |
| EndMeansEscape.sol | 2003-05-26 16:31 | 5.0K |
| Enemies.sol | 1999-02-18 05:00 | 17K |
| enhanced.sol | 1994-04-27 04:00 | 5.0K |
| enterprise_hints.html | 2010-12-31 17:39 | 21K |
| eric.sol | 1993-06-15 04:00 | 8.9K |
| eric_dm.sol | 2009-10-26 16:49 | 1.3K |
| Essex.sol | 1996-08-10 04:00 | 5.1K |
| EvenTheDevilMustDie.sol | 2003-08-28 21:40 | 1.9K |
| EverybodyDies.sol | 2008-11-17 15:29 | 308 |
| EverybodyDiesInvisiclues.html | 2008-12-02 21:14 | 2.1K |
| Fahrenheit451.sol | 1996-03-15 05:00 | 2.6K |
| Fairest_Walkthrough.html | 2022-04-06 23:22 | 7.1K |
| fallacy_of_dawn.txt | 2013-07-12 05:42 | 19K |
| farmers-daughter.txt | 2004-01-04 13:42 | 3.1K |
| FarmersDaughter.odt | 2010-08-24 02:53 | 11K |
| filaments.txt | 2003-02-26 17:39 | 6.3K |
| finding_martin.txt | 2015-10-26 10:47 | 105K |
| FineTune.sol | 2002-05-20 19:08 | 2.8K |
| firebird.sol | 1999-06-06 04:00 | 12K |
| firwitch.sol | 1995-03-27 05:00 | 1.9K |
| firwitch.step | 1995-04-19 04:00 | 1.4K |
| FishMess_wlkthr.txt | 2010-11-14 11:53 | 3.4K |
| Flattened_London_Walkthrough.txt | 2021-01-05 22:28 | 5.3K |
| flingsho.sol | 1993-04-02 05:00 | 713 |
| fourin1.sol | 1999-05-28 04:00 | 4.8K |
| fren5-2.sol | 2010-03-05 10:01 | 1.0K |
| fren5-3.sol | 2010-03-05 10:02 | 1.1K |
| frenfive.sol | 1999-09-16 04:00 | 1.5K |
| frobozz.sol | 1997-01-14 05:00 | 5.0K |
| frozen.sol | 1997-05-02 04:00 | 551 |
| frust.sol | 1997-08-11 04:00 | 9.5K |
| ftf.sol | 2001-08-11 02:44 | 11K |
| Funhouse.txt | 2007-09-13 08:13 | 1.2K |
| gateway.hnt | 1993-07-13 04:00 | 25K |
| Gc-gam.sol | 1999-05-23 04:00 | 16K |
| geishaCheatSheet.html | 2003-02-14 02:41 | 21K |
| geishaWinningSession.html | 2003-02-14 02:42 | 57K |
| GenesisQuest.zip | 2014-11-19 09:17 | 190K |
| GerbilRiot.sol | 2000-06-03 04:00 | 2.3K |
| Getfeldt_walkthrough.txt | 2014-07-29 19:32 | 5.8K |
| gfleece.sol | 1999-03-02 05:00 | 9.6K |
| ghost_train.txt | 2003-11-13 20:14 | 7.7K |
| gpeace.walkthru | 2009-03-03 13:35 | 6.5K |
| Grandma_Bethlindas_Remarkable_Egg_hints.txt | 2021-11-28 19:23 | 4.2K |
| grip.sol | 1998-05-15 04:00 | 15K |
| GrooveBillygoat_solution.txt | 2014-06-22 20:14 | 2.3K |
| GuiltyBastards.txt | 2004-07-11 18:23 | 3.7K |
| gumshoe.sol | 1996-07-13 04:00 | 5.2K |
| gym.sol | 1997-02-28 05:00 | 470 |
| haunted.sol | 1993-02-01 05:00 | 2.2K |
| haunted_horror.sol | 2009-10-26 16:49 | 560 |
| Haunted_House.txt | 2002-04-06 01:00 | 2.1K |
| hcave.txt | 2021-02-17 00:41 | 132K |
| hcavesol.zip | 1999-12-26 05:00 | 68K |
| headache_walkthrough.txt | 2017-11-27 19:36 | 1.0K |
| heated.sol | 2018-03-18 20:42 | 477 |
| heist.sol | 1997-10-14 04:00 | 14K |
| Heroine.sol | 2001-01-05 05:00 | 22K |
| hgrail.sol | 1999-03-01 05:00 | 8.6K |
| HHGTTG64.txt | 1999-02-24 05:00 | 7.2K |
| hints.many | 1995-02-22 05:00 | 16K |
| HLAA-walk.txt | 2005-06-27 12:24 | 1.5K |
| hobbit.step | 1995-11-24 05:00 | 3.1K |
| hor30sol.zip | 1995-01-21 05:00 | 2.7K |
| hotel.sol | 1995-07-17 04:00 | 2.5K |
| hotel.step | 1995-10-24 04:00 | 1.4K |
| house.sol | 2010-03-25 10:58 | 857 |
| hugosol.zip | 2016-01-20 20:10 | 5.9K |
| humbug.sol | 1997-06-26 04:00 | 20K |
| huntdark.sol | 2000-05-29 04:00 | 1.4K |
| I-0.sol | 1998-08-07 04:00 | 13K |
| iceprin.sol | 1997-07-07 04:00 | 5.7K |
| Index | 2023-02-07 11:12 | 66K |
| inherit.sol | 2004-07-11 18:20 | 7.3K |
| institute.step | 1993-12-14 05:00 | 2.3K |
| intercep.sol | 1997-11-18 05:00 | 2.3K |
| Intruder-Support.zip | 2010-11-22 01:57 | 46K |
| Invasion.sol | 1996-08-10 04:00 | 2.8K |
| invisible_walkthrough.txt | 2010-02-01 21:31 | 2.6K |
| island.sol | 1995-10-26 04:00 | 1.9K |
| island.step | 1995-10-26 04:00 | 1.0K |
| jacjim.sol | 1997-05-28 04:00 | 4.4K |
| jewel.sol | 1999-07-26 04:00 | 5.9K |
| jewel.wlk | 1999-07-25 04:00 | 2.9K |
| jgreadme.txt | 1995-11-23 05:00 | 1.6K |
| jgunness.zip | 1995-11-21 05:00 | 159K |
| jgunness2.zip | 1999-06-02 04:00 | 69K |
| Jigsaw.sol | 1995-12-13 05:00 | 42K |
| Jigsaw.step | 1996-03-27 05:00 | 42K |
| jubilee.sol | 1997-07-14 04:00 | 12K |
| karn.sol | 1997-02-21 05:00 | 6.3K |
| keytime.sol | 1993-02-15 05:00 | 550 |
| KGB.sol | 1994-02-21 05:00 | 14K |
| kissing.sol | 2000-10-16 04:00 | 3.2K |
| klaussol.zip | 1997-08-10 04:00 | 36K |
| KOASol.txt | 2010-10-17 22:49 | 4.6K |
| kooku.sol | 1997-11-28 05:00 | 771 |
| kquest.sol | 1997-03-04 05:00 | 1.5K |
| labyrinth.sol | 1995-07-17 04:00 | 1.5K |
| lastcity.sol | 1993-03-02 05:00 | 1.0K |
| lecture_feature.txt | 2014-03-26 21:00 | 2.7K |
| legend.sol | 1997-08-15 04:00 | 9.6K |
| legendsword.txt | 1995-01-15 05:00 | 6.1K |
| lethe.step | 1996-03-14 05:00 | 2.8K |
| library.step | 1996-10-01 04:00 | 1.2K |
| lieuxcommuns.rec | 2007-09-10 20:46 | 3.8K |
| lmpsd.sol | 2004-07-27 13:26 | 8.7K |
| lock.hnt | 2003-01-28 23:26 | 9.1K |
| longwalk_walkthrough.txt | 2017-06-26 23:46 | 39K |
| Losing_Your_Grip_Solution.zip | 2001-08-20 22:50 | 12K |
| lost.sol | 1996-06-24 04:00 | 8.4K |
| Lost_Dutchman_Gold.txt | 2002-04-06 01:00 | 1.3K |
| lostny.sol | 1996-04-26 04:00 | 30K |
| lunatix.sol | 2004-11-15 02:34 | 28K |
| magicsol.zip | 1994-09-13 04:00 | 1.6K |
| magictoy.sol | 1996-08-07 04:00 | 2.8K |
| magik.hints | 1995-11-16 05:00 | 1.9K |
| maintenance_man.txt | 2004-03-13 08:30 | 3.3K |
| manor.sol | 1994-12-20 05:00 | 1.4K |
| mansion.sol | 2022-04-06 10:44 | 3.3K |
| mansion_walk.txt | 2010-03-26 20:08 | 3.6K |
| Mars.sol | 1999-05-23 04:00 | 6.7K |
| masksun.txt | 1995-01-15 05:00 | 1.2K |
| mcmurphy.sol | 1994-12-20 05:00 | 1.5K |
| meine.html | 2005-02-08 13:46 | 4.1K |
| Mindshadow.step | 1995-01-02 05:00 | 1.7K |
| mindshadow.txt | 1995-01-15 05:00 | 3.4K |
| Mindwheel.sol | 1996-03-15 05:00 | 13K |
| mission.sol | 1997-11-28 05:00 | 3.6K |
| mist.sol | 1999-05-14 04:00 | 2.3K |
| moist.sol | 1998-07-15 04:00 | 9.6K |
| Moon-Shaped.txt | 2008-06-24 17:37 | 11K |
| moot2walk.txt | 2007-08-11 14:27 | 53K |
| MortlakeManorGameTranscript.txt | 2012-03-28 06:06 | 23K |
| MortlakeManorInvisiHints.html | 2012-03-28 05:59 | 6.5K |
| mother_loose_walkthru.txt | 2015-05-18 18:59 | 354 |
| mountain.sol | 1993-02-25 05:00 | 604 |
| mrsk.sol | 1997-02-03 05:00 | 1.7K |
| mulldoon2.sol | 2000-01-06 05:00 | 34K |
| mulldoonmaze.sol | 2002-04-19 09:34 | 1.8K |
| Muse.Solve | 1999-04-13 04:00 | 32K |
| mutants.sol | 1997-06-27 04:00 | 2.1K |
| mystery-house.txt | 1997-11-03 05:00 | 1.6K |
| Mystery_Mansion.txt | 2015-10-21 18:54 | 21K |
| myth.sol | 1997-07-01 04:00 | 4.8K |
| nebula.sol | 1993-03-11 05:00 | 807 |
| Necrotic_Drift_Walkthrough.txt | 2014-04-12 20:39 | 15K |
| night.sol | 1997-06-27 04:00 | 641 |
| ninepts.sol | 1996-11-24 05:00 | 3.4K |
| njag_walkthru.txt | 2021-06-03 20:33 | 1.8K |
| nova.sol | 1998-06-07 04:00 | 11K |
| nucsub.tips | 2004-07-11 18:21 | 2.6K |
| oad.walkthrough.txt | 2000-08-27 04:00 | 487 |
| oaf.html | 2002-09-03 22:17 | 25K |
| ofd.sol | 2001-07-08 14:54 | 5.5K |
| One_Girl.txt | 2020-08-29 14:03 | 22K |
| onehalf.sol | 2008-04-25 21:11 | 2.2K |
| onehand.html | 2002-12-16 06:37 | 120K |
| OO-Topos.sol | 1996-07-24 04:00 | 4.9K |
| palace.sol | 1997-02-28 05:00 | 469 |
| PaperChase.sol | 2003-05-17 16:19 | 4.2K |
| Parade.comment.txt | 1997-08-03 04:00 | 19K |
| pcu-macw.sol | 1997-02-21 05:00 | 5.5K |
| pentari.sol | 1998-11-01 05:00 | 1.9K |
| perdflam.sol | 1997-03-03 05:00 | 9.5K |
| photopia.sol | 2000-07-02 04:00 | 3.8K |
| pill.sol | 2010-11-10 05:57 | 1.9K |
| pirate.sol | 1997-02-28 05:00 | 791 |
| pk_hints.htm | 2002-11-16 19:27 | 56K |
| plant.hnt | 2000-06-23 04:00 | 4.5K |
| punkpoints.sol | 2009-10-26 16:50 | 1.5K |
| putpbaa.sol | 2001-08-05 10:13 | 2.9K |
| PythosMask_walkthrough.txt | 2011-04-27 02:43 | 9.2K |
| quarter.sol | 1999-08-14 04:00 | 12K |
| quest.sol | 1997-02-28 05:00 | 444 |
| Quest_for_the_Serpents_Eye_solution.pdf | 2021-10-12 19:23 | 93K |
| Questmaster.txt | 2002-04-06 01:01 | 2.3K |
| race10.sol | 1993-01-26 05:00 | 3.7K |
| raiders.txt | 2013-08-21 10:53 | 4.0K |
| rakish.txt | 1999-07-26 04:00 | 2.8K |
| RANS_walkthrough.rtf | 2011-02-24 18:32 | 77K |
| redplan.sol | 1993-03-22 05:00 | 1.1K |
| Relief.walkthrough.txt | 2000-08-26 04:00 | 1.5K |
| rematch.txt | 2006-02-23 06:02 | 3.1K |
| reverb.sol | 1999-06-02 04:00 | 1.0K |
| rimworld.sol | 1995-07-11 04:00 | 1.8K |
| risorg.rec | 2017-10-24 13:53 | 3.9K |
| robots.hints | 1995-08-16 04:00 | 2.1K |
| robotsofdawn-solution.html | 2021-12-20 11:49 | 10K |
| Room206_wlkthr.txt | 2011-01-09 23:58 | 5.4K |
| RttC_walkthrough.txt | 2020-12-10 21:44 | 2.9K |
| rylvania.sol | 1994-04-27 04:00 | 9.8K |
| s101.lostsoles | 1993-05-30 04:00 | 2.0K |
| s101.sol | 1993-07-13 04:00 | 5.2K |
| s201.step | 1995-08-10 04:00 | 11K |
| s301.txt | 1995-08-10 04:00 | 12K |
| SAhints.zip | 1998-03-20 05:00 | 33K |
| sanc.sol | 1997-01-22 05:00 | 1.8K |
| sarvegne-solution.rec | 2006-10-21 18:23 | 1.5K |
| savage1.sol | 1993-11-11 05:00 | 8.4K |
| savage2.sol | 1993-11-11 05:00 | 5.3K |
| SavePrinceton.sol | 1995-01-30 05:00 | 4.0K |
| savoir.html | 2002-09-18 16:06 | 46K |
| SavoirFaireInvisiHints.html | 2008-03-26 20:10 | 33K |
| school.sol | 2010-03-09 04:40 | 838 |
| sd-walkthrough.txt | 2000-10-15 04:00 | 2.3K |
| Severed_Heads.txt | 2002-04-06 01:01 | 1.5K |
| Sex_Artist_Walkthrough.htm | 2017-07-31 23:36 | 7.7K |
| ShapesSol.zip | 2011-05-09 16:26 | 303K |
| ShardsOfTime.sol | 1996-08-10 04:00 | 9.2K |
| shelby.step | 1996-04-19 04:00 | 5.0K |
| Shrinking_Man.txt | 2002-04-06 01:01 | 505 |
| skiadven.sol | 1997-02-28 05:00 | 801 |
| skies_above_guide.txt | 2019-11-18 19:37 | 7.7K |
| skull.sol | 1996-08-27 04:00 | 8.7K |
| slackerx.sol | 1998-01-24 05:00 | 545 |
| SlapThatFish.txt | 2010-05-15 04:47 | 8.3K |
| slouch.sol | 2004-08-16 23:11 | 6.8K |
| smallwld.sol | 1996-12-17 05:00 | 4.6K |
| SoFar.sol | 1996-07-19 04:00 | 7.1K |
| SoFar.step | 1996-07-14 04:00 | 9.5K |
| SoftPornSolve.zip | 1997-11-03 05:00 | 15K |
| soggy.hnt | 2000-06-23 04:00 | 5.8K |
| Sols1.zip | 1996-10-15 04:00 | 214K |
| Sols2.zip | 1996-10-15 04:00 | 38K |
| Sols3.zip | 1996-11-26 05:00 | 172K |
| son1.sol | 1998-01-29 05:00 | 772 |
| spacest2.sol | 1999-06-02 04:00 | 1.1K |
| SpeculativeFiction_walkthrough.txt | 2012-07-07 04:06 | 47K |
| speedIF_-1.html | 2002-09-18 16:06 | 7.0K |
| speedIF_1.html | 2002-09-18 16:06 | 2.7K |
| speedIF_10.html | 2002-09-18 16:06 | 3.7K |
| speedIF_11.html | 2002-09-18 16:06 | 8.1K |
| speedIF_12.html | 2002-09-18 16:06 | 5.9K |
| speedIF_13.html | 2002-09-18 16:06 | 6.3K |
| speedIF_14.html | 2002-09-18 16:06 | 6.8K |
| speedIF_15.html | 2002-09-18 16:06 | 8.8K |
| speedIF_16.html | 2002-09-18 16:06 | 5.7K |
| speedIF_17.html | 2002-09-18 16:06 | 6.7K |
| speedIF_18.html | 2002-09-18 16:06 | 6.3K |
| speedIF_2.html | 2002-09-18 16:07 | 4.9K |
| speedIF_2000.html | 2002-09-18 16:07 | 4.4K |
| speedIF_2001.html | 2002-09-18 16:07 | 8.5K |
| speedIF_3.html | 2002-09-18 16:07 | 6.4K |
| speedIF_3a.html | 2002-09-18 16:07 | 5.7K |
| speedIF_4.html | 2002-09-18 16:07 | 9.3K |
| speedIF_5.html | 2002-09-18 16:07 | 7.7K |
| speedIF_5_5.html | 2002-09-18 16:07 | 7.3K |
| speedIF_6.html | 2002-09-18 16:07 | 7.4K |
| speedIF_7.html | 2002-09-18 16:07 | 7.0K |
| speedIF_8.html | 2002-09-18 16:07 | 7.0K |
| speedIF_9.html | 2002-09-18 16:07 | 3.4K |
| speedIF_apoc.html | 2002-09-18 16:07 | 2.7K |
| speedIF_crin.html | 2002-09-18 16:07 | 5.7K |
| speedIF_DNA.html | 2002-09-18 16:07 | 9.0K |
| speedIF_extr.html | 2006-09-14 20:41 | 6.9K |
| speedIF_jckt.html | 2003-09-19 18:10 | 9.4K |
| speedIF_O.html | 2002-09-18 16:07 | 5.6K |
| speedIF_oran.html | 2002-09-18 16:07 | 6.6K |
| speedIF_ptap.html | 2002-09-18 16:07 | 7.8K |
| speedIF_schm.html | 2002-09-18 16:07 | 2.8K |
| speedIF_sprg.html | 2002-09-18 16:07 | 3.5K |
| speedIF_WON.html | 2002-09-18 16:07 | 5.8K |
| speedIF_xyzzy.html | 2002-09-18 16:07 | 5.9K |
| speedIF_Y.html | 2002-09-18 16:07 | 7.8K |
| speedIF_y1x.html | 2006-09-14 20:41 | 5.7K |
| Spirit-Transcript.doc | 2006-08-28 17:38 | 592K |
| spirit.hint | 1996-04-23 04:00 | 7.0K |
| spirit.step | 1996-04-22 04:00 | 15K |
| squynch.sol | 1993-04-13 04:00 | 802 |
| starship.sol | 1994-09-18 04:00 | 1.2K |
| station.sol | 1997-06-30 04:00 | 376 |
| stcadv.sol | 1995-12-29 05:00 | 19K |
| Sting_walkthrough.txt | 2021-12-12 00:19 | 1.7K |
| Stolen_Lamp.zip | 2000-01-09 05:00 | 4.0K |
| STRATA_AoA_Strategy_Guide_sample.pdf | 2017-11-19 18:27 | 390K |
| submarin.sol | 1993-02-18 05:00 | 1.2K |
| Supernova.txt | 2000-05-18 04:00 | 7.7K |
| Swalks.zip | 2007-10-09 05:19 | 39K |
| sweetsix.html | 1998-10-29 05:00 | 1.0K |
| t-zero.sol | 1996-07-15 04:00 | 10K |
| tangle.sol | 2000-12-10 05:00 | 9.9K |
| TassTimes.step | 1995-01-02 05:00 | 2.6K |
| Teacher_Feature.txt | 2016-01-06 10:03 | 2.3K |
| tempest.sol | 2000-03-27 05:00 | 892 |
| templefeu.zip | 2007-10-31 19:15 | 1.0K |
| terror.sol | 1993-02-25 05:00 | 1.2K |
| tess.sol | 1993-02-17 05:00 | 1.4K |
| the_house_of_the_stalker_solution.txt | 2020-01-13 10:42 | 632 |
| The_Lookout_solution.txt | 2021-11-14 13:44 | 331 |
| the_one.sol | 2000-10-16 04:00 | 1.0K |
| The_Song_of_the_Mockingbird_walkthrough.txt | 2022-04-25 15:22 | 12K |
| TheApprentice.sol | 2010-11-02 09:50 | 1.9K |
| theatre.step | 1995-11-06 05:00 | 2.6K |
| thief.sol | 1995-07-17 04:00 | 2.2K |
| time.sol | 1996-10-29 05:00 | 18K |
| timetrav.sol | 1993-03-24 05:00 | 1.6K |
| titanic.sol | 1996-02-21 05:00 | 5.8K |
| toho_review.zip | 2002-02-06 11:26 | 57K |
| toonesia.sol | 1996-10-01 04:00 | 1.0K |
| tracer.sol | 1995-02-19 05:00 | 2.2K |
| transylvania.sol | 1996-02-22 05:00 | 8.1K |
| treasol.zip | 1994-08-12 04:00 | 2.2K |
| TreasureIsland.sol | 1996-03-15 05:00 | 2.5K |
| tryst.sol | 1997-06-30 04:00 | 4.0K |
| tryst.step | 1997-05-05 04:00 | 8.0K |
| tts_walk.pdf | 2006-11-19 23:37 | 276K |
| tube.sol | 1997-05-25 04:00 | 1.5K |
| underoos.rtf | 2017-10-11 21:11 | 19K |
| underoos.sol | 1997-02-13 05:00 | 732 |
| Undertow.sol | 2000-06-10 04:00 | 1.3K |
| Unease-walkthu.sol | 2012-01-29 01:56 | 202 |
| unnkulia.onehalf.sol | 1993-03-16 05:00 | 2.1K |
| unnkulia.zero.sol | 1994-04-06 04:00 | 13K |
| unnkulia.zero1.0g.sol | 1998-08-02 04:00 | 14K |
| unnkulian1.sol | 1999-03-04 05:00 | 11K |
| unnkulian1.step | 2004-10-03 23:16 | 11K |
| unnkulian2.sol | 1992-11-23 05:00 | 6.5K |
| UnscientificFiction.txt | 2009-08-03 21:07 | 6.9K |
| urban.sol | 1997-06-27 04:00 | 1.3K |
| vac_awry.txt | 2004-01-04 14:33 | 25K |
| valley_of_treasures_solution.txt | 2015-02-27 20:41 | 910 |
| varic.txt | 1999-10-03 04:00 | 4.4K |
| vbcave.sol | 1995-12-29 05:00 | 19K |
| verb.sol | 2000-05-28 04:00 | 927 |
| veritas.sol | 1995-03-26 05:00 | 2.5K |
| vial.sol | 1993-03-02 05:00 | 900 |
| vindaloo.sol | 1997-05-02 04:00 | 753 |
| voodoo.txt | 2006-12-21 17:51 | 1.0K |
| wadewar3walkthrough.txt | 2001-12-23 07:06 | 8.0K |
| Waterbird.wlk | 2001-01-07 05:00 | 5.0K |
| waystn.sol | 1995-03-26 05:00 | 2.2K |
| weather.sol | 1997-02-21 05:00 | 1.6K |
| Weather.zip | 1998-08-24 04:00 | 1.9K |
| wedding.sol | 1997-03-29 05:00 | 4.2K |
| WHHOGG_Walkthrough.html | 2021-11-18 15:31 | 6.5K |
| winadsol.zip | 1992-12-02 05:00 | 30K |
| WinchesterTraverse.html | 2010-03-31 14:27 | 76K |
| windhall.step | 1996-03-07 05:00 | 7.3K |
| WomanHints.txt | 2009-07-28 08:45 | 120K |
| wombat.sol | 1994-08-19 04:00 | 3.0K |
| worldsend.sol | 2009-10-26 16:50 | 3.3K |
| worldsol.zip | 1996-07-08 04:00 | 322K |
| wraithsol.zip | 1999-09-12 04:00 | 12K |
| xenos.sol | 1997-11-04 05:00 | 6.2K |
| YouAreStandingInACaveWalkthrough.docx | 2017-05-07 20:04 | 84K |
| zeb.hnt | 2000-06-23 04:00 | 1.6K |
| zebulon.sol | 1996-07-26 04:00 | 1.6K |
| zero.sol | 1998-08-29 04:00 | 4.0K |
| zorkian1.sol | 2014-12-25 21:09 | 803 |
| ztuu.zip | 1997-09-04 04:00 | 4.0K |
The IF Archive is a public service of the Interactive Fiction Technology Foundation.